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lisn.js

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Simply handle user gestures and actions. Includes widgets.

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/** * @module Triggers * * @categoryDescription Pointer * {@link ClickTrigger} allows you to run actions when a user clicks a target * element (first time and every other time, i.e. odd number of click), and undo * those actions when a user clicks the target element again (or every even * number of clicks). It always acts as a toggle. * * {@link PressTrigger} allows you to run actions when the user presses and * holds a pointing device (or their finger) on a target element, and undo those * actions when they release their pointing device or lift their finger off. * * {@link HoverTrigger} allows you to run actions when the user hovers overs a * target element, and undo those actions when their pointing device moves off * the target. On touch devices it acts just like {@link PressTrigger}. */ import { Action } from "../actions/action.cjs"; import { Trigger, TriggerConfig } from "../triggers/trigger.cjs"; /** * {@link ClickTrigger} allows you to run actions when a user clicks a target * element (first time and every other time, i.e. odd number of click), and * undo them when a user clicks the target element again (or every even number * of clicks). It always acts as a toggle. * * ------- * * To use with auto-widgets (HTML API), see {@link registerTrigger} for the * specification. * * - Arguments: none * - Additional trigger options: none * - `target`: A string element specification. * See {@link Utils.getReferenceElement | getReferenceElement}. * - `prevent-default`: A boolean. * - `prevent-select`: A boolean. * * @example * Add classes `active` and `toggled-on` when the user clicks the element * (first time and every other time, i.e. odd number of click), remove them * when clicked again (or even number of click); * * ```html * <div data-lisn-on-click="@add-class=active,toggled-on"></div> * ``` * * @example * As above, but using a CSS class instead of data attribute: * * ```html * <div class="lisn-on-click--@add-class=active,toggled-on"></div> * ``` * * @example * Play the animations on the element 1000ms after the first time the user * clicks it. * * ```html * <div data-lisn-on-click="@animate +once +delay=1000"></div> * ``` * * @example * Add class `visited` the first time the user clicks the element, and play or * reverse the animations on the element 1000ms after each time the user clicks * it. * * ```html * <div data-lisn-on-click="@add-class=visited +once ; * @animate +delay=1000" * ></div> * ``` * * @example * When the user clicks the next element with class `box` then add classes `c1` * and `c2` to the element (that the trigger is defined on) and enable trigger * `my-trigger` defined on this same element; undo all of that on even number * of clicks on the reference box element. * * ```html * <div data-lisn-on-click="@add-class=c1,c2 @enable=my-trigger +target=next.box" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <div class="box"></div> * ``` * * @example * As above, but using `data-lisn-ref` attribute instead of class selector. * * ```html * <div data-lisn-on-click="@add-class=c1,c2 @enable=my-trigger +target=next-box" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <div data-lisn-ref="box"></div> * ``` * * @category Pointer */ export declare class ClickTrigger extends Trigger { readonly getConfig: () => PointerTriggerConfig; static register(): void; /** * If no actions are supplied, nothing is done. * * @throws {@link Errors.LisnUsageError | LisnUsageError} * If the config is invalid. */ constructor(element: Element, actions: Action[], config?: PointerTriggerConfig); } /** * {@link PressTrigger} allows you to run actions when the user presses and * holds a pointing device (or their finger) on a target element, and undo * those actions when they release their pointing device or lift their finger * off. * * ------- * * To use with auto-widgets (HTML API), see {@link registerTrigger} for the * specification. * * - Arguments: none * - Additional trigger options: none * - `target`: A string element specification. * See {@link Utils.getReferenceElement | getReferenceElement}. * - `prevent-default`: boolean * - `prevent-select`: boolean * * @example * Add classes `active` and `pressed` when the user presses and holds (with * mouse, finger or any pointer) the element, remove them when they release * the mouse. * * ```html * <div data-lisn-on-press="@add-class=active,pressed"></div> * ``` * * @example * As above, but using a CSS class instead of data attribute: * * ```html * <div class="lisn-on-press--@add-class=active,pressed"></div> * ``` * * @example * Play the animations on the element 1000ms after the first time the user * presses on the element it. * * ```html * <div data-lisn-on-press="@animate +once +delay=1000"></div> * ``` * * @example * Add class `pressed` the first time the user presses on the element, and * play the animations on the element while the user is pressing on the element * with a delay of 100ms, reverse the animations as soon as the user releases * the mouse. * * ```html * <div data-lisn-on-click="@add-class=pressed +once ; * @animate +do-delay=100" * ></div> * ``` * * @example * When the user presses and holds the next element with class `box` then add * classes `c1` and `c2` to the element (that the trigger is defined on) and * enable trigger `my-trigger` defined on this same element; undo all of that * when they release the mouse (or lift their finger/pointer device) from the * reference box element. * * ```html * <div data-lisn-on-press="@add-class=c1,c2 @enable=my-trigger +target=next.box" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <div class="box"></div> * ``` * * @example * As above, but using `data-lisn-ref` attribute instead of class selector. * * ```html * <div data-lisn-on-press="@add-class=c1,c2 @enable=my-trigger +target=next-box" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <div data-lisn-ref="box"></div> * ``` * * @category Pointer */ export declare class PressTrigger extends Trigger { readonly getConfig: () => PointerTriggerConfig; static register(): void; /** * If no actions are supplied, nothing is done. * * @throws {@link Errors.LisnUsageError | LisnUsageError} * If the config is invalid. */ constructor(element: Element, actions: Action[], config?: PointerTriggerConfig); } /** * {@link HoverTrigger} allows you to run actions when the user hovers overs * a target element, and undo those actions when their pointing device moves * off the target. On touch devices it acts just like {@link PressTrigger}. * * ------- * * To use with auto-widgets (HTML API), see {@link registerTrigger} for the * specification. * * - Arguments: none * - Additional trigger options: none * - `target`: A string element specification. * See {@link Utils.getReferenceElement | getReferenceElement}. * - `prevent-default`: boolean * - `prevent-select`: boolean * * @example * Add classes `active` and `hovered` when the user hovers over the element, * remove them otherwise. * * ```html * <div data-lisn-on-hover="@add-class=active,hovered"></div> * ``` * * @example * As above, but using a CSS class instead of data attribute: * * ```html * <div class="lisn-on-press--@add-class=active,hovered"></div> * ``` * * @example * Play the animations on the element 1000ms after the first time the user * hovers over the element it. * * ```html * <div data-lisn-on-hover="@animate +once +delay=1000"></div> * ``` * * @example * Add class `hovered` the first time the user hovers over the element, and * play the animations on the element while the user is hovering over the * element with a delay of 100ms, reverse the animations as soon as the user * mouse leaves the element. * * ```html * <div data-lisn-on-click="@add-class=hovered +once ; * @animate +do-delay=100" * ></div> * ``` * * @example * When the user hovers over the next element with class `box` then add classes * `c1` and `c2` to the element (that the trigger is defined on) and enable * trigger `my-trigger` defined on this same element; undo all of that when * their pointing device (or finger) moves off the reference element. * * ```html * <div data-lisn-on-hover="@add-class=c1,c2 @enable=my-trigger +target=next.box" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <div class="box"></div> * ``` * * @example * As above, but using `data-lisn-ref` attribute instead of class selector. * * ```html * <div data-lisn-on-hover="@add-class=c1,c2 @enable=my-trigger +target=next-box" * data-lisn-on-run="@show +id=my-trigger" * ></div> * <div data-lisn-ref="box"></div> * ``` * * @category Pointer */ export declare class HoverTrigger extends Trigger { readonly getConfig: () => PointerTriggerConfig; static register(): void; /** * If no actions are supplied, nothing is done. * * @throws {@link Errors.LisnUsageError | LisnUsageError} * If the config is invalid. */ constructor(element: Element, actions: Action[], config?: PointerTriggerConfig); } /** * @category Pointer * @interface */ export type PointerTriggerConfig = TriggerConfig & { /** * The target to use for the hover action. * * @defaultValue The element on which the {@link Trigger} is defined */ target?: Element; /** * See {@link Watchers/PointerWatcher.OnPointerOptions | OnPointerOptions}. * * @defaultValue {@link PointerWatcher} default, false */ preventDefault?: boolean; /** * See {@link Watchers/PointerWatcher.OnPointerOptions | OnPointerOptions}. * * @defaultValue {@link PointerWatcher} default, true */ preventSelect?: boolean; }; //# sourceMappingURL=pointer-trigger.d.ts.map