lit-element
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A simple base class for creating fast, lightweight web components
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text/typescript
/**
* @license
* Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
* This code may only be used under the BSD style license found at
* http://polymer.github.io/LICENSE.txt
* The complete set of authors may be found at
* http://polymer.github.io/AUTHORS.txt
* The complete set of contributors may be found at
* http://polymer.github.io/CONTRIBUTORS.txt
* Code distributed by Google as part of the polymer project is also
* subject to an additional IP rights grant found at
* http://polymer.github.io/PATENTS.txt
*/
/**
* When using Closure Compiler, JSCompiler_renameProperty(property, object) is
* replaced at compile time by the munged name for object[property]. We cannot
* alias this function, so we have to use a small shim that has the same
* behavior when not compiling.
*/
window.JSCompiler_renameProperty =
<P extends PropertyKey>(prop: P, _obj: unknown): P => prop;
declare global {
var JSCompiler_renameProperty: <P extends PropertyKey>(
prop: P, _obj: unknown) => P;
interface Window {
JSCompiler_renameProperty: typeof JSCompiler_renameProperty;
}
}
/**
* Converts property values to and from attribute values.
*/
export interface ComplexAttributeConverter<Type = unknown, TypeHint = unknown> {
/**
* Function called to convert an attribute value to a property
* value.
*/
fromAttribute?(value: string|null, type?: TypeHint): Type;
/**
* Function called to convert a property value to an attribute
* value.
*
* It returns unknown instead of string, to be compatible with
* https://github.com/WICG/trusted-types (and similar efforts).
*/
toAttribute?(value: Type, type?: TypeHint): unknown;
}
type AttributeConverter<Type = unknown, TypeHint = unknown> =
ComplexAttributeConverter<Type>|((value: string, type?: TypeHint) => Type);
/**
* Defines options for a property accessor.
*/
export interface PropertyDeclaration<Type = unknown, TypeHint = unknown> {
/**
* Indicates how and whether the property becomes an observed attribute.
* If the value is `false`, the property is not added to `observedAttributes`.
* If true or absent, the lowercased property name is observed (e.g. `fooBar`
* becomes `foobar`). If a string, the string value is observed (e.g
* `attribute: 'foo-bar'`).
*/
readonly attribute?: boolean|string;
/**
* Indicates the type of the property. This is used only as a hint for the
* `converter` to determine how to convert the attribute
* to/from a property.
*/
readonly type?: TypeHint;
/**
* Indicates how to convert the attribute to/from a property. If this value
* is a function, it is used to convert the attribute value a the property
* value. If it's an object, it can have keys for `fromAttribute` and
* `toAttribute`. If no `toAttribute` function is provided and
* `reflect` is set to `true`, the property value is set directly to the
* attribute. A default `converter` is used if none is provided; it supports
* `Boolean`, `String`, `Number`, `Object`, and `Array`. Note,
* when a property changes and the converter is used to update the attribute,
* the property is never updated again as a result of the attribute changing,
* and vice versa.
*/
readonly converter?: AttributeConverter<Type, TypeHint>;
/**
* Indicates if the property should reflect to an attribute.
* If `true`, when the property is set, the attribute is set using the
* attribute name determined according to the rules for the `attribute`
* property option and the value of the property converted using the rules
* from the `converter` property option.
*/
readonly reflect?: boolean;
/**
* A function that indicates if a property should be considered changed when
* it is set. The function should take the `newValue` and `oldValue` and
* return `true` if an update should be requested.
*/
hasChanged?(value: Type, oldValue: Type): boolean;
/**
* Indicates whether an accessor will be created for this property. By
* default, an accessor will be generated for this property that requests an
* update when set. If this flag is `true`, no accessor will be created, and
* it will be the user's responsibility to call
* `this.requestUpdate(propertyName, oldValue)` to request an update when
* the property changes.
*/
readonly noAccessor?: boolean;
}
/**
* Map of properties to PropertyDeclaration options. For each property an
* accessor is made, and the property is processed according to the
* PropertyDeclaration options.
