UNPKG

lisn.js

Version:

Simply handle user gestures and actions. Includes widgets.

142 lines (138 loc) 5.7 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CheckTrigger = void 0; var MH = _interopRequireWildcard(require("../globals/minification-helpers.cjs")); var _domSearch = require("../utils/dom-search.cjs"); var _event = require("../utils/event.cjs"); var _trigger = require("./trigger.cjs"); function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /** * @module Triggers * * @categoryDescription Input * {@link CheckTrigger} allows you to run actions when the user checks a target * checkbox input element, and undo those actions when they uncheck the checkbox. */ /** * {@link CheckTrigger} allows you to run actions when the user checks a target * checkbox input element, and undo those actions when they uncheck the checkbox. * * ------- * * To use with auto-widgets (HTML API), see {@link registerTrigger} for the * specification. * * - Arguments: none * - Additional trigger options (see {@link CheckTriggerConfig}: * - `target`: A string element specification. * See {@link Utils.getReferenceElement | getReferenceElement}. * * @example * Add classes `active` and `checked` when the user checks the checkbox, * remove them when unchecked. * * ```html * <input type="checkbox" data-lisn-on-check="@add-class: active,checked"/> * ``` * * @example * As above, but using a CSS class instead of data attribute: * * ```html * <input type="checkbox" class="lisn-on-check--@add-class: active,checked"/> * ``` * * @example * Play the animations on the element each time the user checks the next * element with class `checkbox` (do nothing when it's unchecked). * * ```html * <div data-lisn-on-check="@animate +one-way +target=next.checkbox"></div> * <input type="checkbox" class="checkbox"/> * ``` * * @example * Add class `used` the first time the user checks the next element with class * `checkbox`, and play or reverse the animations 200ms after each time the * user toggles the reference checkbox. * * ```html * <div data-lisn-on-check="@add-class: used +once ; * @animate +delay=200 +target=next.checkbox" * ></div> * <input type="checkbox" class="checkbox"/> * ``` * * @example * When the user checks the next element with class `checkbox` then add classes `c1` * and `c2` to the element (that the trigger is defined on) and enable trigger * `my-trigger` defined on this same element; undo all of that when the user unchecks * the reference checkbox. * * ```html * <div data-lisn-on-check="@add-class: c1,c2 @enable: my-trigger +target=next.checkbox" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <input type="checkbox" class="checkbox"/> * ``` * * @example * As above, but using `data-lisn-ref` attribute instead of class selector. * * ```html * <div data-lisn-on-check="@add-class: c1,c2 @enable: my-trigger +target=next-checkbox" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <input type="checkbox" data-lisn-ref="checkbox"/> * ``` * * @category Input */ class CheckTrigger extends _trigger.Trigger { static register() { (0, _trigger.registerTrigger)("check", (element, args, actions, config) => new CheckTrigger(element, actions, config), newConfigValidator); } /** * If no actions are supplied, nothing is done. * * @throws {@link Errors.LisnUsageError | LisnUsageError} * If the config is invalid. */ constructor(element, actions, config) { var _MH$targetOf; super(element, actions, config); _defineProperty(this, "getConfig", void 0); this.getConfig = () => MH.copyObject(config); if (!MH.lengthOf(actions)) { return; } const target = (_MH$targetOf = MH.targetOf(config)) !== null && _MH$targetOf !== void 0 ? _MH$targetOf : element; if (!MH.isInstanceOf(target, HTMLInputElement)) { return; } const onToggle = () => target.checked ? this.run() : this.reverse(); (0, _event.addEventListenerTo)(target, "change", onToggle); this.onDestroy(() => { (0, _event.removeEventListenerFrom)(target, "change", onToggle); }); } } /** * @category Input * @interface */ exports.CheckTrigger = CheckTrigger; // -------------------- const newConfigValidator = element => { return { target: (key, value) => { var _ref; return (_ref = MH.isLiteralString(value) ? (0, _domSearch.waitForReferenceElement)(value, element) : null) !== null && _ref !== void 0 ? _ref : undefined; } }; }; //# sourceMappingURL=check-trigger.cjs.map