live2d-widgets
Version:
Live2D widget for web pages
48 lines (47 loc) • 1.5 kB
TypeScript
import { LogLevel } from './logger.js';
interface ModelList {
name: string;
paths: string[];
message: string;
}
interface Config {
waifuPath: string;
apiPath?: string;
cdnPath?: string;
cubism2Path?: string;
cubism5Path?: string;
modelId?: number;
tools?: string[];
drag?: boolean;
logLevel?: LogLevel;
}
declare class ModelManager {
readonly useCDN: boolean;
private readonly cdnPath;
private readonly cubism2Path;
private readonly cubism5Path;
private _modelId;
private _modelTexturesId;
private modelList;
private cubism2model;
private cubism5model;
private currentModelVersion;
private loading;
private modelJSONCache;
private models;
private constructor();
static initCheck(config: Config, models?: ModelList[]): Promise<ModelManager>;
set modelId(modelId: number);
get modelId(): number;
set modelTexturesId(modelTexturesId: number);
get modelTexturesId(): number;
resetCanvas(): void;
fetchWithCache(url: string): Promise<any>;
checkModelVersion(modelSetting: any): 2 | 3;
loadLive2D(modelSettingPath: string, modelSetting: object): Promise<void>;
loadTextureCache(modelName: string): Promise<any[]>;
loadModel(message: string | string[]): Promise<void>;
loadRandTexture(successMessage?: string | string[], failMessage?: string | string[]): Promise<void>;
loadNextModel(): Promise<void>;
}
export { ModelManager, Config, ModelList };