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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import IMathNode from "../../interface/IMathNode"; import GameGraphChild from "../GameGraphChild"; export default class MathNode extends GameGraphChild implements IMathNode { static componentName: string; static defaults: Partial<import("../../interface/utils/Defaults").default<IMathNode>>; static schema: Required<import("../../interface/utils/extractProps").ExtractProps<IMathNode>>; static includeKeys: string[]; protected mathFn: { abs: (x: number) => number; log: (x: number) => number; sqrt: (x: number) => number; min: (...values: number[]) => number; max: (...values: number[]) => number; randomRange: (min: number, max: number) => number; mapRange: (value: number, minFrom: number, maxFrom: number, minTo: number, maxTo: number, constrain?: boolean | undefined) => number; ceil: (x: number) => number; floor: (x: number) => number; round: (x: number) => number; sign: (x: number) => number; sin: (x: number) => number; cos: (x: number) => number; tan: (x: number) => number; asin: (x: number) => number; acos: (x: number) => number; atan: (x: number) => number; atan2: (y: number, x: number) => number; radToDeg: (rad: number) => number; degToRad: (deg: number) => number; mToCM: (m: number) => number; cmToM: (cm: number) => number; lerp: (a: number, b: number, t: number) => number; inverseLerp: (a: number, b: number, t: number) => number; smoothStep: (a: number, b: number, t: number) => number; clamp: (val: number, min: number, max: number) => number; fraction: (val: number) => number; trunc: (val: number) => number; cross: (a: import("../../utils/isPoint").Point3dType, b: import("../../utils/isPoint").Point3dType) => import("../..").Point3d; dot: (a: import("../../utils/isPoint").Point3dType, b: import("../../utils/isPoint").Point3dType) => number; length: (a: import("../../utils/isPoint").Point3dType) => number; distance: (a: import("../../utils/isPoint").Point3dType, b: import("../../utils/isPoint").Point3dType) => number; normalize: (a: import("../../utils/isPoint").Point3dType) => import("../..").Point3d; reflect: (a: import("../../utils/isPoint").Point3dType, b: import("../../utils/isPoint").Point3dType) => import("../..").Point3d; project: (a: import("../../utils/isPoint").Point3dType, b: import("../../utils/isPoint").Point3dType) => import("../..").Point3d; angle: (a: import("../../utils/isPoint").Point3dType, b: import("../../utils/isPoint").Point3dType) => number; rotate: (a: import("../../utils/isPoint").Point3dType, axis: import("../../utils/isPoint").Point3dType, angle: number) => import("../..").Point3d; rotateX: (a: import("../../utils/isPoint").Point3dType, angle: number) => import("../..").Point3d; rotateY: (a: import("../../utils/isPoint").Point3dType, angle: number) => import("../..").Point3d; rotateZ: (a: import("../../utils/isPoint").Point3dType, angle: number) => import("../..").Point3d; rotateXY: (a: import("../../utils/isPoint").Point3dType, angle: number) => import("../..").Point3d; rotateXZ: (a: import("../../utils/isPoint").Point3dType, angle: number) => import("../..").Point3d; rotateYZ: (a: import("../../utils/isPoint").Point3dType, angle: number) => import("../..").Point3d; multiply: (a: import("../../utils/isPoint").Point3dType, b: number | import("../../utils/isPoint").Point3dType) => import("../..").Point3d; }; private setRuntimeData; private compiled?; private _expression?; get expression(): string | undefined; set expression(val: string | undefined); }