lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
32 lines (31 loc) • 1.43 kB
TypeScript
import MeshAppendable from "../display/core/MeshAppendable";
import { Point3dType } from "../utils/isPoint";
import { LingoMouseEvent } from "./IMouse";
import { ExtractProps } from "./utils/extractProps";
import Nullable from "./utils/Nullable";
export declare class HitEvent {
target: MeshAppendable;
point?: Point3dType | undefined;
normal?: Point3dType | undefined;
constructor(target: MeshAppendable, point?: Point3dType | undefined, normal?: Point3dType | undefined);
}
export declare const hitEvent: HitEvent;
export default interface IVisible {
bloom: Nullable<boolean>;
outline: Nullable<boolean>;
visible: Nullable<boolean>;
reflectionVisible: Nullable<boolean>;
castShadow: Nullable<boolean>;
onClick: Nullable<(e: LingoMouseEvent) => void>;
onMouseDown: Nullable<(e: LingoMouseEvent) => void>;
onMouseUp: Nullable<(e: LingoMouseEvent) => void>;
onMouseOver: Nullable<(e: LingoMouseEvent) => void>;
onMouseOut: Nullable<(e: LingoMouseEvent) => void>;
onMouseMove: Nullable<(e: LingoMouseEvent) => void>;
onHit: Nullable<(e: HitEvent) => void>;
onHitStart: Nullable<(e: HitEvent) => void>;
onHitEnd: Nullable<(e: HitEvent) => void>;
hitTarget: Nullable<string | Array<string>>;
}
export declare const visibleSchema: Required<ExtractProps<IVisible>>;
export declare const visibleDefaults: Partial<import("./utils/Defaults").default<IVisible>>;