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liteloader-js

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import {DirectionAngle, Float, FloatPos, Integer, IntPos} from "../../types"; import {Entity} from "./Entity"; import {Block} from "./Block"; import {Item} from "./Item"; import {Container} from "./Container"; import {Device} from "./DeviceInfo"; import {SimpleForm} from "../API"; import {NbtCompound} from "../NBT"; export class Player extends Entity { readonly name: string; readonly pos: FloatPos; readonly blockPos: IntPos; readonly lastDeathPos: IntPos; readonly realName: string; readonly xuid: string; readonly uuid: string; readonly permLevel: Integer; readonly gameMode: Integer; readonly maxHealth: Integer; readonly health: Integer; readonly inAir: boolean; readonly inWater: boolean; readonly sneaking: boolean; readonly speed: Float; readonly direction: DirectionAngle; readonly uniqueId: string; readonly isLoading: boolean; isOP(): boolean kick(msg: string): boolean disconnect(msg: string): boolean tell(msg: string): boolean tell(msg: string, type: Integer): boolean sendText(msg: string): boolean sendText(msg: string, type: Integer): boolean sendToast(title: string, message: string): boolean runcmd(cmd: string): boolean talkAs(text: string): boolean talkAs(target: Player | string, text: string): boolean teleport(pos: IntPos | FloatPos): boolean teleport(x: Integer | Float, y: Integer | Float, z: Integer | Float, dimid: Integer): boolean kill(): boolean hurt(damage: Integer): boolean setOnFire(time: Integer): boolean rename(nename: string): boolean getBlockStandingOn(): Block getDevice(): Device getHand(): Item getOffHand(): Item getInventory(): Container getArmor(): Container getEnderChest(): Container getRespawnPosition(): IntPos setRespawnPosition(pos: IntPos): boolean setRespawnPosition(x: Integer, y: Integer, z: Integer, dimid: Integer): boolean giveItem(item: Item): boolean clearItem(type: string): Integer refreshItems(): boolean refreshChunks(): boolean setPermLevel(level: Integer): boolean setGameMode(mode: Integer): boolean addLevel(count: Integer): boolean reduceLevel(count: Integer): boolean getLevel(): Integer setLevel(count: Integer): boolean resetLevel(): boolean getCurrentExperience(): boolean setCurrentExperience(count: Integer): boolean getTotalExperience(): Integer getTotalExperience(count: Integer): boolean addExperience(count: Integer): boolean reduceExperience(count: Integer): boolean getXpNeededForNextLevel(): Integer transServer(server: string, port: Integer): boolean crash(): boolean /** * @param title * @param data * @param sortOrder = 1 */ setSidebar(title: string, data: {}, sortOrder: number): boolean /** * @param title * @param data */ setSidebar(title: string, data: {}): boolean removeSidebar(): boolean setBossBar(uid: number, title: string, percent: Integer, colour: Integer): boolean removeBossBar(uid: number): boolean getNbt(): NbtCompound setNbt(nbt: NbtCompound): boolean addTag(tag: string): boolean removeTag(tag: string): boolean hasTag(tag: string): boolean getAllTags(): Array<string> getAbilities(): { string, any } getAttributes(): Array<object> isSprinting(): boolean setSprinting(sprinting: boolean): boolean /** * Send Form */ sendForm(fm: SimpleForm, callback: (player: Player, id: Integer) => void): Integer | null sendModalForm(title: String, content: String, confirmButton: String, cancelButton: String, callback: (player: Player, result: Boolean | null) => void): Integer | null sendSimpleForm(title: String, content: String, buttons: String[], images: String[], callback: (player: Player, id: Integer | null) => void): Integer | null sendCustomForm(json: string, callback: (player: Player, data: Array<any>) => void) setExtraData(name: String, data: any | null): Boolean getExtraData(name: String): any | null delExtraData(name: String): Boolean }