live2d-motionsync
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Live2D Motionsync, a lip-sync library for Live2D models.
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# live2d-motionsync
[中文文档](./README_ZH.md)
A live2d motionsync library

[codesandbox demo](https://codesandbox.io/p/sandbox/5yyr55?file=%2Fpackage.json%3A16%2C23)
## Prerequisites
1. **Only support Cubism 4 models**
2. **Models need to support motionsync3**
Reference: https://docs.live2d.com/en/cubism-editor-manual/motion-sync/
## Install
```bash
npm install live2d-motionsync
```
## Usage
Install `pixi-live2d-display`
```bash
npm install pixi-live2d-display pixi.js@6.5.10
```
```ts
import * as PIXI from "pixi.js";
import { Live2DModel } from "pixi-live2d-display";
import { MotionSync } from "live2d-motionsync";
// expose PIXI to window so that this plugin is able to
// reference window.PIXI.Ticker to automatically update Live2D models
window.PIXI = PIXI;
(async function () {
const app = new PIXI.Application({
view: document.getElementById("canvas"),
});
const model = await Live2DModel.from("kei_vowels_pro.model3.json");
// init motionsync
const motionSync = new MotionSync(model.internalModel);
// load motionsync file
motionSync.loadMotionSyncFromUrl("kei_vowels_pro.motionsync3.json");
// if no motionsync3 file, load default motionsync3 config
// motionSync.loadDefaultMotionSync();
// ensure page interaction
// play audio
motionSync.play("/audio/test.wav").then(() => {
console.log("play end");
});
// stop audio
// motionSync.stop();
app.stage.addChild(model);
// transforms
model.x = 100;
model.y = 100;
model.rotation = Math.PI;
model.skew.x = Math.PI;
model.scale.set(2, 2);
model.anchor.set(0.5, 0.5);
// interaction
model.on("hit", (hitAreas) => {
if (hitAreas.includes("body")) {
model.motion("tap_body");
}
});
})();
```
## MotionSync API
### `constructor(internalModel: any)`
Initialize a new `MotionSync` instance.
- **Parameters:**
- `internalModel`: The internal model object containing the core model and other necessary components.
- **Description:**
- This constructor uses the provided `internalModel` to initialize the `MotionSync` class and start and initialize the `CubismMotionSync` framework.
### `async play(src: string | AudioBuffer): Promise<void>`
- **Return:**
- `Promise<void>`: A Promise that resolves when the audio playback ends.
Play audio from specified source.
- **Parameters:**
- `src`: The audio source, which can be a URL string or an `AudioBuffer` object.
- **Description:**
- This method loads audio from the given source and starts playback. It returns a Promise that resolves when the audio playback ends.
### `reset()`
Reset the `MotionSync` instance to its initial state.
- **Description:**
- This method stops any ongoing audio playback and resets the mouth state.
### `loadMotionSync(buffer: ArrayBuffer, samplesPerSec = SamplesPerSec)`
Load motion sync data from `ArrayBuffer`.
- **Parameters:**
- `buffer`: The `ArrayBuffer` containing the motion sync data.
- `samplesPerSec`: The sample rate of the audio data (default is 48000).
- **Description:**
- This method uses the provided motion sync data to initialize the `CubismMotionSync` instance.
### `async loadDefaultMotionSync(samplesPerSec = SamplesPerSec)`
Load default motion sync data.
- **Parameters:**
- `samplesPerSec`: The sample rate of the audio data (default is 48000).
- **Description:**
- This method loads the default motion sync data from a predefined URL.
### `async loadMotionSyncFromUrl(url: string, samplesPerSec = SamplesPerSec)`
Load motion sync data from URL.
- **Parameters:**
- `url`: The URL of the motion sync data.
- `samplesPerSec`: The sample rate of the audio data (default is 48000).
- **Description:**
- This method fetches the motion sync data from the specified URL and initializes the `CubismMotionSync` instance. If the fetch fails, it falls back to loading the default motion sync data.
- [pixi-live2d-display](https://github.com/pixijs/pixi-live2d-display)