linked-list-typed
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text/typescript
/**
* data-structure-typed
*
* @author Pablo Zeng
* @copyright Copyright (c) 2022 Pablo Zeng <zrwusa@gmail.com>
* @license MIT License
*/
import type { TopologicalStatus, VertexKey } from '../../types';
import { AbstractEdge, AbstractGraph, AbstractVertex } from './abstract-graph';
import { IGraph } from '../../interfaces';
import { arrayRemove } from '../../utils';
export class DirectedVertex<V = any> extends AbstractVertex<V> {
/**
* The constructor function initializes a vertex with an optional value.
* @param {VertexKey} key - The `key` parameter is of type `VertexKey` and represents the identifier of the vertex. It is
* used to uniquely identify the vertex within a graph or data structure.
* @param {V} [value] - The "value" parameter is an optional parameter of type V. It is used to initialize the value of the
* vertex. If no value is provided, the vertex will be initialized with a default value.
*/
constructor(key: VertexKey, value?: V) {
super(key, value);
}
}
export class DirectedEdge<E = any> extends AbstractEdge<E> {
src: VertexKey;
dest: VertexKey;
/**
* The constructor function initializes the source and destination vertexMap of an edge, along with an optional weight
* and value.
* @param {VertexKey} src - The `src` parameter is the source vertex ID. It represents the starting point of an edge in
* a graph.
* @param {VertexKey} dest - The `dest` parameter represents the destination vertex of an edge. It is of type
* `VertexKey`, which is likely a unique identifier for a vertex in a graph.
* @param {number} [weight] - The weight parameter is an optional number that represents the weight of the edge.
* @param {E} [value] - The `value` parameter is an optional parameter of type `E`. It represents the value associated with
* the edge.
*/
constructor(src: VertexKey, dest: VertexKey, weight?: number, value?: E) {
super(weight, value);
this.src = src;
this.dest = dest;
}
}
/**
*
*/
export class DirectedGraph<
V = any,
E = any,
VO extends DirectedVertex<V> = DirectedVertex<V>,
EO extends DirectedEdge<E> = DirectedEdge<E>
>
extends AbstractGraph<V, E, VO, EO>
implements IGraph<V, E, VO, EO>
{
/**
* The constructor function initializes an instance of a class.
*/
constructor() {
super();
}
protected _outEdgeMap: Map<VO, EO[]> = new Map<VO, EO[]>();
get outEdgeMap(): Map<VO, EO[]> {
return this._outEdgeMap;
}
set outEdgeMap(v: Map<VO, EO[]>) {
this._outEdgeMap = v;
}
protected _inEdgeMap: Map<VO, EO[]> = new Map<VO, EO[]>();
get inEdgeMap(): Map<VO, EO[]> {
return this._inEdgeMap;
}
set inEdgeMap(v: Map<VO, EO[]>) {
this._inEdgeMap = v;
}
/**
* The function creates a new vertex with an optional value and returns it.
* @param {VertexKey} key - The `key` parameter is the unique identifier for the vertex. It is of type `VertexKey`, which
* could be a number or a string depending on how you want to identify your vertexMap.
* @param [value] - The 'value' parameter is an optional value that can be assigned to the vertex. If a value is provided,
* it will be assigned to the 'value' property of the vertex. If no value is provided, the 'value' property will be
* assigned the same value as the 'key' parameter
* @returns a new instance of a DirectedVertex object, casted as type VO.
*/
createVertex(key: VertexKey, value?: V): VO {
return new DirectedVertex(key, value) as VO;
}
/**
* The function creates a directed edge between two vertexMap with an optional weight and value.
* @param {VertexKey} src - The source vertex ID of the edge. It represents the starting point of the edge.
* @param {VertexKey} dest - The `dest` parameter is the identifier of the destination vertex for the edge.
* @param {number} [weight] - The weight parameter is an optional number that represents the weight of the edge. If no
* weight is provided, it defaults to 1.
* @param [value] - The 'value' parameter is an optional value that can be assigned to the edge. It can be of any type and
* is used to store additional information or data associated with the edge.
* @returns a new instance of a DirectedEdge object, casted as type EO.
