lisn.js
Version:
Simply handle user gestures and actions. Includes widgets.
370 lines (361 loc) • 13.3 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.PressTrigger = exports.HoverTrigger = exports.ClickTrigger = void 0;
var MC = _interopRequireWildcard(require("../globals/minification-constants.cjs"));
var MH = _interopRequireWildcard(require("../globals/minification-helpers.cjs"));
var _domSearch = require("../utils/dom-search.cjs");
var _misc = require("../utils/misc.cjs");
var _validation = require("../utils/validation.cjs");
var _pointerWatcher = require("../watchers/pointer-watcher.cjs");
var _trigger = require("./trigger.cjs");
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); }
function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /**
* @module Triggers
*
* @categoryDescription Pointer
* {@link ClickTrigger} allows you to run actions when a user clicks a target
* element (first time and every other time, i.e. odd number of click), and undo
* those actions when a user clicks the target element again (or every even
* number of clicks). It always acts as a toggle.
*
* {@link PressTrigger} allows you to run actions when the user presses and
* holds a pointing device (or their finger) on a target element, and undo those
* actions when they release their pointing device or lift their finger off.
*
* {@link HoverTrigger} allows you to run actions when the user hovers overs a
* target element, and undo those actions when their pointing device moves off
* the target. On touch devices it acts just like {@link PressTrigger}.
*/
/**
* {@link ClickTrigger} allows you to run actions when a user clicks a target
* element (first time and every other time, i.e. odd number of click), and
* undo them when a user clicks the target element again (or every even number
* of clicks). It always acts as a toggle.
*
* -------
*
* To use with auto-widgets (HTML API), see {@link registerTrigger} for the
* specification.
*
* - Arguments: none
* - Additional trigger options: none
* - `target`: A string element specification.
* See {@link Utils.getReferenceElement | getReferenceElement}.
* - `prevent-default`: A boolean.
* - `prevent-select`: A boolean.
*
* @example
* Add classes `active` and `toggled-on` when the user clicks the element
* (first time and every other time, i.e. odd number of click), remove them
* when clicked again (or even number of click);
*
* ```html
* <div data-lisn-on-click="@add-class=active,toggled-on"></div>
* ```
*
* @example
* As above, but using a CSS class instead of data attribute:
*
* ```html
* <div class="lisn-on-click--@add-class=active,toggled-on"></div>
* ```
*
* @example
* Play the animations on the element 1000ms after the first time the user
* clicks it.
*
* ```html
* <div data-lisn-on-click="@animate +once +delay=1000"></div>
* ```
*
* @example
* Add class `visited` the first time the user clicks the element, and play or
* reverse the animations on the element 1000ms after each time the user clicks
* it.
*
* ```html
* <div data-lisn-on-click="@add-class=visited +once ;
* @animate +delay=1000"
* ></div>
* ```
*
* @example
* When the user clicks the next element with class `box` then add classes `c1`
* and `c2` to the element (that the trigger is defined on) and enable trigger
* `my-trigger` defined on this same element; undo all of that on even number
* of clicks on the reference box element.
*
* ```html
* <div data-lisn-on-click="@add-class=c1,c2 @enable=my-trigger +target=next.box"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <div class="box"></div>
* ```
*
* @example
* As above, but using `data-lisn-ref` attribute instead of class selector.
*
* ```html
* <div data-lisn-on-click="@add-class=c1,c2 @enable=my-trigger +target=next-box"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <div data-lisn-ref="box"></div>
* ```
*
* @category Pointer
*/
class ClickTrigger extends _trigger.Trigger {
static register() {
(0, _trigger.registerTrigger)(MC.S_CLICK, (element, args, actions, config) => new ClickTrigger(element, actions, config), newConfigValidator);
}
/**
* If no actions are supplied, nothing is done.
*
* @throws {@link Errors.LisnUsageError | LisnUsageError}
* If the config is invalid.
*/
constructor(element, actions, config) {
super(element, actions, config);
_defineProperty(this, "getConfig", void 0);
this.getConfig = () => MH.copyObject(config);
setupWatcher(this, element, actions, config, MC.S_CLICK);
}
}
/**
* {@link PressTrigger} allows you to run actions when the user presses and
* holds a pointing device (or their finger) on a target element, and undo
* those actions when they release their pointing device or lift their finger
* off.
*
* -------
*
* To use with auto-widgets (HTML API), see {@link registerTrigger} for the
* specification.
*
* - Arguments: none
* - Additional trigger options: none
* - `target`: A string element specification.
* See {@link Utils.getReferenceElement | getReferenceElement}.
* - `prevent-default`: boolean
* - `prevent-select`: boolean
*
* @example
* Add classes `active` and `pressed` when the user presses and holds (with
* mouse, finger or any pointer) the element, remove them when they release
* the mouse.
*
* ```html
* <div data-lisn-on-press="@add-class=active,pressed"></div>
* ```
*
* @example
* As above, but using a CSS class instead of data attribute:
*
* ```html
* <div class="lisn-on-press--@add-class=active,pressed"></div>
* ```
*
* @example
* Play the animations on the element 1000ms after the first time the user
* presses on the element it.
*
* ```html
* <div data-lisn-on-press="@animate +once +delay=1000"></div>
* ```
*
* @example
* Add class `pressed` the first time the user presses on the element, and
* play the animations on the element while the user is pressing on the element
* with a delay of 100ms, reverse the animations as soon as the user releases
* the mouse.
*
* ```html
* <div data-lisn-on-click="@add-class=pressed +once ;
* @animate +do-delay=100"
* ></div>
* ```
*
* @example
* When the user presses and holds the next element with class `box` then add
* classes `c1` and `c2` to the element (that the trigger is defined on) and
* enable trigger `my-trigger` defined on this same element; undo all of that
* when they release the mouse (or lift their finger/pointer device) from the
* reference box element.
