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litecanvas

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Lightweight HTML5 canvas 2D game engine suitable for small projects and creative coding. Inspired by PICO-8 and P5/Processing.

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(() => { // src/zzfx.js var setupZzFX = (global) => { const zzfxX = new AudioContext(); global.zzfxV = 1; return (i = 1, d = 0.05, z = 220, e = 0, P = 0, S = 0.1, I = 0, c = 1, T = 0, H = 0, V = 0, J = 0, h = 0, j = 0, K = 0, E = 0, r = 0, B = 1, X = 0, L = 0, D = 0) => { let n = Math, t = 2 * n.PI, a = 44100, F = T *= 500 * t / a / a, O = z *= (1 - d + 2 * d * n.random(d = [])) * t / a, x = 0, _ = 0, f = 0, g = 1, $ = 0, l = 0, o = 0, s = D < 0 ? -1 : 1, u = t * s * D * 2 / a, G = n.cos(u), C = n.sin, Q = C(u) / 4, M = 1 + Q, m = -2 * G / M, y = (1 - Q) / M, R = (1 + s * G) / 2 / M, A = -(s + G) / M, v = R, U = 0, W = 0, Y = 0, Z = 0; for (e = a * e + 9, X *= a, P *= a, S *= a, r *= a, H *= 500 * t / a ** 3, K *= t / a, V *= t / a, J *= a, h = a * h | 0, i *= 0.3 * global.zzfxV, s = e + X + P + S + r | 0; f < s; d[f++] = o * i) ++l % (100 * E | 0) || (o = I ? 1 < I ? 2 < I ? 3 < I ? C(x * x) : n.max(n.min(n.tan(x), 1), -1) : 1 - (2 * x / t % 2 + 2) % 2 : 1 - 4 * n.abs(n.round(x / t) - x / t) : C(x), o = (h ? 1 - L + L * C(t * f / h) : 1) * (o < 0 ? -1 : 1) * n.abs(o) ** c * (f < e ? f / e : f < e + X ? 1 - (f - e) / X * (1 - B) : f < e + X + P ? B : f < s - r ? (s - f - r) / S * B : 0), o = r ? o / 2 + (r > f ? 0 : (f < s - r ? 1 : (s - f) / r) * d[f - r | 0] / 2 / i) : o, D && (o = Z = v * U + A * (U = W) + R * (W = o) - y * Y - m * (Y = Z))), u = (z += T += H) * n.cos(K * _++), x += u + u * j * C(f ** 5), g && ++g > J && (z += V, O += V, g = 0), !h || ++$ % h || (z = O, T = F, g = g || 1); i = zzfxX.createBuffer(1, s, a), i.getChannelData(0).set(d), z = zzfxX.createBufferSource(), z.buffer = i, z.connect(zzfxX.destination), z.start(); }; }; // src/palette.js var defaultPalette = [ "#111", "#6a7799", "#aec2c2", "#FFF1E8", "#e83b3b", "#fabc20", "#155fd9", "#3cbcfc", "#327345", "#63c64d", "#6c2c1f", "#ac7c00" ]; // src/dev.js var assert = (condition, message = "Assertion failed") => { if (!condition) throw new Error(message); }; // src/version.js var version = "0.93.0"; // src/index.js function litecanvas(settings = {}) { const root = window, math = Math, TWO_PI = math.PI * 2, raf = requestAnimationFrame, _browserEventListeners = [], on = (elem, evt, callback) => { elem.addEventListener(evt, callback, false); _browserEventListeners.push(() => elem.removeEventListener(evt, callback, false)); }, beginPath = (c) => c.beginPath(), isNumber = Number.isFinite, zzfx = setupZzFX(root), defaults = { width: null, height: null, autoscale: true, pixelart: false, canvas: null, global: true, loop: null, tapEvents: true, keyboardEvents: true, animate: true }; settings = Object.assign(defaults, settings); let _initialized = false, _plugins = [], _canvas, _scale = 1, _ctx, _outline_fix = 0.5, _timeScale = 1, _lastFrameTime, _deltaTime = 1 / 60, _accumulated = 0, _rafid, _fontFamily = "sans-serif", _fontSize = 20, _rngSeed = Date.now(), _colors = defaultPalette, _defaultSound = [0.5, 0, 1750, , , 0.3, 1, , , , 600, 0.1], _coreEvents = "init,update,draw,tap,untap,tapping,tapped,resized", _mathFunctions = "PI,sin,cos,atan2,hypot,tan,abs,ceil,floor,trunc,min,max,pow,sqrt,sign,exp", _eventListeners = {}; const instance = { /** @type {number} */ W: 0, /** @type {number} */ H: 0, /** @type {number} */ T: 0, /** @type {number} */ MX: -1, /** @type {number} */ MY: -1, /** MATH API */ /** * Twice the value of the mathematical constant PI (π). * Approximately 6.28318 * * Note: TWO_PI radians equals 360°, PI radians equals 180°, * HALF_PI radians equals 90°, and HALF_PI/2 radians equals 45°. * * @type {number} */ TWO_PI, /** * Half the value of the mathematical constant PI (π). * Approximately 1.57079 * * @type {number} */ HALF_PI: TWO_PI / 4, /** * Calculates a linear (interpolation) value over t%. * * @param {number} start * @param {number} end * @param {number} t The progress in percentage, where 0 = 0% and 1 = 100%. * @returns {number} The unterpolated value * @tutorial https://gamedev.net/tutorials/programming/general-and-gameplay-programming/a-brief-introduction-to-lerp-r4954/ */ lerp: (start, end, t) => { DEV: assert(isNumber(start), "[litecanvas] lerp() 1st param must be a number"); DEV: assert(isNumber(end), "[litecanvas] lerp() 2nd param must be a number"); DEV: assert(isNumber(t), "[litecanvas] lerp() 3rd param must be a number"); return t * (end - start) + start; }, /** * Convert degrees to radians * * @param {number} degs * @returns {number} the value in radians */ deg2rad: (degs) => { DEV: assert(isNumber(degs), "deg2rad: 1st param must be a