*/
export interface PropertyDeclarations {
readonly [key: string]: PropertyDeclaration;
}
type PropertyDeclarationMap = Map<PropertyKey, PropertyDeclaration>;
type AttributeMap = Map<string, PropertyKey>;
export type PropertyValues = Map<PropertyKey, unknown>;
export const defaultConverter: ComplexAttributeConverter = {
toAttribute(value: unknown, type?: unknown): unknown {
switch (type) {
case Boolean:
return value ? '' : null;
case Object:
case Array:
// if the value is `null` or `undefined` pass this through
// to allow removing/no change behavior.
return value == null ? value : JSON.stringify(value);
}
return value;
},
fromAttribute(value: string|null, type?: unknown) {
switch (type) {
case Boolean:
return value !== null;
case Number:
return value === null ? null : Number(value);
case Object:
case Array:
return JSON.parse(value!);
}
return value;
}
};
export interface HasChanged {
(value: unknown, old: unknown): boolean;
}
/**
* Change function that returns true if `value` is different from `oldValue`.
* This method is used as the default for a property's `hasChanged` function.
*/
export const notEqual: HasChanged = (value: unknown, old: unknown): boolean => {
// This ensures (old==NaN, value==NaN) always returns false
return old !== value && (old === old || value === value);
};
const defaultPropertyDeclaration: PropertyDeclaration = {
attribute: true,
type: String,
converter: defaultConverter,
reflect: false,
hasChanged: notEqual
};
const microtaskPromise = Promise.resolve(true);
const STATE_HAS_UPDATED = 1;
const STATE_UPDATE_REQUESTED = 1 << 2;
const STATE_IS_REFLECTING_TO_ATTRIBUTE = 1 << 3;
const STATE_IS_REFLECTING_TO_PROPERTY = 1 << 4;
const STATE_HAS_CONNECTED = 1 << 5;
type UpdateState = typeof STATE_HAS_UPDATED|typeof STATE_UPDATE_REQUESTED|
typeof STATE_IS_REFLECTING_TO_ATTRIBUTE|
typeof STATE_IS_REFLECTING_TO_PROPERTY|typeof STATE_HAS_CONNECTED;
/**
* Base element class which manages element properties and attributes. When
* properties change, the `update` method is asynchronously called. This method
* should be supplied by subclassers to render updates as desired.
*/
export abstract class UpdatingElement extends HTMLElement {
/*
* Due to closure compiler ES6 compilation bugs, @nocollapse is required on
* all static methods and properties with initializers. Reference:
* - https://github.com/google/closure-compiler/issues/1776
*/
/**
* Maps attribute names to properties; for example `foobar` attribute to
* `fooBar` property. Created lazily on user subclasses when finalizing the
* class.
*/
private static _attributeToPropertyMap: AttributeMap;
/**
* Marks class as having finished creating properties.
*/
protected static finalized = true;
/**
* Memoized list of all class properties, including any superclass properties.
* Created lazily on user subclasses when finalizing the class.
*/
private static _classProperties?: PropertyDeclarationMap;
/**
* User-supplied object that maps property names to `PropertyDeclaration`
* objects containing options for configuring the property.
*/
static properties: PropertyDeclarations;
/**
* Returns a list of attributes corresponding to the registered properties.
* @nocollapse
*/
static get observedAttributes() {
// note: piggy backing on this to ensure we're finalized.
this.finalize();
const attributes: string[] = [];
// Use forEach so this works even if for/of loops are compiled to for loops
// expecting arrays
this._classProperties!.forEach((v, p) => {
const attr = this._attributeNameForProperty(p, v);
if (attr !== undefined) {
this._attributeToPropertyMap.set(attr, p);
attributes.push(attr);
}
});
return attributes;
}
/**
* Ensures the private `_classProperties` property metadata is created.
* In addition to `finalize` this is also called in `createProperty` to
* ensure the `@property` decorator can add property metadata.
*/
/** @nocollapse */
private static _ensureClassProperties() {
// ensure private storage for property declarations.
if (!this.hasOwnProperty(
JSCompiler_renameProperty('_classProperties', this))) {
this._classProperties = new Map();
// NOTE: Workaround IE11 not supporting Map constructor argument.
const superProperties: PropertyDeclarationMap =
Object.getPrototypeOf(this)._classProperties;
if (superProperties !== undefined) {
superProperties.forEach(
(v: PropertyDeclaration, k: PropertyKey) =>
this._classProperties!.set(k, v));
}
}
}
/**
* Creates a property accessor on the element prototype if one does not exist.
