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littlejsengine

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LittleJS - Tiny and Fast HTML5 Game Engine

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<!DOCTYPE html><meta charset=utf-8><body> <script src=../../dist/littlejs.js?1.15.3></script> <script src=../../dist/box2d.wasm.js></script> <!-- LittleJS Engine Source <script src=../../src/engine.js></script> <script src=../../src/engineDebug.js></script> <script src=../../src/engineUtilities.js></script> <script src=../../src/engineSettings.js></script> <script src=../../src/engineObject.js></script> <script src=../../src/engineDraw.js></script> <script src=../../src/engineInput.js></script> <script src=../../src/engineAudio.js></script> <script src=../../src/engineTileLayer.js></script> <script src=../../src/engineParticles.js></script> <script src=../../src/engineMedals.js></script> <script src=../../src/engineWebGL.js></script> <script src=../../plugins/box2d.js></script> <script src=../../plugins/box2d.wasm.js></script> <script src=../../plugins/drawUtilities.js></script> <script src=../../plugins/postProcess.js></script> <script src=../../plugins/uiSystem.js></script> <script src=../../plugins/zzfxm.js></script> --> <script> 'use strict'; // use fixed size canvas for examples canvasFixedSize = vec2(960, 540); // fix bleeding from neighboring pixels tileFixBleedScale = .5; // allow improved canvas scaling for smoother graphics canvasPixelated = false; // disable watermark showWatermark = false; // these functions can be overridden for each example function gameInit() {} function gameUpdate() {} function gameUpdatePost() {} function gameRender() {} function gameRenderPost() {} // check if WebGL can be enabled function glCanEnable() { return glCanBeEnabled; } </script>