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littlejsengine

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LittleJS - Tiny and Fast HTML5 Game Engine

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class Player extends EngineObject { constructor(pos) { super(pos, vec2(2), tile(5), 0, RED); this.setCollision(); // make object collide this.renderOrder = 1; // render player on top } update() { // apply movement controls const moveInput = keyDirection().clampLength(1).scale(.2); this.velocity = this.velocity.add(moveInput); // move camera with player cameraPos = this.pos; } } function gameInit() { // setup level canvasClearColor = hsl(.3,.2,.6); objectDefaultDamping = .7; new Player; // create collision objects for (let i=300; i--;) { const pos = randInCircle(15+i,7); const size = vec2(rand(4,9),rand(4,9)); const color = hsl(.1,.5,rand(.2)); const o = new EngineObject(pos, size, 0, 0, color); o.setCollision(); // make object collide o.mass = 0; // make object have static physics } }