number"); return math.PI / 180 * degs; }, /** * Convert radians to degrees * * @param {number} rads * @returns {number} the value in degrees */ rad2deg: (rads) => { DEV: assert(isNumber(rads), "rad2deg: 1st param must be a number"); return 180 / math.PI * rads; }, /** * Returns the rounded value of an number to optional precision (number of digits after the decimal point). * * Note: precision is optional but must be >= 0 * * @param {number} n number to round. * @param {number} [precision] number of decimal digits to round to, default is 0. * @returns {number} rounded number. */ round: (n, precision = 0) => { DEV: assert(isNumber(n), "[litecanvas] round() 1st param must be a number"); DEV: assert( null == precision || isNumber(precision) && precision >= 0, "[litecanvas] round() 2nd param must be a positive number or zero" ); if (!precision) { return math.round(n); } const multiplier = 10 ** precision; return math.round(n * multiplier) / multiplier; }, /** * Constrains a number between `min` and `max`. * * @param {number} value * @param {number} min * @param {number} max * @returns {number} */ clamp: (value, min, max) => { DEV: assert(isNumber(value), "[litecanvas] clamp() 1st param must be a number"); DEV: assert(isNumber(min), "[litecanvas] clamp() 2nd param must be a number"); DEV: assert(isNumber(max), "[litecanvas] clamp() 3rd param must be a number"); DEV: assert( max > min, "[litecanvas] clamp() the 2nd param must be less than the 3rd param" ); if (value < min) return min; if (value > max) return max; return value; }, /** * Wraps a number between `min` (inclusive) and `max` (exclusive). * * @param {number} value * @param {number} min * @param {number} max * @returns {number} */ wrap: (value, min, max) => { DEV: assert(isNumber(value), "[litecanvas] wrap() 1st param must be a number"); DEV: assert(isNumber(min), "[litecanvas] wrap() 2nd param must be a number"); DEV: assert(isNumber(max), "[litecanvas] wrap() 3rd param must be a number"); DEV: assert( max > min, "[litecanvas] wrap() the 2nd param must be less than the 3rd param" ); return value - (max - min) * math.floor((value - min) / (max - min)); }, /** * Re-maps a number from one range to another. * * @param {number} value the value to be remapped. * @param {number} start1 lower bound of the value's current range. * @param {number} stop1 upper bound of the value's current range. * @param {number} start2 lower bound of the value's target range. * @param {number} stop2 upper bound of the value's target range. * @param {boolean} [withinBounds=false] constrain the value to the newly mapped range * @returns {number} the remapped number */ map(value, start1, stop1, start2, stop2, withinBounds) { DEV: assert(isNumber(value), "[litecanvas] map() 1st param must be a number"); DEV: assert(isNumber(start1), "[litecanvas] map() 2nd param must be a number"); DEV: assert(isNumber(stop1), "[litecanvas] map() 3rd param must be a number"); DEV: assert(isNumber(start2), "[litecanvas] map() 4th param must be a number"); DEV: assert(isNumber(stop2), "[litecanvas] map() 5th param must be a number"); DEV: assert( stop1 !== start1, "[litecanvas] map() the 2nd param must be different than the 3rd param" ); const result = (value - start1) / (stop1 - start1) * (stop2 - start2) + start2; return withinBounds ? instance.clamp(result, start2, stop2) : result; }, /** * Maps a number from one range to a value between 0 and 1. * Identical to `map(value, min, max, 0, 1)`. * Note: Numbers outside the range are not clamped to 0 and 1. * * @param {number} value * @param {number} start * @param {number} stop * @returns {number} the normalized number. */ norm: (value, start, stop) => { DEV: assert(isNumber(value), "[litecanvas] norm() 1st param must be a number"); DEV: assert(isNumber(start), "[litecanvas] norm() 2nd param must be a number"); DEV: assert(isNumber(stop), "[litecanvas] norm() 3rd param must be a number"); DEV: assert( start !== stop, "[litecanvas] norm() the 2nd param must be different than the 3rd param" ); return instance.map(value, start, stop, 0, 1); }, /** * Interpolate between 2 values using a periodic function. * * @param {number} from - the lower bound * @param {number} to - the higher bound * @param {number} t - value passed to the periodic function * @param {(n: number) => number} [fn] - the periodic function (which default to `Math.sin`) */ wave: (from, to, t, fn = Math.sin) => { DEV: assert(isNumber(from), "[litecanvas] wave() 1st param must be a number"); DEV: assert(isNumber(to), "[litecanvas] wave() 2nd param must be a number"); DEV: assert(isNumber(t), "[litecanvas] wave() 3rd param must be a number"); DEV: assert( "function" === typeof fn, "[litecanvas] wave() 4rd param must be a function (n: number) => number" ); return from + (fn(t) + 1) / 2 * (to - from); }, /** RNG API */ /** * Generates a pseudorandom float between min (inclusive) and max (exclusive) * using the Linear Congruential Generator (LCG) algorithm. * * @param {number} [min=0.0] * @param {number} [max=1.0] * @returns {number} the random number */ rand: (min = 0, max = 1) => { DEV: assert(isNumber(min), "[litecanvas] rand() 1st param must be a number"); DEV: assert(isNumber(max), "[litecanvas] rand() 2nd param must be a number"); DEV: assert( max > min, "[litecanvas] rand() the 1st param must be less than the 2nd param" ); const a = 1664525; const c = 1013904223; const m = 4294967296; _rngSeed = (a * _rngSeed + c) % m; return _rngSeed / m * (max - min) + min; }, /** * Generates a pseudorandom integer between min (inclusive) and max (inclusive) * * @param {number} [min=0] * @param {number} [max=1] * @returns {number} the random number */ randi: (min = 0, max = 1) => { DEV: assert(isNumber(min), "[litecanvas] randi() 1st param must be a number"); DEV: assert(isNumber(max), "[litecanvas] randi() 2nd param must be a number"); DEV: assert( max > min, "[litecanvas] randi() the 1st param must be less than the 2nd param" ); return math.floor(instance.rand(min, max + 1)); }, /** * Initializes the random number generator with an explicit seed value. * * Note: The seed should be a integer number greater than or equal to zero. * * @param {number} value */ rseed(value) { DEV: assert( null == value || isNumber(value) && value >= 0, "[litecanvas] rseed() 1st param must be a positive number or zero" ); _rngSeed = ~~value; }, /** BASIC GRAPHICS API */ /** * Clear the game screen with an optional color * * @param {number} [color] The background color (index) or null/undefined (for transparent) */ cls(color) { DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] cls() 1st param must be a positive number or zero or undefined" ); if (null == color) { _ctx.clearRect(0, 0, _ctx.canvas.width, _ctx.canvas.height); } else { instance.rectfill(0, 0, _ctx.canvas.width, _ctx.canvas.height, color); } }, /** * Draw a rectangle outline * * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @param {number} [color=0] the color index * @param {number|number[]} [radii] A number or list specifying the radii used to draw a rounded-borders rectangle * * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/roundRect */ rect(x, y, width, height, color, radii) { DEV: assert(isNumber(x), "[litecanvas] rect() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] rect() 2nd param must be a number"); DEV: assert( isNumber(width) && width > 0, "[litecanvas] rect() 3rd param must be a positive number" ); DEV: assert( isNumber(height) && height >= 0, "[litecanvas] rect() 4th param must be a positive number or zero" ); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] rect() 5th param must be a positive number or zero" ); DEV: assert( null == radii || isNumber(radii) || Array.isArray(radii) && radii.length >= 1, "[litecanvas] rect() 6th param must be a number or array of numbers" ); beginPath(_ctx); _ctx[radii ? "roundRect" : "rect"]( ~~x - _outline_fix, ~~y - _outline_fix, ~~width + _outline_fix * 2, ~~height + _outline_fix * 2, radii ); instance.stroke(color); }, /** * Draw a color-filled rectangle * * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @param {number} [color=0] the color index * @param {number|number[]} [radii] A number or list specifying the radii used to draw a rounded-borders rectangle */ rectfill(x, y, width, height, color, radii) { DEV: assert(isNumber(x), "[litecanvas] rectfill() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] rectfill() 2nd param must be a number"); DEV: assert( isNumber(width) && width >= 0, "[litecanvas] rectfill() 3rd param must be a positive number or zero" ); DEV: assert( isNumber(height) && height >= 0, "[litecanvas] rectfill() 4th param must be a positive number or zero" ); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] rectfill() 5th param must be a positive number or zero" ); DEV: assert( null == radii || isNumber(radii) || Array.isArray(radii) && radii.length >= 1, "[litecanvas] rectfill() 6th param must be a number or array of at least 2 numbers" ); beginPath(_ctx); _ctx[radii ? "roundRect" : "rect"](~~x, ~~y, ~~width, ~~height, radii); instance.fill(color); }, /** * Draw a circle outline * * @param {number} x * @param {number} y * @param {number} radius * @param {number} [color=0] the color index */ circ(x, y, radius, color) { DEV: assert(isNumber(x), "[litecanvas] circ() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] circ() 2nd param must be a number"); DEV: assert( isNumber(radius) && radius >= 0, "[litecanvas] circ() 3rd param must be a positive number or zero" ); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] circ() 4th param must be a positive number or zero" ); beginPath(_ctx); _ctx.arc(~~x, ~~y, ~~radius, 