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littlejsengine

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LittleJS - Tiny and Fast HTML5 Game Engine

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<!DOCTYPE html><head> <title>LittleJS Stress Test</title> <meta charset=utf-8> <meta name=apple-mobile-web-app-capable content=yes> <meta name=mobile-web-app-capable content=yes> <link rel=icon type=image/png href=../favicon.png> </head><body> <script type=module> /* LittleJS Stress Test - Render over 100,000 sprites at 60 fps in Chrome - Also plays music in the background with zzfxm - All code and the image is contained in this html file */ 'use strict'; // import LittleJS module import * as LJS from '../../dist/littlejs.esm.min.js'; const {vec2, rgb} = LJS; // keep our own list of simple sprites and track fps let sprites, tileLayer, timeMS, fpsDisplay, statsDisplay, spriteColor, spriteAdditiveColor, musicInstance, hasClicked; /////////////////////////////////////////////////////////////////////////////// class TestObject extends LJS.EngineObject { constructor(pos) { super(pos, vec2(1), LJS.tile(0), 0, spriteColor); this.additiveColor = spriteAdditiveColor; this.setCollision(); } } /////////////////////////////////////////////////////////////////////////////// function gameInit() { // create tile collision ground for objects to collide with tileLayer = new LJS.TileCollisionLayer(vec2(), vec2(99,55)); for (let x = tileLayer.size.x; x--;) tileLayer.setCollisionData(vec2(x,0)); // set things up LJS.setCanvasFixedSize(vec2(1920, 1080)); // 1080p LJS.setCameraScale(20); LJS.setCameraPos(tileLayer.size.scale(.5)); LJS.setCanvasClearColor(rgb(.4,.4,.4)); LJS.setGravity(vec2(0,-.005)); sprites = []; // display stats using a div so when using glOverlay it still appears on top document.body.appendChild(statsDisplay = document.createElement('div')); statsDisplay.style = 'position:absolute;width:100%;font-size:3em;text-align:center;font-family:arial;user-select:none;'; } /////////////////////////////////////////////////////////////////////////////// function gameUpdate() { // mouse click = change color if (LJS.mouseWasPressed(0) || LJS.mouseIsDown(2)) { hasClicked = true; spriteColor = LJS.randColor(); spriteAdditiveColor = LJS.randColor(rgb(.5,.5,.5, 0), rgb(0,0,0,0)); } // right click = drop test object if (LJS.mouseIsDown(2)) new TestObject(LJS.mousePos); // mouse hold = add objects if (LJS.mouseIsDown(0)) { spriteColor = spriteColor.mutate(); spriteAdditiveColor = spriteAdditiveColor.mutate(); for (let i=100;i--;) sprites.push({ pos:LJS.mousePos.add(LJS.randInCircle(2)), angle:LJS.rand(2*LJS.PI), velocity:LJS.randInCircle(.2), color:spriteColor.rgbaInt(), additiveColor:spriteAdditiveColor.rgbaInt() }); } // mouse wheel = zoom LJS.setCameraScale(LJS.clamp(LJS.cameraScale*(1-LJS.mouseWheel/10), 1, 1e3)); // mouse click = play music if (hasClicked) { if (!musicInstance) musicInstance = music.play(); else if (!musicInstance.isPlaying()) musicInstance.start(); } } /////////////////////////////////////////////////////////////////////////////// function gameUpdatePost() { } /////////////////////////////////////////////////////////////////////////////// function gameRender() { // track fps and update stats const frameTimeMS = Date.now(); fpsDisplay = LJS.lerp(fpsDisplay||0, 1e3/(frameTimeMS - timeMS||1), .05); timeMS = frameTimeMS; // show stats const spriteCount = sprites.length const objectCount = LJS.engineObjects.length; statsDisplay.innerText = spriteCount + objectCount ? spriteCount + ' Sprites / ' + (objectCount ? objectCount + ' Objects / ' : '') + fpsDisplay.toFixed(1) + ' FPS' : 'LittleJS Stress Test\nLeft Click = Add Sprites\nRight Click = Add Objects'; // position stats const canvasRect = LJS.mainCanvas.getBoundingClientRect(); statsDisplay.style.top = canvasRect.top+'px'; statsDisplay.style.fontSize = canvasRect.width*.04+'px'; // update sprites for (const sprite of sprites) { // apply velocity and gravity sprite.pos.x += sprite.velocity.x; sprite.pos.y += sprite.velocity.y += LJS.gravity.y; // bounce if (sprite.pos.y < 0) { sprite.pos.y = 0; sprite.velocity.y = LJS.rand(.3,.8); } if (sprite.pos.x < 0) sprite.pos.x = 0, sprite.velocity.x *= -1; if (sprite.pos.x > tileLayer.size.x) sprite.pos.x = tileLayer.size.x, sprite.velocity.x *= -1; // rotate sprite sprite.angle += sprite.velocity.x > 0 ? .02 : -.02; // draw the sprite directly using glDraw for extra speed LJS.glDraw(sprite.pos.x, sprite.pos.y, 1, 1, sprite.angle, 0, 0, 1, 1, sprite.color, sprite.additiveColor); } } /////////////////////////////////////////////////////////////////////////////// function gameRenderPost() { } /////////////////////////////////////////////////////////////////////////////// // load tiles image via url data const tilesImageData = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAYklEQVR42u2TQQqAQAwDPfg6P5SX+b7VgkpDhNH7DuTSNGFZ6LJv66OTUWoz9M28sCXyw2xLpjc/CiQNQpIVFGaKZa+I538JZ4EDYSgAsCB+Pma5OwtgGWd2ZUCE4xr/6M4d3aFsj7DwoPQAAAAASUVORK5CYII='; /////////////////////////////////////////////////////////////////////////////// // Startup LittleJS Engine LJS.engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost, [tilesImageData]); /////////////////////////////////////////////////////////////////////////////// // music - Depp Loop const music = new LJS.ZzFXMusic([[[.6,0,77,,,1,1,.5,,,,,.1,,,.05,,.5,.4,.2],[,0,43,.01,,.2,2,,,,,,,,,,.01],[,0,170,.003,,.008,,.97,-35,53,,,,,,.1],[.8,0,270,,,.12,3,1.65,-2,,,,,4.5,,.02],[,0,86,,,.1,,.7,,,,.5,,6.7,1,.05],[,0,41,,.05,.4,2,0,,,9,.01,,,,.08,.02],[,0,2200,,,.04,3,2,,,800,.02,,4.8,,.01,.1],[.3,0,16,,,.3,3]],[[[1,-1,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33],[3,1,22,,,,,,,,,,,,,,,,,,,,,,,,,,,,24,,,,24,,,,,,,,,,,,,,,,,,,,,,,,22,,22,,22,,,,],[5,-1,21,,,,,,,,,,,,,,,,,,,,,,,,,,,,24,,,,23,,,,,,,,,,,,,,,,,,,,,,,,24,,23,,21,,,,],[,1,21,,,,,,,,,,,,,,,,,,,,,,,,,,,,24,,,,23,,,,,,,,,,,,,,,,,,,,,,,,24,,23,,21,,,,]],[[1,-1,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33],[3,1,24,,,,,