*/
createEdge(src: VertexKey, dest: VertexKey, weight?: number, value?: E): EO {
return new DirectedEdge(src, dest, weight ?? 1, value) as EO;
}
/**
* Time Complexity: O(|V|) where |V| is the number of vertexMap
* Space Complexity: O(1)
*
* The `getEdge` function retrieves an edge between two vertexMap based on their source and destination IDs.
* @param {VO | VertexKey | undefined} srcOrKey - The source vertex or its ID. It can be either a vertex object or a vertex ID.
* @param {VO | VertexKey | undefined} destOrKey - The `destOrKey` parameter in the `getEdge` function represents the
* destination vertex of the edge. It can be either a vertex object (`VO`), a vertex ID (`VertexKey`), or `undefined` if the
* destination is not specified.
* @returns the first edge found between the source and destination vertexMap, or undefined if no such edge is found.
*/
getEdge(srcOrKey: VO | VertexKey | undefined, destOrKey: VO | VertexKey | undefined): EO | undefined {
let edgeMap: EO[] = [];
if (srcOrKey !== undefined && destOrKey !== undefined) {
const src: VO | undefined = this._getVertex(srcOrKey);
const dest: VO | undefined = this._getVertex(destOrKey);
if (src && dest) {
const srcOutEdges = this._outEdgeMap.get(src);
if (srcOutEdges) {
edgeMap = srcOutEdges.filter(edge => edge.dest === dest.key);
}
}
}
return edgeMap[0] || undefined;
}
/**
* Time Complexity: O(|E|) where |E| is the number of edgeMap
* Space Complexity: O(1)
*
* The function removes an edge between two vertexMap in a graph and returns the removed edge.
* @param {VO | VertexKey} srcOrKey - The source vertex or its ID.
* @param {VO | VertexKey} destOrKey - The `destOrKey` parameter represents the destination vertex or its ID.
* @returns the removed edge (EO) if it exists, or undefined if either the source or destination vertex does not exist.
*/
deleteEdgeSrcToDest(srcOrKey: VO | VertexKey, destOrKey: VO | VertexKey): EO | undefined {
const src: VO | undefined = this._getVertex(srcOrKey);
const dest: VO | undefined = this._getVertex(destOrKey);
let removed: EO | undefined = undefined;
if (!src || !dest) {
return undefined;
}
const srcOutEdges = this._outEdgeMap.get(src);
if (srcOutEdges) {
arrayRemove<EO>(srcOutEdges, (edge: EO) => edge.dest === dest.key);
}
const destInEdges = this._inEdgeMap.get(dest);
if (destInEdges) {
removed = arrayRemove<EO>(destInEdges, (edge: EO) => edge.src === src.key)[0] || undefined;
}
return removed;
}
/**
* Time Complexity: O(E) where E is the number of edgeMap
* Space Complexity: O(1)
*
* The `deleteEdge` function removes an edge from a graph and returns the removed edge.
* @param {EO | VertexKey} edgeOrSrcVertexKey - The `edge` parameter can be either an `EO` object (edge object) or
* a `VertexKey` (key of a vertex).
* @param {VertexKey} [destVertexKey] - The `destVertexKey` parameter is an optional parameter that
* represents the key of the destination vertex of the edge. It is used to specify the destination
* vertex when the `edge` parameter is a vertex key. If `destVertexKey` is not provided, the function
* assumes that the `edge`
* @returns the removed edge (EO) or undefined if no edge was removed.
*/
deleteEdge(edgeOrSrcVertexKey: EO | VertexKey, destVertexKey?: VertexKey): EO | undefined {
let removed: EO | undefined = undefined;
let src: VO | undefined, dest: VO | undefined;
if (this.isVertexKey(edgeOrSrcVertexKey)) {
if (this.isVertexKey(destVertexKey)) {
src = this._getVertex(edgeOrSrcVertexKey);
dest = this._getVertex(destVertexKey);
} else {
return;
}
} else {
src = this._getVertex(edgeOrSrcVertexKey.src);
dest = this._getVertex(edgeOrSrcVertexKey.dest);
}
if (src && dest) {
const srcOutEdges = this._outEdgeMap.get(src);
if (srcOutEdges && srcOutEdges.length > 0) {
arrayRemove(srcOutEdges, (edge: EO) => edge.src === src!.key && edge.dest === dest?.key);
}
const destInEdges = this._inEdgeMap.get(dest);
if (destInEdges && destInEdges.length > 0) {
removed = arrayRemove(destInEdges, (edge: EO) => edge.src === src!.key && edge.dest === dest!.key)[0];
}
}
return removed;
}
/**
* Time Complexity: O(1) - Constant time for Map operations.