* The property setter calls the property's `hasChanged` property option
* or uses a strict identity check to determine whether or not to request
* an update.
* @nocollapse
*/
static createProperty(
name: PropertyKey,
options: PropertyDeclaration = defaultPropertyDeclaration) {
// Note, since this can be called by the `@property` decorator which
// is called before `finalize`, we ensure storage exists for property
// metadata.
this._ensureClassProperties();
this._classProperties!.set(name, options);
// Do not generate an accessor if the prototype already has one, since
// it would be lost otherwise and that would never be the user's intention;
// Instead, we expect users to call `requestUpdate` themselves from
// user-defined accessors. Note that if the super has an accessor we will
// still overwrite it
if (options.noAccessor || this.prototype.hasOwnProperty(name)) {
return;
}
const key = typeof name === 'symbol' ? Symbol() : `__${name}`;
Object.defineProperty(this.prototype, name, {
// tslint:disable-next-line:no-any no symbol in index
get(): any {
return (this as {[key: string]: unknown})[key as string];
},
set(this: UpdatingElement, value: unknown) {
const oldValue =
(this as {} as {[key: string]: unknown})[name as string];
(this as {} as {[key: string]: unknown})[key as string] = value;
(this as unknown as UpdatingElement)._requestUpdate(name, oldValue);
},
configurable: true,
enumerable: true
});
}
/**
* Creates property accessors for registered properties and ensures
* any superclasses are also finalized.
* @nocollapse
*/
protected static finalize() {
if (this.hasOwnProperty(JSCompiler_renameProperty('finalized', this)) &&
this.finalized) {
return;
}
// finalize any superclasses
const superCtor = Object.getPrototypeOf(this);
if (typeof superCtor.finalize === 'function') {
superCtor.finalize();
}
this.finalized = true;
this._ensureClassProperties();
// initialize Map populated in observedAttributes
this._attributeToPropertyMap = new Map();
// make any properties
// Note, only process "own" properties since this element will inherit
// any properties defined on the superClass, and finalization ensures
// the entire prototype chain is finalized.
if (this.hasOwnProperty(JSCompiler_renameProperty('properties', this))) {
const props = this.properties;
// support symbols in properties (IE11 does not support this)
const propKeys = [
...Object.getOwnPropertyNames(props),
...(typeof Object.getOwnPropertySymbols === 'function') ?
Object.getOwnPropertySymbols(props) :
[]
];
// This for/of is ok because propKeys is an array
for (const p of propKeys) {
// note, use of `any` is due to TypeSript lack of support for symbol in
// index types
// tslint:disable-next-line:no-any no symbol in index
this.createProperty(p, (props as any)[p]);
}
}
}
/**
* Returns the property name for the given attribute `name`.
* @nocollapse
*/
private static _attributeNameForProperty(
name: PropertyKey, options: PropertyDeclaration) {
const attribute = options.attribute;
return attribute === false ?
undefined :
(typeof attribute === 'string' ?
attribute :
(typeof name === 'string' ? name.toLowerCase() : undefined));
}
/**
* Returns true if a property should request an update.
* Called when a property value is set and uses the `hasChanged`
* option for the property if present or a strict identity check.
* @nocollapse
*/
private static _valueHasChanged(
value: unknown, old: unknown, hasChanged: HasChanged = notEqual) {
return hasChanged(value, old);
}
/**
* Returns the property value for the given attribute value.
* Called via the `attributeChangedCallback` and uses the property's
* `converter` or `converter.fromAttribute` property option.
* @nocollapse
*/
private static _propertyValueFromAttribute(
value: string|null, options: PropertyDeclaration) {
const type = options.type;
const converter = options.converter || defaultConverter;
const fromAttribute =
(typeof converter === 'function' ? converter : converter.fromAttribute);
return fromAttribute ? fromAttribute(value, type) : value;
}
/**
* Returns the attribute value for the given property value. If this
* returns undefined, the property will *not* be reflected to an attribute.
