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liteloader-js

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import {Block, Entity, Item, Player} from "../../Documentation" import {blockFace, Float, FloatPos, Integer, IntPos} from "../index" export class EventList { /** * * Player Related Events * **/ afterPlaceBlock: [player: Player, block: Block] onAttackBlock: [player: Player, entity: Block, item: Item] onAttackEntity: [player: Player, entity: Entity] onBedEnter: [player: Player, pos: IntPos] onChangeDim: [player: Player, dimid: Integer] onChangeSprinting: [player: Player, sprinting: boolean] onChat: [player: Player, msg: string] onCloseContainer: [player: Player, block: Block] onConsumeTotem: [player: Player] onDestroyBlock: [player: Player, block: Block] onDropItem: [player: Player, Item: Item] onEat: [player: Player, item: Item] onEffectAdded: [player: Player, effectName: string] onEffectRemoved: [player: Player, effectName: string] onEffectUpdated: [player: Player, effectName: string] onExperienceAdded: [player: Player, exp: Integer] onInventoryChange: [player: Player, slotNum: Integer, oldItem: Item, newItem: Item] onJoin: [player: Player] onJump: [player: Player] onLeft: [player: Player] onOpenContainer: [player: Player, block: Block] onOpenContainerScreen: [player: Player] onPlaceBlock: [player: Player, block: Block] onPlayerCmd: [player: Player, cmd: string] onPlayerDie: [player: Player, source: Entity] onPreJoin: [player: Player] onRespawn: [player: Player] onSetArmor: [player: Player, slotNum: Integer, item: Item] onSneak: [player: Player, isSneaking: boolean] onStartDestroyBlock: [player: Player, block: Block] onTakeItem: [player: Player, entity: Entity, item: Item] onUseItem: [player: Player, item: Item] onUseItemOn: [player: Player, item: Item, block: Block, side: blockFace, pos: FloatPos] onUseRespawnAnchor: [player: Player, pos: IntPos] /** * * Entity Related Events * **/ onMobDie: [mob: Entity, source: Entity, cause: Integer] onMobHurt: [mob: Entity, source: Entity, damage: Integer, cause: Integer] onEntityExplode: [source: Entity, pos: FloatPos, radius: Float, maxResistance: Float, isDestroy: boolean, isFire: boolean] onMobSpawn: [typeName: string, pos: FloatPos] onProjectileHitEntity: [entity: Entity, source: Entity] onWitherBossDestroy: [witherBoss: Entity, AAbb: IntPos, aaBB: IntPos] onRide: [entity1: Entity, entity2: Entity] onStepOnPressurePlate: [entity: Entity, pressurePlate: Block] onSpawnProjectile: [shooter: Entity, type: string] onProjectileCreated: [shooter: Entity, entity: Entity] onNpcCmd: [npc: Entity, pl: Player, cmd: string] onChangeArmorStand: [as: Entity, pl: Player, slot: number] onEntityTransformation: [uniqueId: string, entity: Entity] /** * * Block Related Events * */ onBlockInteracted: [player: Player, block: Block] onBlockChanged: [beforeBlock: Block, afterBlock: Block] onBlockExplode: [source: Block, pos: FloatPos, radius: Float, maxResistance: Float, isDestroy: boolean, isFire: boolean] onRespawnAnchorExplode: [pos: IntPos, player: Player] onBlockExploded: [block: Block, source: Entity] onFireSpread: [pos: IntPos] onCmdBlockExecute: [cmd: string, pos: IntPos, isMinecart: boolean] onContainerChange: [player: Player, container: Block, slotNum: Integer, oldItem: Item, newItem: Item] onProjectileHitBlock: [block: Block, source: Entity] onRedStoneUpdate: [block: Block, evel: Integer, isActive: boolean] onHopperSearchItem: [pos: FloatPos, isMinecart: boolean] onHopperPushOut: [pos: FloatPos] onPistonTryPush: [pistonPos: IntPos, block: Block] onPistonPush: [pistonPos: IntPos, block: Block] onFarmLandDecay: [pos: IntPos, entity: Entity] onUseFrameBlock: [player: Player, block: Block] onLiquidFlow: [from: Block, to: IntPos] /** * * Other Events * */ onScoreChanged: [player: Player, num: Integer, name: string, disName: string] onTick: [() => void] onServerStarted: [() => void] onConsoleCmd: [cmd: string] onConsoleOutput: [cmd: string] /** * * Economic System Events * */ beforeMoneyAdd: [xuid: string, money: Integer] onMoneyAdd: [xuid: string, money: Integer] beforeMoneyReduce: [xuid: string, money: Integer] onMoneyReduce: [xuid: string, money: Integer] beforeMoneyTrans: [from: string, to: string, money: Integer] onMoneyTrans: [from: string, to: string, money: Integer] beforeMoneySet: [xuid: string, money: Integer] onMoneySet: [xuid: string, money: Integer] }