* Space Complexity: O(1) - Constant space, as it creates only a few variables.
*
* The `deleteVertex` function removes a vertex from a graph by its ID or by the vertex object itself.
* @param {VO | VertexKey} vertexOrKey - The parameter `vertexOrKey` can be either a vertex object (`VO`) or a vertex ID
* (`VertexKey`).
* @returns The method is returning a boolean value.
*/
deleteVertex(vertexOrKey: VO | VertexKey): boolean {
let vertexKey: VertexKey;
let vertex: VO | undefined;
if (this.isVertexKey(vertexOrKey)) {
vertex = this.getVertex(vertexOrKey);
vertexKey = vertexOrKey;
} else {
vertex = vertexOrKey;
vertexKey = this._getVertexKey(vertexOrKey);
}
if (vertex) {
const neighbors = this.getNeighbors(vertex);
for (const neighbor of neighbors) {
// this._inEdgeMap.delete(neighbor);
this.deleteEdgeSrcToDest(vertex, neighbor);
}
this._outEdgeMap.delete(vertex);
this._inEdgeMap.delete(vertex);
}
return this._vertexMap.delete(vertexKey);
}
/**
* Time Complexity: O(|E|) where |E| is the number of edgeMap
* Space Complexity: O(1)
*
* The function removes edgeMap between two vertexMap and returns the removed edgeMap.
* @param {VertexKey | VO} v1 - The parameter `v1` can be either a `VertexKey` or a `VO`. A `VertexKey` represents the
* unique identifier of a vertex in a graph, while `VO` represents the actual vertex object.
* @param {VertexKey | VO} v2 - The parameter `v2` represents either a `VertexKey` or a `VO` object. It is used to specify
* the second vertex in the edge that needs to be removed.
* @returns an array of removed edgeMap (EO[]).
*/
deleteEdgesBetween(v1: VertexKey | VO, v2: VertexKey | VO): EO[] {
const removed: EO[] = [];
if (v1 && v2) {
const v1ToV2 = this.deleteEdgeSrcToDest(v1, v2);
const v2ToV1 = this.deleteEdgeSrcToDest(v2, v1);
if (v1ToV2) removed.push(v1ToV2);
if (v2ToV1) removed.push(v2ToV1);
}
return removed;
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function `incomingEdgesOf` returns an array of incoming edgeMap for a given vertex or vertex ID.
* @param {VO | VertexKey} vertexOrKey - The parameter `vertexOrKey` can be either a vertex object (`VO`) or a vertex ID
* (`VertexKey`).
* @returns The method `incomingEdgesOf` returns an array of edgeMap (`EO[]`).
*/
incomingEdgesOf(vertexOrKey: VO | VertexKey): EO[] {
const target = this._getVertex(vertexOrKey);
if (target) {
return this.inEdgeMap.get(target) || [];
}
return [];
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function `outgoingEdgesOf` returns an array of outgoing edgeMap from a given vertex or vertex ID.
* @param {VO | VertexKey} vertexOrKey - The parameter `vertexOrKey` can accept either a vertex object (`VO`) or a vertex ID
* (`VertexKey`).
* @returns The method `outgoingEdgesOf` returns an array of edgeMap (`EO[]`).
*/
outgoingEdgesOf(vertexOrKey: VO | VertexKey): EO[] {
const target = this._getVertex(vertexOrKey);
if (target) {
return this._outEdgeMap.get(target) || [];
}
return [];
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function "degreeOf" returns the total degree of a vertex, which is the sum of its out-degree and in-degree.
* @param {VertexKey | VO} vertexOrKey - The parameter `vertexOrKey` can be either a `VertexKey` or a `VO`.
* @returns The sum of the out-degree and in-degree of the specified vertex or vertex ID.
