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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import MeshAppendable from "../display/core/MeshAppendable"; import { Point3dType } from "../utils/isPoint"; import { LingoMouseEvent } from "./IMouse"; import { ExtractProps } from "./utils/extractProps"; import Nullable from "./utils/Nullable"; export declare class HitEvent { target: MeshAppendable; point?: Point3dType | undefined; normal?: Point3dType | undefined; constructor(target: MeshAppendable, point?: Point3dType | undefined, normal?: Point3dType | undefined); } export declare const hitEvent: HitEvent; export default interface IVisible { bloom: Nullable<boolean>; outline: Nullable<boolean>; visible: Nullable<boolean>; reflectionVisible: Nullable<boolean>; castShadow: Nullable<boolean>; onClick: Nullable<(e: LingoMouseEvent) => void>; onMouseDown: Nullable<(e: LingoMouseEvent) => void>; onMouseUp: Nullable<(e: LingoMouseEvent) => void>; onMouseOver: Nullable<(e: LingoMouseEvent) => void>; onMouseOut: Nullable<(e: LingoMouseEvent) => void>; onMouseMove: Nullable<(e: LingoMouseEvent) => void>; onHit: Nullable<(e: HitEvent) => void>; onHitStart: Nullable<(e: HitEvent) => void>; onHitEnd: Nullable<(e: HitEvent) => void>; hitTarget: Nullable<string | Array<string>>; } export declare const visibleSchema: Required<ExtractProps<IVisible>>; export declare const visibleDefaults: Partial<import("./utils/Defaults").default<IVisible>>;