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lisn.js

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Simply handle user gestures and actions. Includes widgets.

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/** * @module * @ignore * @internal * * FULL CREDIT FOR THIS GOES TO * https://github.com/facebookarchive/fixed-data-table/blob/master/src/vendor_upstream/dom/normalizeWheel.js * * ADAPTED FROM THE ABOVE SOURCE * * ORIGINAL COPYRIGHT IN FILE PRESERVED: * * Copyright (c) 2015, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * ORIGINAL LICENSE * * BSD License * * For FixedDataTable software * * Copyright (c) 2015, Facebook, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * * Neither the name Facebook nor the names of its contributors may be used to * endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ import { settings } from "../globals/settings.js"; /** * ORIGINAL DEVELOPER COMMENT PRESERVED * * Mouse wheel (and 2-finger trackpad) support on the web sucks. It is * complicated, thus this doc is long and (hopefully) detailed enough to answer * your questions. * * If you need to react to the mouse wheel in a predictable way, this code is * like your bestest friend. * hugs * * * As of today, there are 4 DOM event types you can listen to: * * 'wheel' -- Chrome(31+), FF(17+), IE(9+) * 'mousewheel' -- Chrome, IE(6+), Opera, Safari * 'MozMousePixelScroll' -- FF(3.5 only!) (2010-2013) -- don't bother! * 'DOMMouseScroll' -- FF(0.9.7+) since 2003 * * So what to do? The is the best: * * normalizeWheel.getEventType(); * * In your event callback, use this code to get sane interpretation of the * deltas. This code will return an object with properties: * * spinX -- normalized spin speed (use for zoom) - x plane * spinY -- " - y plane * pixelX -- normalized distance (to pixels) - x plane * pixelY -- " - y plane * * Wheel values are provided by the browser assuming you are using the wheel to * scroll a web page by a number of lines or pixels (or pages). Values can vary * significantly on different platforms and browsers, forgetting that you can * scroll at different speeds. Some devices (like trackpads) emit more events * at smaller increments with fine granularity, and some emit massive jumps with * linear speed or acceleration. * * This code does its best to normalize the deltas for you: * * - spin is trying to normalize how far the wheel was spun (or trackpad * dragged). This is super useful for zoom support where you want to * throw away the chunky scroll steps on the PC and make those equal to * the slow and smooth tiny steps on the Mac. Key data: This code tries to * resolve a single slow step on a wheel to 1. * * - pixel is normalizing the desired scroll delta in pixel units. You'll * get the crazy differences between browsers, but at least it'll be in * pixels! * * - positive value indicates scrolling DOWN/RIGHT, negative UP/LEFT. This * should translate to positive value zooming IN, negative zooming OUT. * This matches the newer 'wheel' event. * * Why are there spinX, spinY (or pixels)? * * - spinX is a 2-finger side drag on the trackpad, and a shift + wheel turn * with a mouse. It results in side-scrolling in the browser by default. * * - spinY is what you expect -- it's the classic axis of a mouse wheel. * * - I dropped spinZ/pixelZ. It is supported by the DOM 3 'wheel' event and * probably is by browsers in conjunction with fancy 3D controllers .. but * you know. * * Implementation info: * * Examples of 'wheel' event if you scroll slowly (down) by one step with an * average mouse: * * OS X + Chrome (mouse) - 4 pixel delta (wheelDelta -120) * OS X + Safari (mouse) - N/A pixel delta (wheelDelta -12) * OS X + Firefox (mouse) - 0.1 line delta (wheelDelta N/A) * Win8 + Chrome (mouse) - 100 pixel delta (wheelDelta -120) * Win8 + Firefox (mouse) - 3 line delta (wheelDelta -120) * * On the trackpad: * * OS X + Chrome (trackpad) - 2 pixel delta (wheelDelta -6) * OS X + Firefox (trackpad) - 1 pixel delta (wheelDelta N/A) * * On other/older browsers.. it's more complicated as there can be multiple and * also missing delta values. * * The 'wheel' event is more standard: * * http://www.w3.org/TR/DOM-Level-3-Events/#events-wheelevents * * The basics is that it includes a unit, deltaMode (pixels, lines, pages), and * deltaX, deltaY and deltaZ. Some browsers provide other values to maintain * backward compatibility with older events. Those other values help us * better normalize spin speed. Example of what the browsers provide: * * | event.wheelDelta | event.detail * ------------------+------------------+-------------- * Safari v5/OS X | -120 | 0 * Safari v5/Win7 | -120 | 0 * Chrome v17/OS X | -120 | 0 * Chrome v17/Win7 | -120 | 0 * IE9/Win7 | -120 | undefined * Firefox v4/OS X | undefined | 1 * Firefox v4/Win7 | undefined | 3 */ export const normalizeWheel = event => { let spinX = 0, spinY = 0, pixelX = event.deltaX, pixelY = event.deltaY; const LINE = settings.deltaLineHeight; // Legacy if (event.detail !== undefined) { spinY = event.detail; } if (event.wheelDelta !== undefined) { spinY = -event.wheelDelta / 120; } if (event.wheelDeltaY !== undefined) { spinY = -event.wheelDeltaY / 120; } if (event.wheelDeltaX !== undefined) { spinX = -event.wheelDeltaX / 120; } if ((pixelX || pixelY) && event.deltaMode) { if (event.deltaMode === 1) { // delta in LINE units pixelX *= LINE; pixelY *= LINE; } else { // delta in PAGE units pixelX *= settings.deltaPageWidth; pixelY *= settings.deltaPageHeight; } } // Fall-back if spin cannot be determined if (pixelX && !spinX) { spinX = pixelX < 1 ? -1 : 1; } if (pixelY && !spinY) { spinY = pixelY < 1 ? -1 : 1; } return { spinX, spinY, pixelX, pixelY }; }; // -------------------- //# sourceMappingURL=normalize-wheel.js.map