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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import PhysicsObjectManager from "../display/core/PhysicsObjectManager"; import MeshAppendable from "../display/core/MeshAppendable"; export declare const moveToSystem: { add: ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>, initData?: { sx: number; sy: number; sz: number; x: number; y: number | undefined; z: number; quad: number; } | undefined) => false | import("@lincode/promiselikes").Cancellable) | ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>, initData?: { sx: number; sy: number; sz: number; x: number; y: number | undefined; z: number; quad: number; } | undefined) => boolean); delete: ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>) => false | import("@lincode/promiselikes").Cancellable | undefined) | ((item: MeshAppendable<import("three").Object3D<import("three").Event>> | PhysicsObjectManager<import("three").Object3D<import("three").Event>>) => boolean); };