lisn.js
Version:
Simply handle user gestures and actions. Includes widgets.
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JavaScript
function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
/**
* @module Triggers
*
* @categoryDescription Input
* {@link CheckTrigger} allows you to run actions when the user checks a target
* checkbox input element, and undo those actions when they uncheck the checkbox.
*/
import * as MH from "../globals/minification-helpers.js";
import { waitForReferenceElement } from "../utils/dom-search.js";
import { addEventListenerTo, removeEventListenerFrom } from "../utils/event.js";
import { registerTrigger, Trigger } from "./trigger.js";
/**
* {@link CheckTrigger} allows you to run actions when the user checks a target
* checkbox input element, and undo those actions when they uncheck the checkbox.
*
* -------
*
* To use with auto-widgets (HTML API), see {@link registerTrigger} for the
* specification.
*
* - Arguments: none
* - Additional trigger options (see {@link CheckTriggerConfig}:
* - `target`: A string element specification.
* See {@link Utils.getReferenceElement | getReferenceElement}.
*
* @example
* Add classes `active` and `checked` when the user checks the checkbox,
* remove them when unchecked.
*
* ```html
* <input type="checkbox" data-lisn-on-check="@add-class: active,checked"/>
* ```
*
* @example
* As above, but using a CSS class instead of data attribute:
*
* ```html
* <input type="checkbox" class="lisn-on-check--@add-class: active,checked"/>
* ```
*
* @example
* Play the animations on the element each time the user checks the next
* element with class `checkbox` (do nothing when it's unchecked).
*
* ```html
* <div data-lisn-on-check="@animate +one-way +target=next.checkbox"></div>
* <input type="checkbox" class="checkbox"/>
* ```
*
* @example
* Add class `used` the first time the user checks the next element with class
* `checkbox`, and play or reverse the animations 200ms after each time the
* user toggles the reference checkbox.
*
* ```html
* <div data-lisn-on-check="@add-class: used +once ;
* @animate +delay=200 +target=next.checkbox"
* ></div>
* <input type="checkbox" class="checkbox"/>
* ```
*
* @example
* When the user checks the next element with class `checkbox` then add classes `c1`
* and `c2` to the element (that the trigger is defined on) and enable trigger
* `my-trigger` defined on this same element; undo all of that when the user unchecks
* the reference checkbox.
*
* ```html
* <div data-lisn-on-check="@add-class: c1,c2 @enable: my-trigger +target=next.checkbox"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <input type="checkbox" class="checkbox"/>
* ```
*
* @example
* As above, but using `data-lisn-ref` attribute instead of class selector.
*
* ```html
* <div data-lisn-on-check="@add-class: c1,c2 @enable: my-trigger +target=next-checkbox"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <input type="checkbox" data-lisn-ref="checkbox"/>
* ```
*
* @category Input
*/
export class CheckTrigger extends Trigger {
static register() {
registerTrigger("check", (element, args, actions, config) => new CheckTrigger(element, actions, config), newConfigValidator);
}
/**
* If no actions are supplied, nothing is done.
*
* @throws {@link Errors.LisnUsageError | LisnUsageError}
* If the config is invalid.
*/
constructor(element, actions, config) {
var _MH$targetOf;
super(element, actions, config);
_defineProperty(this, "getConfig", void 0);
this.getConfig = () => MH.copyObject(config);
if (!MH.lengthOf(actions)) {
return;
}
const target = (_MH$targetOf = MH.targetOf(config)) !== null && _MH$targetOf !== void 0 ? _MH$targetOf : element;
if (!MH.isInstanceOf(target, HTMLInputElement)) {
return;
}
const onToggle = () => target.checked ? this.run() : this.reverse();
addEventListenerTo(target, "change", onToggle);
this.onDestroy(() => {
removeEventListenerFrom(target, "change", onToggle);
});
}
}
/**
* @category Input
* @interface
*/
// --------------------
const newConfigValidator = element => {
return {
target: (key, value) => {
var _ref;
return (_ref = MH.isLiteralString(value) ? waitForReferenceElement(value, element) : null) !== null && _ref !== void 0 ? _ref : undefined;
}
};
};
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