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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import VisibleMixin from "../display/core/mixins/VisibleMixin"; import { Point3dType } from "../utils/isPoint"; import IAppendable from "./IAppendable"; import { ExtractProps } from "./utils/extractProps"; import Nullable from "./utils/Nullable"; export declare class LingoMouseEvent { x: number; y: number; clientX: number; clientY: number; xNorm: number; yNorm: number; point: Point3dType; normal: Point3dType; distance: number; target: VisibleMixin | undefined; constructor(x: number, y: number, clientX: number, clientY: number, xNorm: number, yNorm: number, point: Point3dType, normal: Point3dType, distance: number, target: VisibleMixin | undefined); } export declare const lingoMouseEvent: LingoMouseEvent; export declare class SimpleMouseEvent { x: number; y: number; clientX: number; clientY: number; constructor(x: number, y: number, clientX: number, clientY: number); } export default interface IMouse extends IAppendable { onClick: Nullable<(e: SimpleMouseEvent) => void>; onRightClick: Nullable<(e: SimpleMouseEvent) => void>; onMouseMove: Nullable<(e: SimpleMouseEvent) => void>; onMouseDown: Nullable<(e: SimpleMouseEvent) => void>; onMouseUp: Nullable<(e: SimpleMouseEvent) => void>; onMousePress: Nullable<(e: SimpleMouseEvent) => void>; } export declare const mouseSchema: Required<ExtractProps<IMouse>>; export declare const mouseDefaults: Partial<import("./utils/Defaults").default<IMouse>>;