lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
23 lines (22 loc) • 1.29 kB
TypeScript
import PhysicsObjectManager from "../display/core/PhysicsObjectManager";
import MeshAppendable from "../display/core/MeshAppendable";
export declare const moveToSystem: {
add: ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>, initData?: {
sx: number;
sy: number;
sz: number;
x: number;
y: number | undefined;
z: number;
quad: number;
} | undefined) => false | import("@lincode/promiselikes").Cancellable) | ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>, initData?: {
sx: number;
sy: number;
sz: number;
x: number;
y: number | undefined;
z: number;
quad: number;
} | undefined) => boolean);
delete: ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>) => false | import("@lincode/promiselikes").Cancellable | undefined) | ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>) => boolean);
};