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liteloader-js

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import {Block, Command, CustomForm, Entity, Item, NbtCompound, Player, SimpleForm} from "./Documentation"; import {Awaitable, DisplaySlot, EventList, Float, FloatPos, Integer, IntPos, PermType} from "./types"; export class mc { static getBDSVersion(): string static getServerProtocolVersion(): number static setMotd(motd: string): boolean static setMaxPlayers(num: number): boolean static runcmd(cmd: string): boolean static runcmdEx(cmd: string): { success: boolean, msg: string } /** * @param cmd * @param description * @param permission = PermType.Any * @param flag = 0x80 * @param alias = null */ static newCommand(cmd: string, description: string, permission: PermType, flag: number, alias: string): Command /** * @param cmd * @param description * @param callback */ static regPlayerCmd(cmd: string, description: string, callback: (player: Player, args: string[]) => void): boolean /** * @param cmd * @param description * @param callback * @param level = 0 */ static regPlayerCmd(cmd: string, description: string, callback: (player: Player, args: string[]) => void, level: Integer): boolean static regConsoleCmd(cmd: string, description: string, callback: (args: string[]) => void): boolean static sendCmdOutput(output: string): boolean static listen<K extends keyof EventList>(event: K, callback: (...args: EventList[K]) => Awaitable<void>): boolean static getPlayer(info: string): Player static getOnlinePlayers(): Player[] static broadcast(msg: string): boolean static broadcast(msg: string, type: Integer): boolean static explode(x: IntPos | FloatPos, y: IntPos | FloatPos, z: IntPos | FloatPos, dimid: Integer, source: Entity, power: Float, range: Float, isDestroy: boolean, isFire: boolean): boolean static newItem(name: string, count: Integer): Item | null static newSimpleForm(): SimpleForm static newCustomForm(): CustomForm static removeScoreobjective(name: string): boolean static clearDisplayobjective(slot: DisplaySlot): boolean static getBlock(x: IntPos, y: IntPos, z: IntPos, dimid: Integer): Block | null static setBlock(x: IntPos, y: IntPos, z: IntPos, dimid: Integer, block: Block | string | NbtCompound, tiledata: Integer): boolean static spawnParticle(x: IntPos | FloatPos, y: IntPos | FloatPos, z: IntPos | FloatPos, dimid: Integer, type: string): boolean }