lixin-web
Version:
vue and bootstrap
154 lines (132 loc) • 6.6 kB
JavaScript
//! © 2015 Nathan Rugg <nmrugg@gmail.com> | MIT
/// See LICENSE for more details.
// jshint bitwise:true, curly:true, eqeqeq:true, forin:true, immed:true, latedef:true, newcap:true, noarg:true, noempty:true, nonew:true, onevar:true, plusplus:true, quotmark:double, undef:true, unused:strict, browser: true, node: true
/// Does the environment support web workers? If not, let's load the worker manually (without polluting the global scope).
if (typeof Worker === "undefined" || (typeof location !== "undefined" && location.protocol === "file:")) {
/// Is this Node.js?
if (typeof global !== "undefined" && typeof require !== "undefined") {
this.LZMA = function (lzma_path) {
return require(lzma_path || "./lzma_worker.js").LZMA;
};
/// Is this a browser?
} else if (typeof window !== "undefined" && window.document) {
(function () {
var that = this,
global_var,
req = function req(path) {
var script_tag = document.createElement("script");
script_tag.type ="text/javascript";
script_tag.src = path;
script_tag.onload = function () {
/// Make sure this LZMA variable doesn't get overwritten by the worker's.
that.LZMA = non_worker_lzma;
};
document.getElementsByTagName("head")[0].appendChild(script_tag);
};
/// Determine the global variable (it's called "window" in browsers, "global" in Node.js).
if (typeof window !== "undefined") {
global_var = window;
} else if (global) {
global_var = global;
}
function non_worker_lzma(path) {
var fake_lzma;
req(path);
fake_lzma = {
compress: function compress(mixed, mode, on_finish, on_progress) {
if (global_var.LZMA_WORKER) {
global_var.LZMA_WORKER.compress(mixed, mode, on_finish, on_progress);
} else {
/// Wait
setTimeout(function ()
{
fake_lzma.compress(mixed, mode, on_finish, on_progress);
}, 50);
}
},
decompress: function decompress(byte_arr, on_finish, on_progress) {
if (global_var.LZMA_WORKER) {
global_var.LZMA_WORKER.decompress(byte_arr, on_finish, on_progress);
} else {
/// Wait
setTimeout(function ()
{
fake_lzma.decompress(byte_arr, on_finish, on_progress);
}, 50);
}
},
worker: function worker () {
return null;
}
};
return fake_lzma;
}
that.LZMA = non_worker_lzma;
}());
} else {
/// It doesn't seem to be either Node.js or a browser.
console.error("Can't load the worker. Sorry.");
}
} else {
/// Let's use Web Workers.
///NOTE: The "this" keyword is the global context ("window" variable) if loaded via a <script> tag
/// or the function context if loaded as a module (e.g., in Node.js).
this.LZMA = function (lzma_path) {
var action_compress = 1,
action_decompress = 2,
action_progress = 3,
callback_obj = {},
///NOTE: Node.js needs something like "./" or "../" at the beginning.
lzma_worker = new Worker(lzma_path || "./lzma_worker-min.js");
lzma_worker.onmessage = function onmessage(e) {
if (e.data.action === action_progress) {
if (callback_obj[e.data.cbn] && typeof callback_obj[e.data.cbn].on_progress === "function") {
callback_obj[e.data.cbn].on_progress(e.data.result);
}
} else {
if (callback_obj[e.data.cbn] && typeof callback_obj[e.data.cbn].on_finish === "function") {
callback_obj[e.data.cbn].on_finish(e.data.result, e.data.error);
/// Since the (de)compression is complete, the callbacks are no longer needed.
delete callback_obj[e.data.cbn];
}
}
};
/// Very simple error handling.
lzma_worker.onerror = function(event) {
var err = new Error(event.message + " (" + event.filename + ":" + event.lineno + ")");
for (var cbn in callback_obj) {
callback_obj[cbn].on_finish(null, err);
}
console.error('Uncaught error in lzma_worker', err);
};
return (function () {
function send_to_worker(action, data, mode, on_finish, on_progress) {
var cbn;
do {
cbn = Math.floor(Math.random() * (10000000));
} while(typeof callback_obj[cbn] !== "undefined");
callback_obj[cbn] = {
on_finish: on_finish,
on_progress: on_progress
};
lzma_worker.postMessage({
action: action, /// action_compress = 1, action_decompress = 2, action_progress = 3
cbn: cbn, /// callback number
data: data,
mode: mode
});
}
return {
compress: function compress(mixed, mode, on_finish, on_progress) {
send_to_worker(action_compress, mixed, mode, on_finish, on_progress);
},
decompress: function decompress(byte_arr, on_finish, on_progress) {
send_to_worker(action_decompress, byte_arr, false, on_finish, on_progress);
},
worker: function worker() {
return lzma_worker;
}
};
}());
};
}