UNPKG

littlejsengine

Version:

LittleJS - Tiny and Fast HTML5 Game Engine

59 lines (52 loc) 1.61 kB
function gameUpdate() { if (isUsingGamepad) { debugText('Gamepad Mode', vec2(0,4)); // analog sticks for (let i=2; i--;) { const stick = gamepadStick(i); const pos = vec2(i?2:-2, 1); debugCircle(pos, 2, WHITE); debugLine(pos, pos.add(stick), GREEN); } // buttons for (let i=16; i--;) { const pos = vec2(-1.5 + i%4, -2 - (i/4|0)); if (gamepadIsDown(i)) debugCircle(pos, 1, RED, 0, 1); debugCircle(pos, 1, WHITE); } } else if (isTouchDevice) { debugText('Touch Mode', vec2(0,4)); // touch input routed to mouse if (mouseIsDown(0)) debugCircle(mousePos, 4, RED, 0, 1); debugCircle(mousePos, 4, WHITE); } else { debugText('Mouse and Keyboard Mode', vec2(0,4)); // keyboard key (space bar) debugRect(vec2(), vec2(2), WHITE); if (keyIsDown('Space')) debugRect(vec2(), vec2(2), RED, 0, 0, 1); // keyboard direction (arrow keys or WASD) const inputDirection = keyDirection(); debugLine(vec2(), inputDirection, GREEN); // mouse pos debugPoint(mousePos, mouseIsDown(0) ? RED : YELLOW); // mouse buttons for (let i=3; i--;) { const pos = vec2(-1 + i, -3); if (mouseIsDown(i)) debugCircle(pos, 1, RED, 0, 1); debugCircle(pos, 1, WHITE); } } }