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lisn.js

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Simply handle user gestures and actions. Includes widgets.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.isValidIntentList = exports.isValidIntent = exports.isValidInputDeviceList = exports.isValidInputDevice = exports.addDeltaZ = exports.INTENTS = exports.DEVICES = void 0; var MC = _interopRequireWildcard(require("../globals/minification-constants.cjs")); var MH = _interopRequireWildcard(require("../globals/minification-helpers.cjs")); var _validation = require("./validation.cjs"); function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); } /** * @module Utils */ /** * `deltaX` and `deltaY` together specify the precise direction in the XY plane * of the move if relevant (i.e. other than zoom intent). The direction * specifies the effective X ("left"/"right"), Y ("up"/"down") or Z ("in"/"out") * direction, or "none"/"ambiguous". * * `deltaZ` specifies relative zoom in or out for zoom intents. * For zoom in, deltaZ is always > 1, and for zoom out it is < 1. * For non-zoom events it is 1. * * For zoom intents, `direction` would be either in, out or none. * For other intents, it would be up, down, left, right, none or ambiguous. * * For important notes on the delta values see * - {@link Utils.getKeyGestureFragment | getKeyGestureFragment} * - {@link Utils.getTouchGestureFragment | getTouchGestureFragment} * - {@link Utils.getWheelGestureFragment | getWheelGestureFragment} * * @category Gestures */ /** * Returns true if the given string is a valid gesture device. * * @category Validation */ const isValidInputDevice = device => MH.includes(DEVICES, device); /** * Returns true if the given string is a valid gesture intent. * * @category Validation */ exports.isValidInputDevice = isValidInputDevice; const isValidIntent = intent => MH.includes(INTENTS, intent); /** * Returns true if the given string or array is a list of valid gesture * devices. * * @category Validation */ exports.isValidIntent = isValidIntent; const isValidInputDeviceList = devices => (0, _validation.isValidStrList)(devices, isValidInputDevice, false); /** * Returns true if the given string or array is a list of valid gesture * intents. * * @category Validation */ exports.isValidInputDeviceList = isValidInputDeviceList; const isValidIntentList = intents => (0, _validation.isValidStrList)(intents, isValidIntent, false); /** * @ignore * @internal */ exports.isValidIntentList = isValidIntentList; const addDeltaZ = (current, increment) => MH.max(MIN_DELTA_Z, current * increment); /** * @ignore * @internal */ exports.addDeltaZ = addDeltaZ; const DEVICES = exports.DEVICES = [MC.S_KEY, MC.S_POINTER, MC.S_TOUCH, MC.S_WHEEL]; /** * @ignore * @internal */ const INTENTS = exports.INTENTS = [MC.S_SCROLL, MC.S_ZOOM, MC.S_DRAG, MC.S_UNKNOWN]; // Do not allow zooming out more than this value const MIN_DELTA_Z = 0.1; //# sourceMappingURL=gesture.cjs.map