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lisn.js

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Simply handle user gestures and actions. Includes widgets.

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/** * @module Utils */ import * as MC from "../globals/minification-constants.js"; import * as MH from "../globals/minification-helpers.js"; import { getVectorDirection } from "./directions.js"; import { havingMaxAbs } from "./math.js"; import { normalizeWheel } from "./normalize-wheel.js"; import { addDeltaZ } from "./gesture.js"; /** * Returns a {@link GestureFragment} for the given events. Only "wheel" events * will be considered. * * If there are no "wheel" events in the given list of events, returns `false`. * * The deltas of all events are summed together before determining final delta * and direction. * * If the events are of conflicting types, i.e. some scroll, some zoom, then * the intent will be "unknown" and the direction will be "ambiguous". * * If the deltas sum up to 0, the direction will be "none". * * **IMPORTANT NOTES ON THE DELTA VALUES** * * For wheel gestures the deltas are _highly_ unreliable, especially when * zooming (Control + wheel or pinching trackpad). You should not assume they * correspond to the would-be scroll or zoom amount that the browser would do. * But they can be used to determine relative amounts for animating, etc. * * If the browser reports the delta values of a WheelEvent to be in mode "line", * then a configurable fixed value is used * ({@link Settings.settings.deltaLineHeight | settings.deltaLineHeight}). * * If the browser reports the delta values of a WheelEvent to be in mode "page", * then a configurable fixed value is used * ({@link Settings.settings.deltaPageWidth | settings.deltaPageWidth} and * ({@link Settings.settings.deltaPageHeight | settings.deltaPageHeight}). * * For zoom intents `deltaZ` is based on what the browser reports as the * `deltaY`, which in most browsers roughly corresponds to a percentage zoom * factor. * * @param [options.angleDiffThreshold] See {@link getVectorDirection}. * Default is 5. * * @returns `false` if there are no "wheel" events in the list, otherwise a * {@link GestureFragment}. * * @category Gestures */ export const getWheelGestureFragment = (events, options) => { if (!MH.isIterableObject(events)) { events = [events]; } let direction = MC.S_NONE; let intent = null; let deltaX = 0, deltaY = 0, deltaZ = 1; for (const event of events) { if (!MH.isWheelEvent(event) || event.type !== MC.S_WHEEL) { continue; } const data = normalizeWheel(event); let thisIntent = MC.S_SCROLL; let thisDeltaX = data.pixelX; let thisDeltaY = data.pixelY; let thisDeltaZ = 1; const maxDelta = havingMaxAbs(thisDeltaX, thisDeltaY); if (event.ctrlKey && !thisDeltaX) { // Browsers report negative deltaY for zoom in, so swap sign let percentage = -maxDelta; // If it's more than 50, assume it's a mouse wheel => delta is roughly // multiple of 10%. Otherwise a trackpad => delta is roughly multiple of 1% if (MH.abs(percentage) >= 50) { percentage /= 10; } thisDeltaZ = 1 + percentage / 100; thisDeltaX = thisDeltaY = 0; thisIntent = MC.S_ZOOM; } else if (event.shiftKey && !thisDeltaX) { // Holding Shift while turning wheel or swiping trackpad in vertically // results in sideways scroll. thisDeltaX = thisDeltaY; thisDeltaY = 0; } deltaX += thisDeltaX; deltaY += thisDeltaY; deltaZ = addDeltaZ(deltaZ, thisDeltaZ); if (!thisIntent) { // not a relevant key } else if (!intent) { intent = thisIntent; } else if (intent !== thisIntent) { // mixture of zoom and scroll intent = MC.S_UNKNOWN; } } if (!intent) { return false; // no relevant events } else if (intent === MC.S_UNKNOWN) { direction = MC.S_AMBIGUOUS; } else if (intent === MC.S_ZOOM) { direction = deltaZ > 1 ? MC.S_IN : deltaZ < 1 ? MC.S_OUT : MC.S_NONE; } else { direction = getVectorDirection([deltaX, deltaY], options === null || options === void 0 ? void 0 : options.angleDiffThreshold); } return direction === MC.S_NONE ? false : { device: MC.S_WHEEL, direction, intent, deltaX, deltaY, deltaZ }; }; //# sourceMappingURL=gesture-wheel.js.map