liteloader-js
Version:
Javascript plugin Module For LiteLoader 2.4.2
70 lines (47 loc) • 2.56 kB
TypeScript
import {Block, Command, CustomForm, Entity, Item, NbtCompound, Player, SimpleForm} from "./Documentation";
import {Awaitable, DisplaySlot, EventList, Float, FloatPos, Integer, IntPos, PermType} from "./types";
export class mc {
static getBDSVersion(): string
static getServerProtocolVersion(): number
static setMotd(motd: string): boolean
static setMaxPlayers(num: number): boolean
static runcmd(cmd: string): boolean
static runcmdEx(cmd: string): { success: boolean, msg: string }
/**
* @param cmd
* @param description
* @param permission = PermType.Any
* @param flag = 0x80
* @param alias = null
*/
static newCommand(cmd: string, description: string, permission: PermType, flag: number, alias: string): Command
/**
* @param cmd
* @param description
* @param callback
*/
static regPlayerCmd(cmd: string, description: string, callback: (player: Player, args: string[]) => void): boolean
/**
* @param cmd
* @param description
* @param callback
* @param level = 0
*/
static regPlayerCmd(cmd: string, description: string, callback: (player: Player, args: string[]) => void, level: Integer): boolean
static regConsoleCmd(cmd: string, description: string, callback: (args: string[]) => void): boolean
static sendCmdOutput(output: string): boolean
static listen<K extends keyof EventList>(event: K, callback: (...args: EventList[K]) => Awaitable<void>): boolean
static getPlayer(info: string): Player
static getOnlinePlayers(): Player[]
static broadcast(msg: string): boolean
static broadcast(msg: string, type: Integer): boolean
static explode(x: IntPos | FloatPos, y: IntPos | FloatPos, z: IntPos | FloatPos, dimid: Integer, source: Entity, power: Float, range: Float, isDestroy: boolean, isFire: boolean): boolean
static newItem(name: string, count: Integer): Item | null
static newSimpleForm(): SimpleForm
static newCustomForm(): CustomForm
static removeScoreobjective(name: string): boolean
static clearDisplayobjective(slot: DisplaySlot): boolean
static getBlock(x: IntPos, y: IntPos, z: IntPos, dimid: Integer): Block | null
static setBlock(x: IntPos, y: IntPos, z: IntPos, dimid: Integer, block: Block | string | NbtCompound, tiledata: Integer): boolean
static spawnParticle(x: IntPos | FloatPos, y: IntPos | FloatPos, z: IntPos | FloatPos, dimid: Integer, type: string): boolean
}