0, TWO_PI); instance.stroke(color); }, /** * Draw a color-filled circle * * @param {number} x * @param {number} y * @param {number} radius * @param {number} [color=0] the color index */ circfill(x, y, radius, color) { DEV: assert(isNumber(x), "[litecanvas] circfill() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] circfill() 2nd param must be a number"); DEV: assert( isNumber(radius) && radius >= 0, "[litecanvas] circfill() 3rd param must be a positive number or zero" ); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] circfill() 4th param must be a positive number or zero" ); beginPath(_ctx); _ctx.arc(~~x, ~~y, ~~radius, 0, TWO_PI); instance.fill(color); }, /** * Draw a ellipse outline * * @param {number} x * @param {number} y * @param {number} radiusX * @param {number} radiusY * @param {number} [color=0] the color index */ oval(x, y, radiusX, radiusY, color) { DEV: assert(isNumber(x), "[litecanvas] oval() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] oval() 2nd param must be a number"); DEV: assert( isNumber(radiusX) && radiusX >= 0, "[litecanvas] oval() 3rd param must be a positive number or zero" ); DEV: assert( isNumber(radiusY) && radiusY >= 0, "[litecanvas] oval() 4th param must be a positive number or zero" ); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] oval() 5th param must be a positive number or zero" ); beginPath(_ctx); _ctx.ellipse(~~x, ~~y, ~~radiusX, ~~radiusY, 0, 0, TWO_PI); instance.stroke(color); }, /** * Draw a color-filled ellipse * * @param {number} x * @param {number} y * @param {number} radiusX * @param {number} radiusY * @param {number} [color=0] the color index */ ovalfill(x, y, radiusX, radiusY, color) { DEV: assert(isNumber(x), "[litecanvas] ovalfill() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] ovalfill() 2nd param must be a number"); DEV: assert( isNumber(radiusX) && radiusX >= 0, "[litecanvas] ovalfill() 3rd param must be a positive number or zero" ); DEV: assert( isNumber(radiusY) && radiusY >= 0, "[litecanvas] ovalfill() 4th param must be a positive number or zero" ); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] ovalfill() 5th param must be a positive number or zero" ); beginPath(_ctx); _ctx.ellipse(~~x, ~~y, ~~radiusX, ~~radiusY, 0, 0, TWO_PI); instance.fill(color); }, /** * Draw a line * * @param {number} x1 * @param {number} y1 * @param {number} x2 * @param {number} y2 * @param {number} [color=0] the color index */ line(x1, y1, x2, y2, color) { DEV: assert(isNumber(x1), "[litecanvas] line() 1st param must be a number"); DEV: assert(isNumber(y1), "[litecanvas] line() 2nd param must be a number"); DEV: assert( isNumber(x2), "[litecanvas] line() 3rd param must be a positive number or zero" ); DEV: assert( isNumber(y2), "[litecanvas] line() 4th param must be a positive number or zero" ); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] line() 5th param must be a positive number or zero" ); beginPath(_ctx); let xfix = _outline_fix !== 0 && ~~x1 === ~~x2 ? 0.5 : 0; let yfix = _outline_fix !== 0 && ~~y1 === ~~y2 ? 0.5 : 0; _ctx.moveTo(~~x1 + xfix, ~~y1 + yfix); _ctx.lineTo(~~x2 + xfix, ~~y2 + yfix); instance.stroke(color); }, /** * Sets the thickness of lines * * @param {number} value * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineWidth */ linewidth(value) { DEV: assert( isNumber(value) && ~~value > 0, "[litecanvas] linewidth() 1st param must be a positive number" ); _ctx.lineWidth = ~~value; _outline_fix = 0 === ~~value % 2 ? 0 : 0.5; }, /** * Sets the line dash pattern used when drawing lines * * @param {number[]} segments the line dash pattern * @param {number} [offset=0] the line dash offset, or "phase". * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineDashOffset */ linedash(segments, offset = 0) { DEV: assert( Array.isArray(segments) && segments.length > 0, "[litecanvas] linedash() 1st param must be an array of numbers" ); DEV: assert(isNumber(offset), "[litecanvas] linedash() 2nd param must be a number"); _ctx.setLineDash(segments); _ctx.lineDashOffset = offset; }, /** TEXT RENDERING API */ /** * Draw text * * @param {number} x * @param {number} y * @param {string} message the text message * @param {number} [color=3] the color index * @param {string} [fontStyle] can be "normal" (default), "italic" and/or "bold". */ text(x, y, message, color = 3, fontStyle = "normal") { DEV: assert(isNumber(x), "[litecanvas] text() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] text() 2nd param must be a number"); DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] text() 4th param must be a positive number or zero" ); DEV: assert( "string" === typeof fontStyle, "[litecanvas] text() 5th param must be a string" ); _ctx.font = `${fontStyle} ${_fontSize}px ${_fontFamily}`; _ctx.fillStyle = _colors[~~color % _colors.length]; _ctx.fillText(message, ~~x, ~~y); }, /** * Set the font family * * @param {string} family */ textfont(family) { DEV: assert( "string" === typeof family, "[litecanvas] textfont() 1st param must be a string" ); _fontFamily = family; }, /** * Set the font size * * @param {number} size */ textsize(size) { DEV: assert(isNumber(size), "[litecanvas] textsize() 1st param must be a number"); _fontSize = size; }, /** * Sets the alignment used when drawing texts * * @param {CanvasTextAlign} align the horizontal alignment. Possible values: "left", "right", "center", "start" or "end" * @param {CanvasTextBaseline} baseline the vertical alignment. Possible values: "top", "bottom", "middle", "hanging" or "ideographic" * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textBaseline * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign */ textalign(align, baseline) { DEV: assert( null == align || ["left", "right", "center", "start", "end"].includes(align), "[litecanvas] textalign() 1st param must be null or one of the following strings: center, left, right, start or end." ); DEV: assert( null == baseline || ["top", "bottom", "middle", "hanging", "alphabetic", "ideographic"].includes( baseline ), "[litecanvas] textalign() 2nd param must be null or one of the following strings: middle, top, bottom, hanging, alphabetic or ideographic." ); if (align) _ctx.textAlign = align; if (baseline) _ctx.textBaseline = baseline; }, /** IMAGE GRAPHICS API */ /** * Draw an image * * @param {number} x * @param {number} y * @param {CanvasImageSource} source */ image(x, y, source) { DEV: assert(isNumber(x), "[litecanvas] image() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] image() 2nd param must be a number"); _ctx.drawImage(source, ~~x, ~~y); }, /** * Draw in an OffscreenCanvas and returns its image. * * @param {number} width * @param {number} height * @param {string[]|drawCallback} drawing * @param {object} [options] * @param {number} [options.scale=1] * @param {OffscreenCanvas} [options.canvas] * @returns {ImageBitmap} * @see https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas */ paint(width, height, drawing, options = {}) { DEV: assert( isNumber(width) && width >= 1, "[litecanvas] paint() 1st param must be a positive number" ); DEV: assert( isNumber(height) && height >= 1, "[litecanvas] paint() 2nd param must be a positive number" ); DEV: assert( "function" === typeof drawing || Array.isArray(drawing), "[litecanvas] paint() 3rd param must be a function or array" ); DEV: assert( options && null == options.scale || isNumber(options.scale), "[litecanvas] paint() 4th param (options.scale) must be a number" ); DEV: assert( options && null == options.canvas || options.canvas instanceof OffscreenCanvas, "[litecanvas] paint() 4th param (options.canvas) must be an OffscreenCanvas" ); const canvas = options.canvas || new OffscreenCanvas(1, 1), scale = options.scale || 1, contextOriginal = _ctx; canvas.width = width * scale; canvas.height = height * scale; _ctx = canvas.getContext("2d"); _ctx.scale(scale, scale); if (Array.isArray(drawing)) { let x = 0, y = 0; _ctx.imageSmoothingEnabled = false; for (const str of drawing) { for (const color of str) { if (" " !== color && "." !== color) { instance.rectfill(x, y, 1, 1, parseInt(color, 16)); } x++; } y++; x = 0; } } else { drawing(_ctx); } _ctx = contextOriginal; return canvas.transferToImageBitmap(); }, /** ADVANCED GRAPHICS API */ /** * Get or set the canvas context 2D * * @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context] * @returns {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D */ ctx(context) { if (context) { _ctx = context; } return _ctx; }, /** * saves the current drawing style settings and transformations * * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/save */ push: () => _ctx.save(), /** * restores the drawing style settings and transformations * * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/restore */ pop: () => _ctx.restore(), /** * Adds a translation to the transformation matrix. * * @param {number} x * @param {number} y */ translate: (x, y) => { DEV: assert(isNumber(x), "[litecanvas] translate() 1st param must be a number"); DEV: assert(isNumber(y), "[litecanvas] translate() 2nd param must be a number"); return _ctx.translate(~~x, ~~y); }, /** * Adds a scaling transformation to the canvas units horizontally and/or vertically. * * @param {number} x * @param {number} [y] */ scale: (x, y) => { DEV: assert(isNumber(x), "[litecanvas] scale() 1st param must be a number"); DEV: assert(null == y || isNumber(y), "[litecanvas] scale() 2nd param must be a number"); return _ctx.scale(x, y || x); }, /** * Adds a rotation to the transformation matrix. * * @param {number} radians */ rotate: (radians) => { DEV: assert(isNumber(radians), "[litecanvas] rotate() 1st