liteloader-js
Version:
Javascript plugin Module For LiteLoader 2.4.2
184 lines (106 loc) • 4.96 kB
TypeScript
import {Block, Entity, Item, Player} from "../../Documentation"
import {blockFace, Float, FloatPos, Integer, IntPos} from "../index"
export class EventList {
/**
*
* Player Related Events
*
**/
afterPlaceBlock: [player: Player, block: Block]
onAttackBlock: [player: Player, entity: Block, item: Item]
onAttackEntity: [player: Player, entity: Entity]
onBedEnter: [player: Player, pos: IntPos]
onChangeDim: [player: Player, dimid: Integer]
onChangeSprinting: [player: Player, sprinting: boolean]
onChat: [player: Player, msg: string]
onCloseContainer: [player: Player, block: Block]
onConsumeTotem: [player: Player]
onDestroyBlock: [player: Player, block: Block]
onDropItem: [player: Player, Item: Item]
onEat: [player: Player, item: Item]
onEffectAdded: [player: Player, effectName: string]
onEffectRemoved: [player: Player, effectName: string]
onEffectUpdated: [player: Player, effectName: string]
onExperienceAdded: [player: Player, exp: Integer]
onInventoryChange: [player: Player, slotNum: Integer, oldItem: Item, newItem: Item]
onJoin: [player: Player]
onJump: [player: Player]
onLeft: [player: Player]
onOpenContainer: [player: Player, block: Block]
onOpenContainerScreen: [player: Player]
onPlaceBlock: [player: Player, block: Block]
onPlayerCmd: [player: Player, cmd: string]
onPlayerDie: [player: Player, source: Entity]
onPreJoin: [player: Player]
onRespawn: [player: Player]
onSetArmor: [player: Player, slotNum: Integer, item: Item]
onSneak: [player: Player, isSneaking: boolean]
onStartDestroyBlock: [player: Player, block: Block]
onTakeItem: [player: Player, entity: Entity, item: Item]
onUseItem: [player: Player, item: Item]
onUseItemOn: [player: Player, item: Item, block: Block, side: blockFace, pos: FloatPos]
onUseRespawnAnchor: [player: Player, pos: IntPos]
/**
*
* Entity Related Events
*
**/
onMobDie: [mob: Entity, source: Entity, cause: Integer]
onMobHurt: [mob: Entity, source: Entity, damage: Integer, cause: Integer]
onEntityExplode: [source: Entity, pos: FloatPos, radius: Float, maxResistance: Float, isDestroy: boolean, isFire: boolean]
onMobSpawn: [typeName: string, pos: FloatPos]
onProjectileHitEntity: [entity: Entity, source: Entity]
onWitherBossDestroy: [witherBoss: Entity, AAbb: IntPos, aaBB: IntPos]
onRide: [entity1: Entity, entity2: Entity]
onStepOnPressurePlate: [entity: Entity, pressurePlate: Block]
onSpawnProjectile: [shooter: Entity, type: string]
onProjectileCreated: [shooter: Entity, entity: Entity]
onNpcCmd: [npc: Entity, pl: Player, cmd: string]
onChangeArmorStand: [as: Entity, pl: Player, slot: number]
onEntityTransformation: [uniqueId: string, entity: Entity]
/**
*
* Block Related Events
*
*/
onBlockInteracted: [player: Player, block: Block]
onBlockChanged: [beforeBlock: Block, afterBlock: Block]
onBlockExplode: [source: Block, pos: FloatPos, radius: Float, maxResistance: Float, isDestroy: boolean, isFire: boolean]
onRespawnAnchorExplode: [pos: IntPos, player: Player]
onBlockExploded: [block: Block, source: Entity]
onFireSpread: [pos: IntPos]
onCmdBlockExecute: [cmd: string, pos: IntPos, isMinecart: boolean]
onContainerChange: [player: Player, container: Block, slotNum: Integer, oldItem: Item, newItem: Item]
onProjectileHitBlock: [block: Block, source: Entity]
onRedStoneUpdate: [block: Block, evel: Integer, isActive: boolean]
onHopperSearchItem: [pos: FloatPos, isMinecart: boolean]
onHopperPushOut: [pos: FloatPos]
onPistonTryPush: [pistonPos: IntPos, block: Block]
onPistonPush: [pistonPos: IntPos, block: Block]
onFarmLandDecay: [pos: IntPos, entity: Entity]
onUseFrameBlock: [player: Player, block: Block]
onLiquidFlow: [from: Block, to: IntPos]
/**
*
* Other Events
*
*/
onScoreChanged: [player: Player, num: Integer, name: string, disName: string]
onTick: [() => void]
onServerStarted: [() => void]
onConsoleCmd: [cmd: string]
onConsoleOutput: [cmd: string]
/**
*
* Economic System Events
*
*/
beforeMoneyAdd: [xuid: string, money: Integer]
onMoneyAdd: [xuid: string, money: Integer]
beforeMoneyReduce: [xuid: string, money: Integer]
onMoneyReduce: [xuid: string, money: Integer]
beforeMoneyTrans: [from: string, to: string, money: Integer]
onMoneyTrans: [from: string, to: string, money: Integer]
beforeMoneySet: [xuid: string, money: Integer]
onMoneySet: [xuid: string, money: Integer]
}