,,,27,,,,,,,,,,,,,,,,27,,,,24,,,,24,,,,,,,,27,,,,,,,,,,,,,,,,24,,24,,24,,,,],[5,-1,21,,,,,,,,,,,,,,,,,,,,,,,,,,,,24,,,,23,,,,,,,,,,,,,,,,,,,,,,,,24,,23,,21,,,,],[,1,21,,,,,,,,,,,,,,,,,,,,,,,,,,,,24,,,,23,,,,,,,,,,,,,,,,,,,,,,,,24,,23,,21,,,,],[6,1,,,34,34,34,,,,,,34,34,,,,,34,,,,34,34,,,,,34,,,,34,,,,34,34,34,,,,,,34,,,,,,34,34,,,34,34,,,,,,,,,34,34],[4,1,,,,,,,24,,,,,,24,,24,,,,24,,,,24,,,,,,,,,,,,,,,,24,,,,,,24,,24,,,,24,,,,24,,,,,,,,,,]],[[1,-1,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,23,23,35,23,23,36,23,23,35,23,23,36,23,23,35,35,23,23,35,23,23,35,23,23,36,23,23,35,23,23,36,36],[5,-1,21,,,19,,,21,,,,,,,,,,21,,,19,,,17,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,],[3,1,24,,,24,,,24,,,,,,,,,,24,,,24,,,24,,,,24.75,24.5,24.26,24.01,24.01,24.01,,,,,25,,,,,,,,25,,,,,,,,25,,,,,,,,25,25,25,25],[4,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,24.75,24.5,24.26,24.01,24.01,24.01,24.01,24,,24,24,,24,24,24,24,,24,24,,24,,24,24,,24,24,,24,24,24,24,,24,24,,24,24],[7,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,23,,21,23,,35,,23,,21,23,,35,,35,,23,,21,23,,35,,21,23,,35,,21,23,,,],[6,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,34,36,34,,33,34,34,36,31,36,34,,31,34,32,,33,36,34,,31,34,34,36,33,36,33,,31,,,]],[[1,-1,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,21,21,33,21,21,33,21,21,33,21,21,33,21,21,33,33,17,17,29,17,17,29,17,17,29,17,17,29,17,17,29,29,17,17,29,17,17,29,17,17,29,17,17,29,17,17,29,29],[4,1,24,24,,24,24,,24,24,24,24,,24,24,,24,,24,24,,24,24,,24,24,24,24,,24,24,,24,24,24,24,,24,24,,24,24,24,,,24,24,,24,,24,24,,24,24,,24,24,24,24,,24,24,,24,24],[7,-1,21,,19,21,,33,,21,,19,21,,33,,33,,21,,19,21,,33,,21,,19,21,,33,,33,,17,,17,17,29,17,17,29,17,,17,17,29,17,17,29,17,,17,17,29,17,17,29,17,,17,17,29,17,17,29],[2,1,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,,,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,34,34,,34,,,],[6,1,,,36,,,,,,36,,36,,,,,,,,36,,,,,,36,,36,,,,,,,,36,,,,,,,,,,,,,,,,36,,,,,,36,,36,,,,,,],[3,1,,,,,25,,,,,,,,25,,,,,,,,25,,,,,,,,25,25,25,25,,,,,25,,,,,25,,,25,,,,,,,,25,,,,,,,,25,25,25,25]],[[1,-1,14,14,26,14,14,26,14,14,26,14,14,26,14,14,26,26,14,14,26,14,14,26,14,14,26,14,14,26,14,14,26,26,17,17,29,17,17,29,17,17,29,17,17,29,17,17,29,29,19,19,31,19,19,31,19,19,31,19,19,31,19,19,31,31],[4,1,24,24,,24,24,,24,24,24,24,,24,24,,24,,24,24,,24,24,,24,24,24,24,,24,24,,24,24,24,24,,24,24,,24,24,24,24,,24,24,,36,,24,24,,24,24,,24,24,24,24,,24,24,,24,24],[7,-1,14,,14,14,26,14,14,26,14,,14,14,26,14,14,26,14,,14,14,26,14,14,26,14,,14,14,26,14,14,26,17,,17,17,29,17,17,29,17,,17,17,29,17,17,29,19,,19,19,31,19,19,31,19,,19,19,31,19,19,31],[2,1,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,,,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,36,36,,36,,,],[3,1,,,,,25,,,,,,,,25,,,,,,,,25,,,,,,,,25,25,25,25,,,,,25,,,,,,,,25,,,,,,,,25,,,,,,,,25,25,25,25],[6,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,34,,,,,,34,,34,,,,,,,,34,,,,,,34,,34,,,,,,]]],[0,1,1,2,3,4,4]]); </script>