param must be a number"); return _ctx.rotate(radians); }, /** * Sets the alpha (opacity) value to apply when drawing new shapes and images * * @param {number} value float from 0 to 1 (e.g: 0.5 = 50% transparent) * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalAlpha */ alpha(value) { DEV: assert(isNumber(value), "[litecanvas] alpha() 1st param must be a number"); _ctx.globalAlpha = instance.clamp(value, 0, 1); }, /** * Fills the current path with a given color. * * @param {number} [color=0] */ fill(color) { DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] fill() 1st param must be a positive number or zero" ); _ctx.fillStyle = _colors[~~color % _colors.length]; _ctx.fill(); }, /** * Outlines the current path with a given color. * * @param {number} [color=0] */ stroke(color) { DEV: assert( null == color || isNumber(color) && color >= 0, "[litecanvas] stroke() 1st param must be a positive number or zero" ); _ctx.strokeStyle = _colors[~~color % _colors.length]; _ctx.stroke(); }, /** * Turns a path (in the callback) into the current clipping region. * * @param {clipCallback} callback * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip */ clip(callback) { DEV: assert( "function" === typeof callback, "[litecanvas] clip() 1st param must be a function" ); beginPath(_ctx); callback(_ctx); _ctx.clip(); }, /** SOUND API */ /** * Play a sound effects using ZzFX library. * If the first argument is omitted, plays an default sound. * * @param {number[]} [zzfxParams] a ZzFX array of params * @param {number} [pitchSlide] a value to increment/decrement the pitch * @param {number} [volumeFactor] the volume factor * @returns {number[] | boolean} The sound that was played or `false` * * @see https://github.com/KilledByAPixel/ZzFX */ sfx(zzfxParams, pitchSlide = 0, volumeFactor = 1) { DEV: assert( null == zzfxParams || Array.isArray(zzfxParams), "[litecanvas] sfx() 1st param must be an array" ); DEV: assert(isNumber(pitchSlide), "[litecanvas] sfx() 2nd param must be a number"); DEV: assert(isNumber(volumeFactor), "[litecanvas] sfx() 3rd param must be a number"); if (!root.zzfxV || navigator.userActivation && !navigator.userActivation.hasBeenActive) { return false; } zzfxParams = zzfxParams || _defaultSound; if (pitchSlide !== 0 || volumeFactor !== 1) { zzfxParams = zzfxParams.slice(); zzfxParams[0] = volumeFactor * (zzfxParams[0] || 1); zzfxParams[10] = ~~zzfxParams[10] + pitchSlide; } zzfx.apply(0, zzfxParams); return zzfxParams; }, /** * Set the ZzFX's global volume factor. * Note: use 0 to mute all sound effects. * * @param {number} value */ volume(value) { DEV: assert( isNumber(value) && value >= 0, "[litecanvas] volume() 1st param must be a positive number or zero" ); root.zzfxV = value; }, /** PLUGINS API */ /** * Returns the canvas * * @returns {HTMLCanvasElement} */ canvas: () => _canvas, /** * Prepares a plugin to be loaded * * @param {pluginCallback} callback */ use(callback, config = {}) { DEV: assert( "function" === typeof callback, "[litecanvas] use() 1st param must be a function" ); DEV: assert( "object" === typeof config, "[litecanvas] use() 2nd param must be an object" ); if (_initialized) { loadPlugin(callback, config); } else { _plugins.push([callback, config]); } }, /** * Add a game event listener * * @param {string} eventName the event type name * @param {Function} callback the function that is called when the event occurs * @returns {Function} a function to remove the listener */ listen(eventName, callback) { DEV: assert( "string" === typeof eventName, "[litecanvas] listen() 1st param must be a string" ); DEV: assert( "function" === typeof callback, "[litecanvas] listen() 2nd param must be a function" ); eventName = eventName.toLowerCase(); _eventListeners[eventName] = _eventListeners[eventName] || /* @__PURE__ */ new Set(); _eventListeners[eventName].add(callback); return () => _eventListeners && _eventListeners[eventName].delete(callback); }, /** * Call all listeners attached to a game event * * @param {string} eventName The event type name * @param {*} [arg1] any data to be passed over the listeners * @param {*} [arg2] any data to be passed over the listeners * @param {*} [arg3] any data to be passed over the listeners * @param {*} [arg4] any data to be passed over the listeners */ emit(eventName, arg1, arg2, arg3, arg4) { DEV: assert( "string" === typeof eventName, "[litecanvas] emit() 1st param must be a string" ); if (_initialized) { eventName = eventName.toLowerCase(); triggerEvent("before:" + eventName, arg1, arg2, arg3, arg4); triggerEvent(eventName, arg1, arg2, arg3, arg4); triggerEvent("after:" + eventName, arg1, arg2, arg3, arg4); } }, /** * Set or reset the color palette * * @param {string[]} [colors] */ pal(colors = defaultPalette) { DEV: assert( Array.isArray(colors) && colors.length > 