*/
degreeOf(vertexOrKey: VertexKey | VO): number {
return this.outDegreeOf(vertexOrKey) + this.inDegreeOf(vertexOrKey);
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function "inDegreeOf" returns the number of incoming edgeMap for a given vertex.
* @param {VertexKey | VO} vertexOrKey - The parameter `vertexOrKey` can be either a `VertexKey` or a `VO`.
* @returns The number of incoming edgeMap of the specified vertex or vertex ID.
*/
inDegreeOf(vertexOrKey: VertexKey | VO): number {
return this.incomingEdgesOf(vertexOrKey).length;
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function `outDegreeOf` returns the number of outgoing edgeMap from a given vertex.
* @param {VertexKey | VO} vertexOrKey - The parameter `vertexOrKey` can be either a `VertexKey` or a `VO`.
* @returns The number of outgoing edgeMap from the specified vertex or vertex ID.
*/
outDegreeOf(vertexOrKey: VertexKey | VO): number {
return this.outgoingEdgesOf(vertexOrKey).length;
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function "edgesOf" returns an array of both outgoing and incoming edgeMap of a given vertex or vertex ID.
* @param {VertexKey | VO} vertexOrKey - The parameter `vertexOrKey` can be either a `VertexKey` or a `VO`.
* @returns The function `edgesOf` returns an array of edgeMap.
*/
edgesOf(vertexOrKey: VertexKey | VO): EO[] {
return [...this.outgoingEdgesOf(vertexOrKey), ...this.incomingEdgesOf(vertexOrKey)];
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function "getEdgeSrc" returns the source vertex of an edge, or undefined if the edge does not exist.
* @param {EO} e - The parameter "e" is of type EO, which represents an edge in a graph.
* @returns either a vertex object (VO) or undefined.
*/
getEdgeSrc(e: EO): VO | undefined {
return this._getVertex(e.src);
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function "getEdgeDest" returns the destination vertex of an edge.
* @param {EO} e - The parameter "e" is of type "EO", which represents an edge in a graph.
* @returns either a vertex object of type VO or undefined.
*/
getEdgeDest(e: EO): VO | undefined {
return this._getVertex(e.dest);
}
/**
* Time Complexity: O(|E|) where |E| is the number of edgeMap
* Space Complexity: O(1)
*
* The function `getDestinations` returns an array of destination vertexMap connected to a given vertex.
* @param {VO | VertexKey | undefined} vertex - The `vertex` parameter represents the starting vertex from which we want to
* find the destinations. It can be either a `VO` object, a `VertexKey` value, or `undefined`.
* @returns an array of vertexMap (VO[]).
*/
getDestinations(vertex: VO | VertexKey | undefined): VO[] {
if (vertex === undefined) {
return [];
}
const destinations: VO[] = [];
const outgoingEdges = this.outgoingEdgesOf(vertex);
for (const outEdge of outgoingEdges) {
const child = this.getEdgeDest(outEdge);
if (child) {
destinations.push(child);
}
}
return destinations;
}
/**
* Time Complexity: O(|V| + |E|) where |V| is the number of vertexMap and |E| is the number of edgeMap
* Space Complexity: O(|V|)
*
* The `topologicalSort` function performs a topological sort on a graph and returns an array of vertexMap or vertex IDs
* in the sorted order, or undefined if the graph contains a cycle.
* @param {'vertex' | 'key'} [propertyName] - The `propertyName` parameter is an optional parameter that specifies the
* property to use for sorting the vertexMap. It can have two possible values: 'vertex' or 'key'. If 'vertex' is
* specified, the vertexMap themselves will be used for sorting. If 'key' is specified, the ids of
* @returns an array of vertexMap or vertex IDs in topological order. If there is a cycle in the graph, it returns undefined.
