littlejsengine
Version:
LittleJS - Tiny and Fast HTML5 Game Engine
35 lines (27 loc) • 799 B
JavaScript
const { app, BrowserWindow } = require('electron');
function createWindow()
{
// create the browser window
const mainWindow = new BrowserWindow({width: 800, height: 600});
// hide the toolbar menu
mainWindow.setMenu(null);
// load the index.html of the app
mainWindow.loadFile('index.html');
// go fullscreen
//mainWindow.setFullScreen(true);
// open the dev tools debugging
//mainWindow.webContents.openDevTools()
}
// wait until the app is ready and create the window
app.whenReady().then(createWindow);
// quit when all windows are closed (except macOS convention)
app.on('window-all-closed', ()=>
{
if (process.platform != 'darwin')
app.quit();
});
app.on('activate', ()=>
{
if (BrowserWindow.getAllWindows().length == 0)
createWindow();
});