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linkmore-design

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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty"; import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2"; import _typeof from "@babel/runtime/helpers/esm/typeof"; import classNames from 'classnames'; import * as React from 'react'; import { ConfigContext } from "../config-provider"; import SkeletonAvatar from "./Avatar"; import SkeletonButton from "./Button"; import SkeletonNode from "./Node"; import Element from "./Element"; import SkeletonImage from "./Image"; import SkeletonInput from "./Input"; import Paragraph from "./Paragraph"; import Title from "./Title"; /* This only for skeleton internal. */ function getComponentProps(prop) { if (prop && _typeof(prop) === 'object') { return prop; } return {}; } function getAvatarBasicProps(hasTitle, hasParagraph) { if (hasTitle && !hasParagraph) { // Square avatar return { size: 'large', shape: 'square' }; } return { size: 'large', shape: 'circle' }; } function getTitleBasicProps(hasAvatar, hasParagraph) { if (!hasAvatar && hasParagraph) { return { width: '38%' }; } if (hasAvatar && hasParagraph) { return { width: '50%' }; } return {}; } function getParagraphBasicProps(hasAvatar, hasTitle) { var basicProps = {}; // Width if (!hasAvatar || !hasTitle) { basicProps.width = '61%'; } // Rows if (!hasAvatar && hasTitle) { basicProps.rows = 3; } else { basicProps.rows = 2; } return basicProps; } var Skeleton = function Skeleton(props) { var customizePrefixCls = props.prefixCls, loading = props.loading, className = props.className, style = props.style, children = props.children, _props$avatar = props.avatar, avatar = _props$avatar === void 0 ? false : _props$avatar, _props$title = props.title, title = _props$title === void 0 ? true : _props$title, _props$paragraph = props.paragraph, paragraph = _props$paragraph === void 0 ? true : _props$paragraph, active = props.active, round = props.round; var _React$useContext = React.useContext(ConfigContext), getPrefixCls = _React$useContext.getPrefixCls, direction = _React$useContext.direction; var prefixCls = getPrefixCls('skeleton', customizePrefixCls); if (loading || !('loading' in props)) { var _classNames; var hasAvatar = !!avatar; var hasTitle = !!title; var hasParagraph = !!paragraph; // Avatar var avatarNode; if (hasAvatar) { var avatarProps = _objectSpread(_objectSpread({ prefixCls: "".concat(prefixCls, "-avatar") }, getAvatarBasicProps(hasTitle, hasParagraph)), getComponentProps(avatar)); // We direct use SkeletonElement as avatar in skeleton internal. avatarNode = /*#__PURE__*/React.createElement("div", { className: "".concat(prefixCls, "-header") }, /*#__PURE__*/React.createElement(Element, avatarProps)); } var contentNode; if (hasTitle || hasParagraph) { // Title var $title; if (hasTitle) { var titleProps = _objectSpread(_objectSpread({ prefixCls: "".concat(prefixCls, "-title") }, getTitleBasicProps(hasAvatar, hasParagraph)), getComponentProps(title)); $title = /*#__PURE__*/React.createElement(Title, titleProps); } // Paragraph var paragraphNode; if (hasParagraph) { var paragraphProps = _objectSpread(_objectSpread({ prefixCls: "".concat(prefixCls, "-paragraph") }, getParagraphBasicProps(hasAvatar, hasTitle)), getComponentProps(paragraph)); paragraphNode = /*#__PURE__*/React.createElement(Paragraph, paragraphProps); } contentNode = /*#__PURE__*/React.createElement("div", { className: "".concat(prefixCls, "-content") }, $title, paragraphNode); } var cls = classNames(prefixCls, (_classNames = {}, _defineProperty(_classNames, "".concat(prefixCls, "-with-avatar"), hasAvatar), _defineProperty(_classNames, "".concat(prefixCls, "-active"), active), _defineProperty(_classNames, "".concat(prefixCls, "-rtl"), direction === 'rtl'), _defineProperty(_classNames, "".concat(prefixCls, "-round"), round), _classNames), className); return /*#__PURE__*/React.createElement("div", { className: cls, style: style }, avatarNode, contentNode); } return typeof children !== 'undefined' ? children : null; }; Skeleton.Button = SkeletonButton; Skeleton.Avatar = SkeletonAvatar; Skeleton.Input = SkeletonInput; Skeleton.Image = SkeletonImage; Skeleton.Node = SkeletonNode; export default Skeleton;