0, "[litecanvas] pal() 1st param must be a array of strings" ); _colors = colors; }, /** * Define or update a instance property. * * @param {string} key * @param {*} value */ def(key, value) { DEV: assert("string" === typeof key, "[litecanvas] def() 1st param must be a string"); DEV: if (null == value) { console.warn( `[litecanvas] def() changed the key "${key}" to null (previous value was ${instance[key]})` ); } instance[key] = value; if (settings.global) { root[key] = value; } }, /** * The scale of the game's delta time (dt). * Values higher than 1 increase the speed of time, while values smaller than 1 decrease it. * A value of 0 freezes time and is effectively equivalent to pausing. * * @param {number} value */ timescale(value) { DEV: assert( isNumber(value) && value >= 0, "[litecanvas] timescale() 1st param must be a positive number or zero" ); _timeScale = value; }, /** * Set the target FPS (frames per second). * * @param {number} value */ framerate(value) { DEV: assert( isNumber(value) && value >= 1, "[litecanvas] framerate() 1st param must be a positive number" ); _deltaTime = 1 / ~~value; }, /** * Returns information about that engine instance. * * @param {number} n * @returns {any} */ stat(n) { DEV: assert(isNumber(n) && n >= 0, "[litecanvas] stat() 1st param must be a number"); const list = [ // 0 settings, // 1 _initialized, // 2 _deltaTime, // 3 _scale, // 4 _eventListeners, // 5 _colors, // 6 _defaultSound, // 7 _timeScale, // 8 root.zzfxV, // 9 _rngSeed, // 10 _fontSize, // 11 _fontFamily ]; const data = { index: n, value: list[n] }; instance.emit("stat", data); return data.value; }, /** * Stops the litecanvas instance and remove all event listeners. */ quit() { instance.pause(); instance.emit("quit"); _eventListeners = {}; for (const removeListener of _browserEventListeners) { removeListener(); } if (settings.global) { for (const key in instance) { delete root[key]; } delete root.ENGINE; } _initialized = false; }, /** * Pauses the engine loop (update & draw). */ pause() { cancelAnimationFrame(_rafid); _rafid = 0; }, /** * Resumes (if paused) the engine loop. */ resume() { if (!_rafid && _initialized) { _rafid = raf(drawFrame); } }, /** * Returns `true` if the engine loop is paused. * * @returns {boolean} */ paused() { return !_rafid; } }; for (const k of _mathFunctions.split(",")) { instance[k] = math[k]; } function init() { const source = settings.loop ? settings.loop : root; for (const event of _coreEvents.split(",")) { DEV: if (root === source && source[event]) { console.info(`[litecanvas] using window.${event}()`); } if (source[event]) instance.listen(event, source[event]); } for (const [callback, config] of _plugins) { loadPlugin(callback, config); } if (settings.autoscale) { on(root, "resize", resizeCanvas); } if (settings.tapEvents) { const _getXY = ( /** * @param {MouseEvent | Touch} ev */ (ev) => [ (ev.pageX - _canvas.offsetLeft) / _scale, (ev.pageY - _canvas.offsetTop) / _scale ] ), _taps = /* @__PURE__ */ new Map(), _registerTap = ( /** * @param {number} id * @param {number} [x] * @param {number} [y] */ (id, x, y) => { const tap = { // current x x, // current y y, // initial x xi: x, // initial y yi: y, // timestamp t: performance.now() }; _taps.set(id, tap); return tap; } ), _updateTap = ( /** * @param {number} id * @param {number} x * @param {number} y */ (id, x, y) => { const tap = _taps.get(id) || _registerTap(id); tap.x = x; tap.y = y; } ), _checkTapped = ( /** * @param {{t: number}} tap */ (tap) => tap && performance.now() - tap.t <= 300 ), preventDefault = ( /** * @param {Event} ev */ (ev) => ev.preventDefault() ); let _pressingMouse = false; on( _canvas, "mousedown", /** * @param {MouseEvent} ev */ (ev) => { if (ev.button === 0) { preventDefault(ev); const [x, y] = _getXY(ev); instance.emit("tap", x, y, 0); _registerTap(0, x, y); _pressingMouse = true; } } ); on( _canvas, "mouseup", /** * @param {MouseEvent} ev */ (ev) => { if (ev.button === 0) { preventDefault(ev); const tap = _taps.get(0); const [x, y] = _getXY(ev); if (_checkTapped(tap)) { instance.emit("tapped", tap.xi, tap.yi, 0); } instance.emit("untap", x, y, 0); _taps.delete(0); _pressingMouse = false; } } ); on( root, "mousemove", /** * @param {MouseEvent} ev */ (ev) => { preventDefault(ev); const [x, y] = _getXY(ev); instance.def("MX", x); instance.def("MY", y); if (!