* If this returns null, the attribute will be removed, otherwise the
* attribute will be set to the value.
* This uses the property's `reflect` and `type.toAttribute` property options.
* @nocollapse
*/
private static _propertyValueToAttribute(
value: unknown, options: PropertyDeclaration) {
if (options.reflect === undefined) {
return;
}
const type = options.type;
const converter = options.converter;
const toAttribute =
converter && (converter as ComplexAttributeConverter).toAttribute ||
defaultConverter.toAttribute;
return toAttribute!(value, type);
}
private _updateState: UpdateState = 0;
private _instanceProperties: PropertyValues|undefined = undefined;
private _updatePromise: Promise<unknown> = microtaskPromise;
private _hasConnectedResolver: (() => void)|undefined = undefined;
/**
* Map with keys for any properties that have changed since the last
* update cycle with previous values.
*/
private _changedProperties: PropertyValues = new Map();
/**
* Map with keys of properties that should be reflected when updated.
*/
private _reflectingProperties: Map<PropertyKey, PropertyDeclaration>|
undefined = undefined;
constructor() {
super();
this.initialize();
}
/**
* Performs element initialization. By default captures any pre-set values for
* registered properties.
*/
protected initialize() {
this._saveInstanceProperties();
// ensures first update will be caught by an early access of
// `updateComplete`
this._requestUpdate();
}
/**
* Fixes any properties set on the instance before upgrade time.
* Otherwise these would shadow the accessor and break these properties.
* The properties are stored in a Map which is played back after the
* constructor runs. Note, on very old versions of Safari (<=9) or Chrome
* (<=41), properties created for native platform properties like (`id` or
* `name`) may not have default values set in the element constructor. On
* these browsers native properties appear on instances and therefore their
* default value will overwrite any element default (e.g. if the element sets
* this.id = 'id' in the constructor, the 'id' will become '' since this is
* the native platform default).
*/
private _saveInstanceProperties() {
// Use forEach so this works even if for/of loops are compiled to for loops
// expecting arrays
(this.constructor as typeof UpdatingElement)
._classProperties!.forEach((_v, p) => {
if (this.hasOwnProperty(p)) {
const value = this[p as keyof this];
delete this[p as keyof this];
if (!this._instanceProperties) {
this._instanceProperties = new Map();
}
this._instanceProperties.set(p, value);
}
});
}
/**
* Applies previously saved instance properties.
*/
private _applyInstanceProperties() {
// Use forEach so this works even if for/of loops are compiled to for loops
// expecting arrays
// tslint:disable-next-line:no-any
this._instanceProperties!.forEach((v, p) => (this as any)[p] = v);
this._instanceProperties = undefined;
}
connectedCallback() {
this._updateState = this._updateState | STATE_HAS_CONNECTED;
// Ensure first connection completes an update. Updates cannot complete
// before connection and if one is pending connection the
// `_hasConnectionResolver` will exist. If so, resolve it to complete the
// update, otherwise requestUpdate.
if (this._hasConnectedResolver) {
this._hasConnectedResolver();
this._hasConnectedResolver = undefined;
}
}
/**
* Allows for `super.disconnectedCallback()` in extensions while
* reserving the possibility of making non-breaking feature additions
* when disconnecting at some point in the future.
*/
disconnectedCallback() {
}
/**
* Synchronizes property values when attributes change.
*/
attributeChangedCallback(name: string, old: string|null, value: string|null) {
if (old !== value) {
this._attributeToProperty(name, value);
}
}
private _propertyToAttribute(
name: PropertyKey, value: unknown,
options: PropertyDeclaration = defaultPropertyDeclaration) {
const ctor = (this.constructor as typeof UpdatingElement);
const attr = ctor._attributeNameForProperty(name, options);
if (attr !== undefined) {
const attrValue = ctor._propertyValueToAttribute(value, options);
// an undefined value does not change the attribute.
if (attrValue === undefined) {
return;
}
// Track if the property is being reflected to avoid
// setting the property again via `attributeChangedCallback`. Note:
// 1. this takes advantage of the fact that the callback is synchronous.
