lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
28 lines (27 loc) • 1.17 kB
TypeScript
import { Reactive } from "@lincode/reactivity";
import Appendable from "../display/core/Appendable";
import IConnector from "../interface/IConnector";
import GameGraphChild from "./GameGraphChild";
export declare const findConnected: (manager: Appendable, result?: Set<Appendable>) => Set<Appendable>;
export default class Connector extends GameGraphChild implements IConnector {
static componentName: string;
static defaults: Partial<import("../interface/utils/Defaults").default<IConnector>>;
static schema: Required<import("../interface/utils/extractProps").ExtractProps<IConnector>>;
constructor();
protected refreshState: Reactive<{}>;
private _to?;
get to(): string | undefined;
set to(val: string | undefined);
private _from?;
get from(): string | undefined;
set from(val: string | undefined);
private _fromProp?;
get fromProp(): string | undefined;
set fromProp(val: string | undefined);
private _toProp?;
get toProp(): string | undefined;
set toProp(val: string | undefined);
private _xyz?;
get xyz(): "x" | "y" | "z" | undefined;
set xyz(val: "x" | "y" | "z" | undefined);
}