*/
topologicalSort(propertyName?: 'vertex' | 'key'): Array<VO | VertexKey> | undefined {
propertyName = propertyName ?? 'key';
// When judging whether there is a cycle in the undirected graph, all nodes with degree of **<= 1** are enqueued
// When judging whether there is a cycle in the directed graph, all nodes with **in degree = 0** are enqueued
const statusMap: Map<VO | VertexKey, TopologicalStatus> = new Map<VO | VertexKey, TopologicalStatus>();
for (const entry of this.vertexMap) {
statusMap.set(entry[1], 0);
}
let sorted: (VO | VertexKey)[] = [];
let hasCycle = false;
const dfs = (cur: VO | VertexKey) => {
statusMap.set(cur, 1);
const children = this.getDestinations(cur);
for (const child of children) {
const childStatus = statusMap.get(child);
if (childStatus === 0) {
dfs(child);
} else if (childStatus === 1) {
hasCycle = true;
}
}
statusMap.set(cur, 2);
sorted.push(cur);
};
for (const entry of this.vertexMap) {
if (statusMap.get(entry[1]) === 0) {
dfs(entry[1]);
}
}
if (hasCycle) return undefined;
if (propertyName === 'key') sorted = sorted.map(vertex => (vertex instanceof DirectedVertex ? vertex.key : vertex));
return sorted.reverse();
}
/**
* Time Complexity: O(|E|) where |E| is the number of edgeMap
* Space Complexity: O(|E|)
*
* The `edgeSet` function returns an array of all the edgeMap in the graph.
* @returns The `edgeSet()` method returns an array of edgeMap (`EO[]`).
*/
edgeSet(): EO[] {
let edgeMap: EO[] = [];
this._outEdgeMap.forEach(outEdges => {
edgeMap = [...edgeMap, ...outEdges];
});
return edgeMap;
}
/**
* Time Complexity: O(|E|) where |E| is the number of edgeMap
* Space Complexity: O(1)
*
* The function `getNeighbors` returns an array of neighboring vertexMap of a given vertex or vertex ID in a graph.
* @param {VO | VertexKey} vertexOrKey - The parameter `vertexOrKey` can be either a vertex object (`VO`) or a vertex ID
* (`VertexKey`).
* @returns an array of vertexMap (VO[]).
*/
getNeighbors(vertexOrKey: VO | VertexKey): VO[] {
const neighbors: VO[] = [];
const vertex = this._getVertex(vertexOrKey);
if (vertex) {
const outEdges = this.outgoingEdgesOf(vertex);
for (const outEdge of outEdges) {
const neighbor = this._getVertex(outEdge.dest);
// TODO after no-non-undefined-assertion not ensure the logic
if (neighbor) {
neighbors.push(neighbor);
}
}
}
return neighbors;
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function "getEndsOfEdge" returns the source and destination vertexMap of an edge if it exists in the graph,
* otherwise it returns undefined.
* @param {EO} edge - The parameter `edge` is of type `EO`, which represents an edge in a graph.
* @returns The function `getEndsOfEdge` returns an array containing two vertexMap `[VO, VO]` if the edge exists in the
* graph. If the edge does not exist, it returns `undefined`.
*/
getEndsOfEdge(edge: EO): [VO, VO] | undefined {
if (!this.hasEdge(edge.src, edge.dest)) {
return undefined;
}
const v1 = this._getVertex(edge.src);
const v2 = this._getVertex(edge.dest);
if (v1 && v2) {
return [v1, v2];
} else {
return undefined;
}
}
/**
* The isEmpty function checks if the graph is empty.
*
* @return A boolean value
*/
isEmpty(): boolean {
return this.vertexMap.size === 0 && this.inEdgeMap.size === 0 && this.outEdgeMap.size === 0;
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The clear function resets the vertex map, in-edge map, and out-edge map.
*/
clear() {
this._vertexMap = new Map<VertexKey, VO>();
this._inEdgeMap = new Map<VO, EO[]>();
this._outEdgeMap = new Map<VO, EO[]>();
}
/**
* The clone function creates a new DirectedGraph object with the same vertices and edges as the original.
*
* @return A new instance of the directedgraph class
*/
clone(): DirectedGraph<V, E, VO, EO> {
const cloned = new DirectedGraph<V, E, VO, EO>();
cloned.vertexMap = new Map<VertexKey, VO>(this.vertexMap);
cloned.inEdgeMap = new Map<VO, EO[]>(this.inEdgeMap);
cloned.outEdgeMap = new Map<VO, EO[]>(this.outEdgeMap);
return cloned;
}
/**
* Time Complexity: O(V + E)
* Space Complexity: O(V)
* Tarjan is an algorithm based on dfs,which is used to solve the connectivity problem of graphs.
