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littlejsengine

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LittleJS - Tiny and Fast HTML5 Game Engine

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/** * LittleJS Module Export */ export { // Engine engineName, engineVersion, frameRate, timeDelta, engineObjects, frame, time, timeReal, paused, getPaused, setPaused, engineInit, engineObjectsUpdate, engineObjectsDestroy, engineObjectsCollect, engineObjectsCallback, engineObjectsRaycast, engineAddPlugin, // Globals debug, debugOverlay, debugWatermark, // Debug ASSERT, LOG, debugRect, debugPoly, debugCircle, debugPoint, debugLine, debugOverlap, debugText, debugClear, debugScreenshot, debugShowErrors, debugVideoCaptureStart, debugVideoCaptureStop, debugVideoCaptureIsActive, // Settings cameraPos, cameraAngle, cameraScale, canvasColorTiles, canvasClearColor, canvasMaxSize, canvasMinAspect, canvasMaxAspect, canvasFixedSize, canvasPixelated, tilesPixelated, fontDefault, showSplashScreen, headlessMode, tileDefaultSize, tileDefaultPadding, tileDefaultBleed, enablePhysicsSolver, objectDefaultMass, objectDefaultDamping, objectDefaultAngleDamping, objectDefaultRestitution, objectDefaultFriction, objectMaxSpeed, gravity, particleEmitRateScale, glEnable, gamepadsEnable, gamepadDirectionEmulateStick, inputWASDEmulateDirection, touchGamepadEnable, touchGamepadCenterButton, touchGamepadAnalog, touchGamepadSize, touchGamepadAlpha, vibrateEnable, soundEnable, soundVolume, soundDefaultRange, soundDefaultTaper, medalDisplayTime, medalDisplaySlideTime, medalDisplaySize, // Setters for globals setCameraPos, setCameraAngle, setCameraScale, setCanvasColorTiles, setCanvasClearColor, setCanvasMaxSize, setCanvasMinAspect, setCanvasMaxAspect, setCanvasFixedSize, setCanvasPixelated, setTilesPixelated, setFontDefault, setShowSplashScreen, setHeadlessMode, setGLEnable, setTileDefaultSize, setTileDefaultPadding, setTileDefaultBleed, setEnablePhysicsSolver, setObjectDefaultMass, setObjectDefaultDamping, setObjectDefaultAngleDamping, setObjectDefaultRestitution, setObjectDefaultFriction, setObjectMaxSpeed, setGravity, setParticleEmitRateScale, setTouchInputEnable, setGamepadsEnable, setGamepadDirectionEmulateStick, setInputWASDEmulateDirection, setTouchGamepadEnable, setTouchGamepadCenterButton, setTouchGamepadButtonCount, setTouchGamepadAnalog, setTouchGamepadSize, setTouchGamepadAlpha, setVibrateEnable, setSoundEnable, setSoundVolume, setSoundDefaultRange, setSoundDefaultTaper, setMedalDisplayTime, setMedalDisplaySlideTime, setMedalDisplaySize, setMedalsPreventUnlock, setDebugWatermark, setDebugKey, // Math PI, abs, floor, ceil, round, min, max, sign, hypot, log2, sin, cos, tan, atan2, mod, clamp, percent, distanceWrap, lerpWrap, distanceAngle, lerpAngle, lerp, smoothStep, nearestPowerOfTwo, isOverlapping, isIntersecting, wave, // Utilities formatTime, fetchJSON, saveText, saveCanvas, saveDataURL, shareURL, readSaveData, writeSaveData, // Random rand, randInt, randBool, randSign, randInCircle, randVec2, randColor, // Utility Classes RandomGenerator, Vector2, Color, Timer, vec2, rgb, hsl, isColor, isVector2, isNumber, isString, isArray, // Default Colors WHITE, CLEAR_WHITE, BLACK, CLEAR_BLACK, GRAY, RED, ORANGE, YELLOW, GREEN, CYAN, BLUE, PURPLE, MAGENTA, // Draw tile, TileInfo, TextureInfo, mainCanvas, mainContext, drawContext, workCanvas, workContext, workReadCanvas, workReadContext, mainCanvasSize, textureInfos, drawCount, screenToWorld, worldToScreen, screenToWorldDelta, worldToScreenDelta, screenToWorldTransform, drawTile, drawRect, drawRectGradient, drawLineList, drawLine, drawPoly, drawEllipse, drawCircle, drawCanvas2D, drawText, drawTextScreen, setBlendMode, combineCanvases, engineFontImage, FontImage, isFullscreen, toggleFullscreen, setCursor, getCameraSize, // WebGL glCanvas, glContext, glAntialias, glClearCanvas, glSetTexture, glCompileShader, glCreateProgram, glCreateTexture, glDeleteTexture, glSetTextureData, glFlush, glCopyToContext, glSetAntialias, glDraw, glDrawPointsTransform, glDrawOutlineTransform, glDrawPoints, glDrawColoredPoints, glSetRenderTarget, glClearRect, // Input keyIsDown, keyWasPressed, keyWasReleased, keyDirection, inputClear, inputClearKey, mouseIsDown, mouseWasPressed, mouseWasReleased, mousePos, mousePosScreen, mouseDelta, mouseDeltaScreen, mouseWheel, mouseInWindow, isUsingGamepad, inputPreventDefault, gamepadPrimary, isTouchDevice, setInputPreventDefault, gamepadIsDown, gamepadWasPressed, gamepadWasReleased, gamepadStick, gamepadDpad, gamepadConnected, vibrate, vibrateStop, pointerLockRequest, pointerLockExit, pointerLockIsActive, // Audio audioContext, audioMasterGain, audioDefaultSampleRate, Sound, SoundInstance, speak, speakStop, getNoteFrequency, playSamples, zzfx, zzfxG, // Base Object EngineObject, // Tiles tileCollisionLayers, tileCollisionGetData, tileCollisionTest, tileCollisionRaycast, tileLayersLoad, TileLayerData, CanvasLayer, TileLayer, TileCollisionLayer, // Particles ParticleEmitter, Particle, // Medals medals, medalsPreventUnlock, medalsInit, Medal, }