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littlejsengine

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LittleJS - Tiny and Fast HTML5 Game Engine

30 lines (26 loc) 698 B
function gameInit() { // called once after the engine starts up // setup the game } function gameUpdate() { // called every frame at 60 frames per second // handle input and update the game state } function gameUpdatePost() { // called after physics and objects are updated // setup camera and prepare for render } function gameRender() { // called before objects are rendered // draw any background effects that appear behind objects } function gameRenderPost() { // called after objects are rendered // draw effects or hud that appear above all objects drawTextScreen('LittleJS Engine', mainCanvasSize.scale(.5), 80); }