lisn.js
Version:
Simply handle user gestures and actions. Includes widgets.
161 lines (154 loc) • 4.77 kB
JavaScript
function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
/**
* @module Actions
*
* @categoryDescription Animation
* {@link AnimatePlay} and {@link AnimatePause} resume or pause all animations
* on the given element. They work with CSS or Web Animations.
*
* {@link Actions.Animate | Animate} plays or reverses all animations on the
* given element. It works with CSS or Web Animations.
*/
import * as MC from "../globals/minification-constants.js";
import { iterateAnimations, resetCssAnimationsNow } from "../utils/animations.js";
import { hasClass, addClassesNow, removeClassesNow } from "../utils/css-alter.js";
import { registerAction } from "./action.js";
/**
* Resumes or pauses all animations on the given element.
*
* It works with CSS or Web Animations.
*
* **IMPORTANT:** When constructed, it resets and pauses the animations as a
* form of initialization.
*
* -------
*
* To use with auto-widgets (HTML API) as part of a trigger specification:
* - Action name: "animate-play".
* - Arguments: none
* - Options: none
*
* @example
* ```html
* <button id="btn">Play/pause</button>
* <div data-lisn-on-click="@animate-play +target=#btn"></div>
* ```
*
* @category Animation
*/
export class AnimatePlay {
static register() {
registerAction("animate-play", element => new AnimatePlay(element));
}
constructor(element) {
/**
* Resumes the animations without resetting them.
*/
_defineProperty(this, "do", void 0);
/**
* Pauses the animations without resetting them.
*/
_defineProperty(this, "undo", void 0);
/**
* Resumes the animations if paused, otherwise pauses them.
*/
_defineProperty(this, "toggle", void 0);
const {
_play,
_pause,
_toggle
} = getMethods(element);
// initial state is 0% and paused
animate(element, PAUSE, true);
this.do = _play;
this.undo = _pause;
this[MC.S_TOGGLE] = _toggle;
}
}
/**
* Pauses or resumes all animations on the given element.
*
* It works with CSS or Web Animations.
*
* **IMPORTANT:** When constructed, it plays the animations as a form of
* initialization.
*
* -------
*
* To use with auto-widgets (HTML API) as part of a trigger specification:
* - Action name: "animate-pause".
* - Arguments: none
* - Options: none
*
* @example
* ```html
* <button id="btn">Play/pause</button>
* <div data-lisn-on-click="@animate-pause +target=#btn"></div>
* ```
*
* @category Animation
*/
export class AnimatePause {
static register() {
registerAction("animate-pause", element => new AnimatePause(element));
}
constructor(element) {
/**
* Pauses the animations without resetting them.
*/
_defineProperty(this, "do", void 0);
/**
* Resumes the animations without resetting them.
*/
_defineProperty(this, "undo", void 0);
/**
* Resumes the animations if paused, otherwise pauses them.
*/
_defineProperty(this, "toggle", void 0);
const {
_play,
_pause,
_toggle
} = getMethods(element);
// Initial state is playing
_play();
this.do = _pause;
this.undo = _play;
this[MC.S_TOGGLE] = _toggle;
}
}
// --------------------
const PLAY = 0;
const PAUSE = 1;
const TOGGLE = 2;
const getMethods = element => {
return {
_play: () => animate(element, PLAY),
_pause: () => animate(element, PAUSE),
_toggle: () => animate(element, TOGGLE)
};
};
const animate = (element, action, isInitial = false) => {
return iterateAnimations(element, /* istanbul ignore next */ // jsdom doesn't support Web Animations
animation => {
const isPaused = animation.playState === "paused";
if (action === PLAY || isPaused && action === TOGGLE) {
animation.play();
} else {
animation.pause();
}
}, element => {
if (isInitial) {
resetCssAnimationsNow(element);
}
const isPaused = hasClass(element, MC.PREFIX_ANIMATE_PAUSE);
if (action === PLAY || isPaused && action === TOGGLE) {
removeClassesNow(element, MC.PREFIX_ANIMATE_PAUSE);
} else {
addClassesNow(element, MC.PREFIX_ANIMATE_PAUSE);
}
}, isInitial);
};
//# sourceMappingURL=animate-play.js.map