// 2. will behave incorrectly if multiple attributes are in the reaction
// stack at time of calling. However, since we process attributes
// in `update` this should not be possible (or an extreme corner case
// that we'd like to discover).
// mark state reflecting
this._updateState = this._updateState | STATE_IS_REFLECTING_TO_ATTRIBUTE;
if (attrValue == null) {
this.removeAttribute(attr);
} else {
this.setAttribute(attr, attrValue as string);
}
// mark state not reflecting
this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_ATTRIBUTE;
}
}
private _attributeToProperty(name: string, value: string|null) {
// Use tracking info to avoid deserializing attribute value if it was
// just set from a property setter.
if (this._updateState & STATE_IS_REFLECTING_TO_ATTRIBUTE) {
return;
}
const ctor = (this.constructor as typeof UpdatingElement);
const propName = ctor._attributeToPropertyMap.get(name);
if (propName !== undefined) {
const options =
ctor._classProperties!.get(propName) || defaultPropertyDeclaration;
// mark state reflecting
this._updateState = this._updateState | STATE_IS_REFLECTING_TO_PROPERTY;
this[propName as keyof this] =
// tslint:disable-next-line:no-any
ctor._propertyValueFromAttribute(value, options) as any;
// mark state not reflecting
this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_PROPERTY;
}
}
/**
* This private version of `requestUpdate` does not access or return the
* `updateComplete` promise. This promise can be overridden and is therefore
* not free to access.
*/
private _requestUpdate(name?: PropertyKey, oldValue?: unknown) {
let shouldRequestUpdate = true;
// If we have a property key, perform property update steps.
if (name !== undefined) {
const ctor = this.constructor as typeof UpdatingElement;
const options =
ctor._classProperties!.get(name) || defaultPropertyDeclaration;
if (ctor._valueHasChanged(
this[name as keyof this], oldValue, options.hasChanged)) {
if (!this._changedProperties.has(name)) {
this._changedProperties.set(name, oldValue);
}
// Add to reflecting properties set.
// Note, it's important that every change has a chance to add the
// property to `_reflectingProperties`. This ensures setting
// attribute + property reflects correctly.
if (options.reflect === true &&
!(this._updateState & STATE_IS_REFLECTING_TO_PROPERTY)) {
if (this._reflectingProperties === undefined) {
this._reflectingProperties = new Map();
}
this._reflectingProperties.set(name, options);
}
} else {
// Abort the request if the property should not be considered changed.
shouldRequestUpdate = false;
}
}
if (!this._hasRequestedUpdate && shouldRequestUpdate) {
this._enqueueUpdate();
}
}
/**
* Requests an update which is processed asynchronously. This should
* be called when an element should update based on some state not triggered
* by setting a property. In this case, pass no arguments. It should also be
* called when manually implementing a property setter. In this case, pass the
* property `name` and `oldValue` to ensure that any configured property
* options are honored. Returns the `updateComplete` Promise which is resolved
* when the update completes.
*
* @param name {PropertyKey} (optional) name of requesting property
* @param oldValue {any} (optional) old value of requesting property
* @returns {Promise} A Promise that is resolved when the update completes.
*/
requestUpdate(name?: PropertyKey, oldValue?: unknown) {
this._requestUpdate(name, oldValue);
return this.updateComplete;
}
/**
* Sets up the element to asynchronously update.
*/
private async _enqueueUpdate() {
// Mark state updating...
this._updateState = this._updateState | STATE_UPDATE_REQUESTED;
let resolve!: (r: boolean) => void;
let reject!: (e: Error) => void;
const previousUpdatePromise = this._updatePromise;
this._updatePromise = new Promise((res, rej) => {
resolve = res;
reject = rej;
});
try {
// Ensure any previous update has resolved before updating.
// This `await` also ensures that property changes are batched.
await previousUpdatePromise;
} catch (e) {
// Ignore any previous errors. We only care that the previous cycle is
// done. Any error should have been handled in the previous update.
