live2d-widgets
Version:
Live2D widget for web pages
181 lines (180 loc) • 5.32 kB
TypeScript
export class L2DBaseModel {
live2DModel: any;
modelMatrix: L2DModelMatrix;
eyeBlink: any;
physics: L2DPhysics;
pose: L2DPose;
initialized: boolean;
updating: boolean;
alpha: number;
accAlpha: number;
lipSync: boolean;
lipSyncValue: number;
accelX: number;
accelY: number;
accelZ: number;
dragX: number;
dragY: number;
startTimeMSec: any;
mainMotionManager: L2DMotionManager;
expressionManager: L2DMotionManager;
motions: {};
expressions: {};
isTexLoaded: boolean;
getModelMatrix(): L2DModelMatrix;
setAlpha(a: any): void;
getAlpha(): number;
isInitialized(): boolean;
setInitialized(v: any): void;
isUpdating(): boolean;
setUpdating(v: any): void;
getLive2DModel(): any;
setLipSync(v: any): void;
setLipSyncValue(v: any): void;
setAccel(x: any, y: any, z: any): void;
setDrag(x: any, y: any): void;
getMainMotionManager(): L2DMotionManager;
getExpressionManager(): L2DMotionManager;
loadModelData(path: any, callback: any): void;
loadTexture(no: any, path: any, callback: any): void;
loadMotion(name: any, path: any, callback: any): void;
loadExpression(name: any, path: any, callback: any): void;
loadPose(path: any, callback: any): void;
loadPhysics(path: any): void;
hitTestSimple(drawID: any, testX: any, testY: any): boolean;
}
export class L2DViewMatrix extends L2DMatrix44 {
screenLeft: any;
screenRight: any;
screenTop: any;
screenBottom: any;
maxLeft: any;
maxRight: any;
maxTop: any;
maxBottom: any;
max: number;
min: number;
getMaxScale(): number;
getMinScale(): number;
setMaxScale(v: any): void;
setMinScale(v: any): void;
isMaxScale(): boolean;
isMinScale(): boolean;
adjustTranslate(shiftX: any, shiftY: any): void;
adjustScale(cx: any, cy: any, scale: any): void;
setScreenRect(left: any, right: any, bottom: any, top: any): void;
setMaxScreenRect(left: any, right: any, bottom: any, top: any): void;
getScreenLeft(): any;
getScreenRight(): any;
getScreenBottom(): any;
getScreenTop(): any;
getMaxLeft(): any;
getMaxRight(): any;
getMaxBottom(): any;
getMaxTop(): any;
}
export class L2DEyeBlink {
nextBlinkTime: any;
stateStartTime: any;
blinkIntervalMsec: number;
eyeState: string;
closingMotionMsec: number;
closedMotionMsec: number;
openingMotionMsec: number;
closeIfZero: boolean;
eyeID_L: string;
eyeID_R: string;
calcNextBlink(): any;
setInterval(blinkIntervalMsec: any): void;
setEyeMotion(closingMotionMsec: any, closedMotionMsec: any, openingMotionMsec: any): void;
updateParam(model: any): void;
}
export class Live2DFramework {
static getPlatformManager(): any;
static setPlatformManager(platformManager: any): void;
}
export namespace Live2DFramework {
let platformManager: any;
}
export class L2DMatrix44 {
static mul(a: any, b: any, dst: any): void;
tr: Float32Array<ArrayBuffer>;
identity(): void;
getArray(): Float32Array<ArrayBuffer>;
getCopyMatrix(): Float32Array<ArrayBuffer>;
setMatrix(tr: any): void;
getScaleX(): number;
getScaleY(): number;
transformX(src: any): number;
transformY(src: any): number;
invertTransformX(src: any): number;
invertTransformY(src: any): number;
multTranslate(shiftX: any, shiftY: any): void;
translate(x: any, y: any): void;
translateX(x: any): void;
translateY(y: any): void;
multScale(scaleX: any, scaleY: any): void;
scale(scaleX: any, scaleY: any): void;
}
export class L2DTargetPoint {
EPSILON: number;
faceTargetX: number;
faceTargetY: number;
faceX: number;
faceY: number;
faceVX: number;
faceVY: number;
lastTimeSec: number;
setPoint(x: any, y: any): void;
getX(): number;
getY(): number;
update(): void;
}
export namespace L2DTargetPoint {
let FRAME_RATE: number;
}
declare class L2DModelMatrix extends L2DMatrix44 {
constructor(w: any, h: any);
width: any;
height: any;
setPosition(x: any, y: any): void;
setCenterPosition(x: any, y: any): void;
top(y: any): void;
bottom(y: any): void;
left(x: any): void;
right(x: any): void;
centerX(x: any): void;
centerY(y: any): void;
setX(x: any): void;
setY(y: any): void;
setHeight(h: any): void;
setWidth(w: any): void;
}
declare class L2DPhysics {
static load(buf: any): L2DPhysics;
physicsList: any[];
startTimeMSec: any;
updateParam(model: any): void;
}
declare class L2DPose {
static load(buf: any): L2DPose;
lastTime: number;
lastModel: any;
partsGroups: any[];
updateParam(model: any): void;
initParam(model: any): void;
normalizePartsOpacityGroup(model: any, partsGroup: any, deltaTimeSec: any): void;
copyOpacityOtherParts(model: any, partsGroup: any): void;
}
declare class L2DMotionManager {
currentPriority: any;
reservePriority: any;
super: any;
getCurrentPriority(): any;
getReservePriority(): any;
reserveMotion(priority: any): boolean;
setReservePriority(val: any): void;
updateParam(model: any): any;
startMotionPrio(motion: any, priority: any): any;
}
export {};