_pressingMouse) return; instance.emit("tapping", x, y, 0); _updateTap(0, x, y); } ); on( _canvas, "touchstart", /** * @param {TouchEvent} ev */ (ev) => { preventDefault(ev); const touches = ev.changedTouches; for (const touch of touches) { const [x, y] = _getXY(touch); instance.emit("tap", x, y, touch.identifier + 1); _registerTap(touch.identifier + 1, x, y); } } ); on( _canvas, "touchmove", /** * @param {TouchEvent} ev */ (ev) => { preventDefault(ev); const touches = ev.changedTouches; for (const touch of touches) { const [x, y] = _getXY(touch); instance.emit("tapping", x, y, touch.identifier + 1); _updateTap(touch.identifier + 1, x, y); } } ); const _touchEndHandler = (ev) => { preventDefault(ev); const existing = []; if (ev.targetTouches.length > 0) { for (const touch of ev.targetTouches) { existing.push(touch.identifier + 1); } } for (const [id, tap] of _taps) { if (existing.includes(id)) continue; if (_checkTapped(tap)) { instance.emit("tapped", tap.xi, tap.yi, id); } instance.emit("untap", tap.x, tap.y, id); _taps.delete(id); } }; on(_canvas, "touchend", _touchEndHandler); on(_canvas, "touchcancel", _touchEndHandler); on(root, "blur", () => { _pressingMouse = false; for (const [id, tap] of _taps) { instance.emit("untap", tap.x, tap.y, id); _taps.delete(id); } }); } if (settings.keyboardEvents) { const _keysDown = /* @__PURE__ */ new Set(); const _keysPress = /* @__PURE__ */ new Set(); const keyCheck = (keySet, key = "") => { key = key.toLowerCase(); return !key ? keySet.size > 0 : keySet.has("space" === key ? " " : key); }; on(root, "keydown", (event) => { const key = event.key.toLowerCase(); if (!_keysDown.has(key)) { _keysDown.add(key); _keysPress.add(key); } }); on(root, "keyup", (event) => { _keysDown.delete(event.key.toLowerCase()); }); on(root, "blur", () => _keysDown.clear()); instance.listen("after:update", () => _keysPress.clear()); instance.def( "iskeydown", /** * Checks if a which key is pressed (down) on the keyboard. * Note: use `iskeydown()` to check for any key. * * @param {string} [key] * @returns {boolean} */ (key) => { DEV: assert( null == key || "string" === typeof key, "[litecanvas] iskeydown() 1st param must be a string or undefined" ); return keyCheck(_keysDown, key); } ); instance.def( "iskeypressed", /** * Checks if a which key just got pressed on the keyboard. * Note: use `iskeypressed()` to check for any key. * * @param {string} [key] * @returns {boolean} */ (key) => { DEV: assert( null == key || "string" === typeof key, "[litecanvas] iskeypressed() 1st param must be a string or undefined" ); return keyCheck(_keysPress, key); } ); } _initialized = true; instance.emit("init", instance); _lastFrameTime = performance.now(); instance.resume(); } function drawFrame(now) { if (!settings.animate) { return instance.emit("draw"); } let updated = 0; let frameTime = (now - _lastFrameTime) / 1e3; _lastFrameTime = now; if (frameTime < 0.1) { _accumulated += frameTime; while (_accumulated >= _deltaTime) { updated++; instance.emit("update", _deltaTime * _timeScale, updated); instance.def("T", instance.T + _deltaTime * _timeScale); _accumulated -= _deltaTime; } } if (updated) { instance.emit("draw"); } if (_rafid) { _rafid = raf(drawFrame); } } function setupCanvas() { if ("string" === typeof settings.canvas) { _canvas = document.querySelector(settings.canvas); DEV: assert( null != _canvas, '[litecanvas] litecanvas() option "canvas" is an invalid CSS selector' ); } else { _canvas = settings.canvas; } _canvas = _canvas || document.createElement("canvas"); DEV: assert( "CANVAS" === _canvas.tagName, '[litecanvas] litecanvas() option "canvas" should be a canvas element or string (CSS selector)' ); _ctx = _canvas.getContext("2d"); on(_canvas, "click", () => focus()); _canvas.style = ""; resizeCanvas(); if (!_canvas.parentNode) { document.body.appendChild(_canvas); } _canvas.oncontextmenu = () => false; } function resizeCanvas() { DEV: assert( null == settings.width || isNumber(settings.width) && settings.width > 0, '[litecanvas] litecanvas() option "width" should be a positive number when defined' ); DEV: assert( null == settings.height || isNumber(settings.height) && settings.height > 0, '[litecanvas] litecanvas() option "height" should be a positive number when defined' ); DEV: assert( null == settings.height || settings.width > 0 && settings.height > 0, '[litecanvas] litecanvas() option "width" is required when the option "height" is defined' ); const width = settings.width > 0 ? settings.width : innerWidth, height = settings.width > 0 ? settings.height || settings.width : innerHeight; instance.def("W", width); instance.def("H", height); _canvas.width = width; _canvas.height = height; if (settings.autoscale) { let maxScale = +settings.autoscale; if (!_canvas.style.display) { _canvas.style.display = "block"; _canvas.style.margin = "auto"; } _scale = math.min(innerWidth / width, innerHeight / height); _scale = maxScale > 1 && _scale > maxScale ? maxScale : _scale; _canvas.style.width = width * _scale + "px"; _canvas.style.height = height * _scale + "px"; } if (settings.pixelart) { _ctx.imageSmoothingEnabled = false; _canvas.style.imageRendering = "pixelated"; } instance.textalign("start", "top"); instance.emit("resized", _scale); instance.cls(0); if (!settings.animate) { raf(drawFrame); }