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littlejsengine

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LittleJS - Tiny and Fast HTML5 Game Engine

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function gameRender() { // show the full texture let pos = vec2(); // world position to draw let size = vec2(15); // world size of the tile let color = hsl(0,0,1); // color to multiply the tile by let tilePos = vec2(); // top left corner in pixels let tileSize = vec2(256); // source size in pixels let tileInfo = new TileInfo(tilePos, tileSize); // tile info // draw background drawRect(pos, size, GRAY); // draw the tile drawTile(pos, size, tileInfo, color); }