*
* ```html
* <div data-lisn-on-press="@add-class=c1,c2 @enable=my-trigger +target=next.box"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <div class="box"></div>
* ```
*
* @example
* As above, but using `data-lisn-ref` attribute instead of class selector.
*
* ```html
* <div data-lisn-on-press="@add-class=c1,c2 @enable=my-trigger +target=next-box"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <div data-lisn-ref="box"></div>
* ```
*
* @category Pointer
*/
exports.ClickTrigger = ClickTrigger;
class PressTrigger extends _trigger.Trigger {
static register() {
(0, _trigger.registerTrigger)(MC.S_PRESS, (element, args, actions, config) => new PressTrigger(element, actions, config), newConfigValidator);
}
/**
* If no actions are supplied, nothing is done.
*
* @throws {@link Errors.LisnUsageError | LisnUsageError}
* If the config is invalid.
*/
constructor(element, actions, config) {
super(element, actions, config);
_defineProperty(this, "getConfig", void 0);
this.getConfig = () => MH.copyObject(config);
setupWatcher(this, element, actions, config, MC.S_PRESS);
}
}
/**
* {@link HoverTrigger} allows you to run actions when the user hovers overs
* a target element, and undo those actions when their pointing device moves
* off the target. On touch devices it acts just like {@link PressTrigger}.
*
* -------
*
* To use with auto-widgets (HTML API), see {@link registerTrigger} for the
* specification.
*
* - Arguments: none
* - Additional trigger options: none
* - `target`: A string element specification.
* See {@link Utils.getReferenceElement | getReferenceElement}.
* - `prevent-default`: boolean
* - `prevent-select`: boolean
*
* @example
* Add classes `active` and `hovered` when the user hovers over the element,
* remove them otherwise.
*
* ```html
* <div data-lisn-on-hover="@add-class=active,hovered"></div>
* ```
*
* @example
* As above, but using a CSS class instead of data attribute:
*
* ```html
* <div class="lisn-on-press--@add-class=active,hovered"></div>
* ```
*
* @example
* Play the animations on the element 1000ms after the first time the user
* hovers over the element it.
*
* ```html
* <div data-lisn-on-hover="@animate +once +delay=1000"></div>
* ```
*
* @example
* Add class `hovered` the first time the user hovers over the element, and
* play the animations on the element while the user is hovering over the
* element with a delay of 100ms, reverse the animations as soon as the user
* mouse leaves the element.
*
* ```html
* <div data-lisn-on-click="@add-class=hovered +once ;
* @animate +do-delay=100"
* ></div>
* ```
*
* @example
* When the user hovers over the next element with class `box` then add classes
* `c1` and `c2` to the element (that the trigger is defined on) and enable
* trigger `my-trigger` defined on this same element; undo all of that when
* their pointing device (or finger) moves off the reference element.
*
* ```html
* <div data-lisn-on-hover="@add-class=c1,c2 @enable=my-trigger +target=next.box"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <div class="box"></div>
* ```
*
* @example
* As above, but using `data-lisn-ref` attribute instead of class selector.
*
* ```html
* <div data-lisn-on-hover="@add-class=c1,c2 @enable=my-trigger +target=next-box"
* data-lisn-on-run="@show +id=my-trigger"
* ></div>
* <div data-lisn-ref="box"></div>
* ```
*
* @category Pointer
*/
exports.PressTrigger = PressTrigger;
class HoverTrigger extends _trigger.Trigger {
static register() {
(0, _trigger.registerTrigger)(MC.S_HOVER, (element, args, actions, config) => new HoverTrigger(element, actions, config), newConfigValidator);
}
/**
* If no actions are supplied, nothing is done.
*
* @throws {@link Errors.LisnUsageError | LisnUsageError}
* If the config is invalid.
*/
constructor(element, actions, config) {
super(element, actions, config);
_defineProperty(this, "getConfig", void 0);
this.getConfig = () => MH.copyObject(config);
setupWatcher(this, element, actions, config, MC.S_HOVER);
}
}
/**
* @category Pointer
* @interface
*/
exports.HoverTrigger = HoverTrigger;
// --------------------
const newConfigValidator = element => {
return {
target: (key, value) => {
var _ref;
return (_ref = MH.isLiteralString(value) ? (0, _domSearch.waitForReferenceElement)(value, element) : null) !== null && _ref !== void 0 ? _ref : undefined;
},
preventDefault: _validation.validateBoolean,
preventSelect: _validation.validateBoolean
};
};
const setupWatcher = (widget, element, actions, config, action) => {
var _MH$targetOf;
if (!MH.lengthOf(actions)) {
return;
}
config !== null && config !== void 0 ? config : config = {};
const target = (_MH$targetOf = MH.targetOf(config)) !== null && _MH$targetOf !== void 0 ? _MH$targetOf : element;
// For clicks use the trigger's own toggle function so that it remembers ITS
// state rather than the odd/even clicks. Otherwise if the trigger is
// disabled, then clicking will "swap" the state.
let startHandler;
let endHandler;
if (action === MC.S_CLICK) {
startHandler = endHandler = widget[MC.S_TOGGLE];
} else {
startHandler = widget.run;
endHandler = widget.reverse;
}
_pointerWatcher.PointerWatcher.reuse().onPointer(target, startHandler, endHandler, MH.merge({
actions: action
}, (0, _misc.omitKeys)(config, {
target: null
})));
};
//# sourceMappingURL=pointer-trigger.cjs.map