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HTML template literals in JavaScript

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/** * @license * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. * This code may only be used under the BSD style license found at * http://polymer.github.io/LICENSE.txt * The complete set of authors may be found at * http://polymer.github.io/AUTHORS.txt * The complete set of contributors may be found at * http://polymer.github.io/CONTRIBUTORS.txt * Code distributed by Google as part of the polymer project is also * subject to an additional IP rights grant found at * http://polymer.github.io/PATENTS.txt */ import {isDirective} from './directive.js'; import {isCEPolyfill, removeNodes} from './dom.js'; import {noChange, Part} from './part.js'; import {TemplateFactory} from './template-factory.js'; import {TemplateInstance} from './template-instance.js'; import {TemplateResult} from './template-result.js'; import {createMarker} from './template.js'; export const isPrimitive = (value: any) => (value === null || !(typeof value === 'object' || typeof value === 'function')); /** * Sets attribute values for AttributeParts, so that the value is only set once * even if there are multiple parts for an attribute. */ export class AttributeCommitter { element: Element; name: string; strings: string[]; parts: AttributePart[]; dirty = true; constructor(element: Element, name: string, strings: string[]) { this.element = element; this.name = name; this.strings = strings; this.parts = []; for (let i = 0; i < strings.length - 1; i++) { this.parts[i] = this._createPart(); } } /** * Creates a single part. Override this to create a differnt type of part. */ protected _createPart(): AttributePart { return new AttributePart(this); } protected _getValue(): any { const strings = this.strings; const l = strings.length - 1; let text = ''; for (let i = 0; i < l; i++) { text += strings[i]; const part = this.parts[i]; if (part !== undefined) { const v = part.value; if (v != null && (Array.isArray(v) || typeof v !== 'string' && v[Symbol.iterator])) { for (const t of v) { text += typeof t === 'string' ? t : String(t); } } else { text += typeof v === 'string' ? v : String(v); } } } text += strings[l]; return text; } commit(): void { if (this.dirty) { this.dirty = false; this.element.setAttribute(this.name, this._getValue()); } } } export class AttributePart implements Part { committer: AttributeCommitter; value: any = undefined; constructor(comitter: AttributeCommitter) { this.committer = comitter; } setValue(value: any): void { if (value !== noChange && (!isPrimitive(value) || value !== this.value)) { this.value = value; // If the value is a not a directive, dirty the committer so that it'll // call setAttribute. If the value is a directive, it'll dirty the // committer if it calls setValue(). if (!isDirective(value)) { this.committer.dirty = true; } } } commit() { while (isDirective(this.value)) { const directive = this.value; this.value = noChange; directive(this); } if (this.value === noChange) { return; } this.committer.commit(); } } export class NodePart implements Part { templateFactory: TemplateFactory; startNode!: Node; endNode!: Node; value: any = undefined; _pendingValue: any = undefined; constructor(templateFactory: TemplateFactory) { this.templateFactory = templateFactory; } /** * Inserts this part between `ref` and `ref`'s next sibling. Both `ref` and * its next sibling must be static, unchanging nodes such as those that appear * in a literal section of a template. * * This part must be empty, as its contents are not automatically moved. */ insertAfterNode(ref: Node) { this.startNode = ref; this.endNode = ref.nextSibling!; } /** * Appends this part into a parent part. * * This part must be empty, as its contents are not automatically moved. */ appendIntoPart(part: NodePart) { part._insert(this.startNode = createMarker()); part._insert(this.endNode = createMarker()); } /** * Appends this part after `ref` * * This part must be empty, as its contents are not automatically moved. */ insertAfterPart(ref: NodePart) { ref._insert(this.startNode = createMarker()); this.endNode = ref.endNode; ref.endNode = this.startNode; } setValue(value: any): void { this._pendingValue = value; } commit() { while (isDirective(this._pendingValue)) { const directive = this._pendingValue; this._pendingValue = noChange; directive(this); } const value = this._pendingValue; if (value === noChange) { return; } if (isPrimitive(value)) { if (value !== this.value) { this._commitText(value); } } else if (value instanceof TemplateResult) { this._commitTemplateResult(value); } else if (value instanceof Node) { this._commitNode(value); } else if (Array.isArray(value) || value[Symbol.iterator]) { this._commitIterable(value); } else if (value.then !== undefined) { this._commitPromise(value); } else { // Fallback, will render the string representation this._commitText(value); } } private _insert(node: Node) { this.endNode.parentNode!.insertBefore(node, this.endNode); } private _commitNode(value: Node): void { if (this.value === value) { return; } this.clear(); this._insert(value); this.value = value; } private _commitText(value: string): void { const node = this.startNode.nextSibling!; value = value == null ? '' : value; if (node === this.endNode.previousSibling && node.nodeType === Node.TEXT_NODE) { // If we only have a single text node between the markers, we can just // set its value, rather than replacing it. // TODO(justinfagnani): Can we just check if this.value is primitive? node.textContent = value; } else { this._commitNode(document.createTextNode( typeof value === 'string' ? value : String(value))); } this.value = value; } private _commitTemplateResult(value: TemplateResult): void { const template = this.templateFactory(value); if (this.value && this.value.template === template) { this.value.update(value.values); } else { // Make sure we propagate the template processor from the TemplateResult // so that we use it's syntax extension, etc. The template factory comes // from the render function so that it can control caching. const instance = new TemplateInstance(template, value.processor, this.templateFactory); const fragment = instance._clone(); // Since we cloned in the polyfill case, now force an upgrade if (isCEPolyfill) { document.adoptNode(fragment); customElements.upgrade(fragment); } instance.update(value.values); this._commitNode(fragment); this.value = instance; } } private _commitIterable(value: any): void { // For an Iterable, we create a new InstancePart per item, then set its // value to the item. This is a little bit of overhead for every item in // an Iterable, but it lets us recurse easily and efficiently update Arrays // of TemplateResults that will be commonly returned from expressions like: // array.map((i) => html`${i}`), by reusing existing TemplateInstances. // If _value is an array, then the previous render was of an // iterable and _value will contain the NodeParts from the previous // render. If _value is not an array, clear this part and make a new // array for NodeParts. if (!Array.isArray(this.value)) { this.value = []; this.clear(); } // Lets us keep track of how many items we stamped so we can clear leftover // items from a previous render const itemParts = this.value as NodePart[]; let partIndex = 0; let itemPart: NodePart|undefined; for (const item of value) { // Try to reuse an existing part itemPart = itemParts[partIndex]; // If no existing part, create a new one if (itemPart === undefined) { itemPart = new NodePart(this.templateFactory); itemParts.push(itemPart); if (partIndex === 0) { itemPart.appendIntoPart(this); } else { itemPart.insertAfterPart(itemParts[partIndex - 1]); } } itemPart.setValue(item); itemPart.commit(); partIndex++; } if (partIndex < itemParts.length) { // Truncate the parts array so _value reflects the current state itemParts.length = partIndex; this.clear(itemPart && itemPart!.endNode); } } private _commitPromise(value: Promise<any>): void { this.value = value; value.then((v: any) => { if (this.value === value) { this.setValue(v); this.commit(); } }); } clear(startNode: Node = this.startNode) { removeNodes( this.startNode.parentNode!, startNode.nextSibling!, this.endNode); } } /** * Implements a boolean attribute, roughly as defined in the HTML * specification. * * If the value is truthy, then the attribute is present with a value of * ''. If the value is falsey, the attribute is removed. */ export class BooleanAttributePart implements Part { element: Element; name: string; strings: string[]; value: any = undefined; _pendingValue: any = undefined; constructor(element: Element, name: string, strings: string[]) { if (strings.length !== 2 || strings[0] !== '' || strings[1] !== '') { throw new Error( 'Boolean attributes can only contain a single expression'); } this.element = element; this.name = name; this.strings = strings; } setValue(value: any): void { this._pendingValue = value; } commit() { while (isDirective(this._pendingValue)) { const directive = this._pendingValue; this._pendingValue = noChange; directive(this); } if (this._pendingValue === noChange) { return; } const value = !!this._pendingValue; if (this.value !== value) { if (value) { this.element.setAttribute(this.name, ''); } else { this.element.removeAttribute(this.name); } } this.value = value; this._pendingValue = noChange; } } /** * Sets attribute values for PropertyParts, so that the value is only set once * even if there are multiple parts for a property. * * If an expression controls the whole property value, then the value is simply * assigned to the property under control. If there are string literals or * multiple expressions, then the strings are expressions are interpolated into * a string first. */ export class PropertyCommitter extends AttributeCommitter { single: boolean; constructor(element: Element, name: string, strings: string[]) { super(element, name, strings); this.single = (strings.length === 2 && strings[0] === '' && strings[1] === ''); } protected _createPart(): PropertyPart { return new PropertyPart(this); } _getValue() { if (this.single) { return this.parts[0].value; } return super._getValue(); } commit(): void { if (this.dirty) { this.dirty = false; (this.element as any)[this.name] = this._getValue(); } } } export class PropertyPart extends AttributePart {} export class EventPart implements Part { element: Element; eventName: string; value: any = undefined; _pendingValue: any = undefined; constructor(element: Element, eventName: string) { this.element = element; this.eventName = eventName; } setValue(value: any): void { this._pendingValue = value; } commit() { while (isDirective(this._pendingValue)) { const directive = this._pendingValue; this._pendingValue = noChange; directive(this); } if (this._pendingValue === noChange) { return; } if ((this._pendingValue == null) !== (this.value == null)) { if (this._pendingValue == null) { this.element.removeEventListener(this.eventName, this); } else { this.element.addEventListener(this.eventName, this); } } this.value = this._pendingValue; this._pendingValue = noChange; } handleEvent(event: Event) { if (typeof this.value === 'function') { this.value.call(this.element, event); } else if (typeof this.value.handleEvent === 'function') { this.value.handleEvent(event); } } }