* Tarjan can find the SSC(strongly connected components), articulation points, and bridges of directed graphs.
*
* The function `tarjan` implements the Tarjan's algorithm to find strongly connected components in a
* graph.
* @returns The function `tarjan()` returns an object with three properties: `dfnMap`, `lowMap`, and
* `SCCs`.
*/
tarjan(): { dfnMap: Map<VO, number>; lowMap: Map<VO, number>; SCCs: Map<number, VO[]> } {
const dfnMap = new Map<VO, number>();
const lowMap = new Map<VO, number>();
const SCCs = new Map<number, VO[]>();
let time = 0;
const stack: VO[] = [];
const inStack: Set<VO> = new Set();
const dfs = (vertex: VO) => {
dfnMap.set(vertex, time);
lowMap.set(vertex, time);
time++;
stack.push(vertex);
inStack.add(vertex);
const neighbors = this.getNeighbors(vertex);
for (const neighbor of neighbors) {
if (!dfnMap.has(neighbor)) {
dfs(neighbor);
lowMap.set(vertex, Math.min(lowMap.get(vertex)!, lowMap.get(neighbor)!));
} else if (inStack.has(neighbor)) {
lowMap.set(vertex, Math.min(lowMap.get(vertex)!, dfnMap.get(neighbor)!));
}
}
if (dfnMap.get(vertex) === lowMap.get(vertex)) {
const SCC: VO[] = [];
let poppedVertex: VO | undefined;
do {
poppedVertex = stack.pop();
inStack.delete(poppedVertex!);
SCC.push(poppedVertex!);
} while (poppedVertex !== vertex);
SCCs.set(SCCs.size, SCC);
}
};
for (const vertex of this.vertexMap.values()) {
if (!dfnMap.has(vertex)) {
dfs(vertex);
}
}
return { dfnMap, lowMap, SCCs };
}
/**
* Time Complexity: O(V + E) - Depends on the implementation (Tarjan's algorithm).
* Space Complexity: O(V) - Depends on the implementation (Tarjan's algorithm).
*
* The function returns a map that associates each vertex object with its corresponding depth-first
* number.
* @returns A Map object with keys of type VO and values of type number.
*/
getDFNMap(): Map<VO, number> {
return this.tarjan().dfnMap;
}
/**
* The function returns a Map object that contains the low values of each vertex in a Tarjan
* algorithm.
* @returns The method `getLowMap()` is returning a `Map` object with keys of type `VO` and values of
* type `number`.
*/
getLowMap(): Map<VO, number> {
return this.tarjan().lowMap;
}
/**
* The function "getSCCs" returns a map of strongly connected components (SCCs) using the Tarjan
* algorithm.
* @returns a map where the keys are numbers and the values are arrays of VO objects.
*/
getSCCs(): Map<number, VO[]> {
return this.tarjan().SCCs;
}
/**
* Time Complexity: O(1)
* Space Complexity: O(1)
*
* The function `_addEdge` adds an edge to a graph if the source and destination vertexMap exist.
* @param {EO} edge - The parameter `edge` is of type `EO`, which represents an edge in a graph. It is the edge that
* needs to be added to the graph.
* @returns a boolean value. It returns true if the edge was successfully added to the graph, and false if either the
* source or destination vertex does not exist in the graph.
*/
protected _addEdge(edge: EO): boolean {
if (!(this.hasVertex(edge.src) && this.hasVertex(edge.dest))) {
return false;
}
const srcVertex = this._getVertex(edge.src);
const destVertex = this._getVertex(edge.dest);
// TODO after no-non-undefined-assertion not ensure the logic
if (srcVertex && destVertex) {
const srcOutEdges = this._outEdgeMap.get(srcVertex);
if (srcOutEdges) {
srcOutEdges.push(edge);
} else {
this._outEdgeMap.set(srcVertex, [edge]);
}
const destInEdges = this._inEdgeMap.get(destVertex);
if (destInEdges) {
destInEdges.push(edge);
} else {
this._inEdgeMap.set(destVertex, [edge]);
}
return true;
} else {
return false;
}
}
}