}
// Make sure the element has connected before updating.
if (!this._hasConnected) {
await new Promise((res) => this._hasConnectedResolver = res);
}
try {
const result = this.performUpdate();
// If `performUpdate` returns a Promise, we await it. This is done to
// enable coordinating updates with a scheduler. Note, the result is
// checked to avoid delaying an additional microtask unless we need to.
if (result != null) {
await result;
}
} catch (e) {
reject(e);
}
resolve(!this._hasRequestedUpdate);
}
private get _hasConnected() {
return (this._updateState & STATE_HAS_CONNECTED);
}
private get _hasRequestedUpdate() {
return (this._updateState & STATE_UPDATE_REQUESTED);
}
protected get hasUpdated() {
return (this._updateState & STATE_HAS_UPDATED);
}
/**
* Performs an element update. Note, if an exception is thrown during the
* update, `firstUpdated` and `updated` will not be called.
*
* You can override this method to change the timing of updates. If this
* method is overridden, `super.performUpdate()` must be called.
*
* For instance, to schedule updates to occur just before the next frame:
*
* ```
* protected async performUpdate(): Promise<unknown> {
* await new Promise((resolve) => requestAnimationFrame(() => resolve()));
* super.performUpdate();
* }
* ```
*/
protected performUpdate(): void|Promise<unknown> {
// Mixin instance properties once, if they exist.
if (this._instanceProperties) {
this._applyInstanceProperties();
}
let shouldUpdate = false;
const changedProperties = this._changedProperties;
try {
shouldUpdate = this.shouldUpdate(changedProperties);
if (shouldUpdate) {
this.update(changedProperties);
}
} catch (e) {
// Prevent `firstUpdated` and `updated` from running when there's an
// update exception.
shouldUpdate = false;
throw e;
} finally {
// Ensure element can accept additional updates after an exception.
this._markUpdated();
}
if (shouldUpdate) {
if (!(this._updateState & STATE_HAS_UPDATED)) {
this._updateState = this._updateState | STATE_HAS_UPDATED;
this.firstUpdated(changedProperties);
}
this.updated(changedProperties);
}
}
private _markUpdated() {
this._changedProperties = new Map();
this._updateState = this._updateState & ~STATE_UPDATE_REQUESTED;
}
/**
* Returns a Promise that resolves when the element has completed updating.
* The Promise value is a boolean that is `true` if the element completed the
* update without triggering another update. The Promise result is `false` if
* a property was set inside `updated()`. If the Promise is rejected, an
* exception was thrown during the update. This getter can be implemented to
* await additional state. For example, it is sometimes useful to await a
* rendered element before fulfilling this Promise. To do this, first await
* `super.updateComplete` then any subsequent state.
*
* @returns {Promise} The Promise returns a boolean that indicates if the
* update resolved without triggering another update.
*/
get updateComplete() {
return this._updatePromise;
}
/**
* Controls whether or not `update` should be called when the element requests
* an update. By default, this method always returns `true`, but this can be
* customized to control when to update.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected shouldUpdate(_changedProperties: PropertyValues): boolean {
return true;
}
/**
* Updates the element. This method reflects property values to attributes.
* It can be overridden to render and keep updated element DOM.
* Setting properties inside this method will *not* trigger
* another update.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected update(_changedProperties: PropertyValues) {
if (this._reflectingProperties !== undefined &&
this._reflectingProperties.size > 0) {
// Use forEach so this works even if for/of loops are compiled to for
// loops expecting arrays
this._reflectingProperties.forEach(
(v, k) => this._propertyToAttribute(k, this[k as keyof this], v));
this._reflectingProperties = undefined;
}
}
/**
* Invoked whenever the element is updated. Implement to perform
* post-updating tasks via DOM APIs, for example, focusing an element.
*
* Setting properties inside this method will trigger the element to update
* again after this update cycle completes.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected updated(_changedProperties: PropertyValues) {
}
/**
* Invoked when the element is first updated. Implement to perform one time
* work on the element after update.
*
* Setting properties inside this method will trigger the element to update
* again after this update cycle completes.
*
* * @param _changedProperties Map of changed properties with old values
*/
protected firstUpdated(_changedProperties: PropertyValues) {
}
}