liteloader-js
Version:
Javascript plugin Module For LiteLoader 2.4.2
173 lines (109 loc) • 4.39 kB
TypeScript
import {DirectionAngle, Float, FloatPos, Integer, IntPos} from "../../types";
import {Entity} from "./Entity";
import {Block} from "./Block";
import {Item} from "./Item";
import {Container} from "./Container";
import {Device} from "./DeviceInfo";
import {SimpleForm} from "../API";
import {NbtCompound} from "../NBT";
export class Player extends Entity {
readonly name: string;
readonly pos: FloatPos;
readonly blockPos: IntPos;
readonly lastDeathPos: IntPos;
readonly realName: string;
readonly xuid: string;
readonly uuid: string;
readonly permLevel: Integer;
readonly gameMode: Integer;
readonly maxHealth: Integer;
readonly health: Integer;
readonly inAir: boolean;
readonly inWater: boolean;
readonly sneaking: boolean;
readonly speed: Float;
readonly direction: DirectionAngle;
readonly uniqueId: string;
readonly isLoading: boolean;
isOP(): boolean
kick(msg: string): boolean
disconnect(msg: string): boolean
tell(msg: string): boolean
tell(msg: string, type: Integer): boolean
sendText(msg: string): boolean
sendText(msg: string, type: Integer): boolean
sendToast(title: string, message: string): boolean
runcmd(cmd: string): boolean
talkAs(text: string): boolean
talkAs(target: Player | string, text: string): boolean
teleport(pos: IntPos | FloatPos): boolean
teleport(x: Integer | Float, y: Integer | Float, z: Integer | Float, dimid: Integer): boolean
kill(): boolean
hurt(damage: Integer): boolean
setOnFire(time: Integer): boolean
rename(nename: string): boolean
getBlockStandingOn(): Block
getDevice(): Device
getHand(): Item
getOffHand(): Item
getInventory(): Container
getArmor(): Container
getEnderChest(): Container
getRespawnPosition(): IntPos
setRespawnPosition(pos: IntPos): boolean
setRespawnPosition(x: Integer, y: Integer, z: Integer, dimid: Integer): boolean
giveItem(item: Item): boolean
clearItem(type: string): Integer
refreshItems(): boolean
refreshChunks(): boolean
setPermLevel(level: Integer): boolean
setGameMode(mode: Integer): boolean
addLevel(count: Integer): boolean
reduceLevel(count: Integer): boolean
getLevel(): Integer
setLevel(count: Integer): boolean
resetLevel(): boolean
getCurrentExperience(): boolean
setCurrentExperience(count: Integer): boolean
getTotalExperience(): Integer
getTotalExperience(count: Integer): boolean
addExperience(count: Integer): boolean
reduceExperience(count: Integer): boolean
getXpNeededForNextLevel(): Integer
transServer(server: string, port: Integer): boolean
crash(): boolean
/**
* @param title
* @param data
* @param sortOrder = 1
*/
setSidebar(title: string, data: {}, sortOrder: number): boolean
/**
* @param title
* @param data
*/
setSidebar(title: string, data: {}): boolean
removeSidebar(): boolean
setBossBar(uid: number, title: string, percent: Integer, colour: Integer): boolean
removeBossBar(uid: number): boolean
getNbt(): NbtCompound
setNbt(nbt: NbtCompound): boolean
addTag(tag: string): boolean
removeTag(tag: string): boolean
hasTag(tag: string): boolean
getAllTags(): Array<string>
getAbilities(): { string, any }
getAttributes(): Array<object>
isSprinting(): boolean
setSprinting(sprinting: boolean): boolean
/**
* Send Form
*/
sendForm(fm: SimpleForm, callback: (player: Player, id: Integer) => void): Integer | null
sendModalForm(title: String, content: String, confirmButton: String, cancelButton: String, callback: (player: Player, result: Boolean | null) => void): Integer | null
sendSimpleForm(title: String, content: String, buttons: String[], images: String[], callback: (player: Player, id: Integer | null) => void): Integer | null
sendCustomForm(json: string, callback: (player: Player, data: Array<any>) => void)
setExtraData(name: String, data: any | null): Boolean
getExtraData(name: String): any | null
delExtraData(name: String): Boolean
}