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live2d-widgets

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export class L2DBaseModel { live2DModel: any; modelMatrix: L2DModelMatrix; eyeBlink: any; physics: L2DPhysics; pose: L2DPose; initialized: boolean; updating: boolean; alpha: number; accAlpha: number; lipSync: boolean; lipSyncValue: number; accelX: number; accelY: number; accelZ: number; dragX: number; dragY: number; startTimeMSec: any; mainMotionManager: L2DMotionManager; expressionManager: L2DMotionManager; motions: {}; expressions: {}; isTexLoaded: boolean; getModelMatrix(): L2DModelMatrix; setAlpha(a: any): void; getAlpha(): number; isInitialized(): boolean; setInitialized(v: any): void; isUpdating(): boolean; setUpdating(v: any): void; getLive2DModel(): any; setLipSync(v: any): void; setLipSyncValue(v: any): void; setAccel(x: any, y: any, z: any): void; setDrag(x: any, y: any): void; getMainMotionManager(): L2DMotionManager; getExpressionManager(): L2DMotionManager; loadModelData(path: any, callback: any): void; loadTexture(no: any, path: any, callback: any): void; loadMotion(name: any, path: any, callback: any): void; loadExpression(name: any, path: any, callback: any): void; loadPose(path: any, callback: any): void; loadPhysics(path: any): void; hitTestSimple(drawID: any, testX: any, testY: any): boolean; } export class L2DViewMatrix extends L2DMatrix44 { screenLeft: any; screenRight: any; screenTop: any; screenBottom: any; maxLeft: any; maxRight: any; maxTop: any; maxBottom: any; max: number; min: number; getMaxScale(): number; getMinScale(): number; setMaxScale(v: any): void; setMinScale(v: any): void; isMaxScale(): boolean; isMinScale(): boolean; adjustTranslate(shiftX: any, shiftY: any): void; adjustScale(cx: any, cy: any, scale: any): void; setScreenRect(left: any, right: any, bottom: any, top: any): void; setMaxScreenRect(left: any, right: any, bottom: any, top: any): void; getScreenLeft(): any; getScreenRight(): any; getScreenBottom(): any; getScreenTop(): any; getMaxLeft(): any; getMaxRight(): any; getMaxBottom(): any; getMaxTop(): any; } export class L2DEyeBlink { nextBlinkTime: any; stateStartTime: any; blinkIntervalMsec: number; eyeState: string; closingMotionMsec: number; closedMotionMsec: number; openingMotionMsec: number; closeIfZero: boolean; eyeID_L: string; eyeID_R: string; calcNextBlink(): any; setInterval(blinkIntervalMsec: any): void; setEyeMotion(closingMotionMsec: any, closedMotionMsec: any, openingMotionMsec: any): void; updateParam(model: any): void; } export class Live2DFramework { static getPlatformManager(): any; static setPlatformManager(platformManager: any): void; } export namespace Live2DFramework { let platformManager: any; } export class L2DMatrix44 { static mul(a: any, b: any, dst: any): void; tr: Float32Array<ArrayBuffer>; identity(): void; getArray(): Float32Array<ArrayBuffer>; getCopyMatrix(): Float32Array<ArrayBuffer>; setMatrix(tr: any): void; getScaleX(): number; getScaleY(): number; transformX(src: any): number; transformY(src: any): number; invertTransformX(src: any): number; invertTransformY(src: any): number; multTranslate(shiftX: any, shiftY: any): void; translate(x: any, y: any): void; translateX(x: any): void; translateY(y: any): void; multScale(scaleX: any, scaleY: any): void; scale(scaleX: any, scaleY: any): void; } export class L2DTargetPoint { EPSILON: number; faceTargetX: number; faceTargetY: number; faceX: number; faceY: number; faceVX: number; faceVY: number; lastTimeSec: number; setPoint(x: any, y: any): void; getX(): number; getY(): number; update(): void; } export namespace L2DTargetPoint { let FRAME_RATE: number; } declare class L2DModelMatrix extends L2DMatrix44 { constructor(w: any, h: any); width: any; height: any; setPosition(x: any, y: any): void; setCenterPosition(x: any, y: any): void; top(y: any): void; bottom(y: any): void; left(x: any): void; right(x: any): void; centerX(x: any): void; centerY(y: any): void; setX(x: any): void; setY(y: any): void; setHeight(h: any): void; setWidth(w: any): void; } declare class L2DPhysics { static load(buf: any): L2DPhysics; physicsList: any[]; startTimeMSec: any; updateParam(model: any): void; } declare class L2DPose { static load(buf: any): L2DPose; lastTime: number; lastModel: any; partsGroups: any[]; updateParam(model: any): void; initParam(model: any): void; normalizePartsOpacityGroup(model: any, partsGroup: any, deltaTimeSec: any): void; copyOpacityOtherParts(model: any, partsGroup: any): void; } declare class L2DMotionManager { currentPriority: any; reservePriority: any; super: any; getCurrentPriority(): any; getReservePriority(): any; reserveMotion(priority: any): boolean; setReservePriority(val: any): void; updateParam(model: any): any; startMotionPrio(motion: any, priority: any): any; } export {};