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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import "./engine"; import Cube from "./display/primitives/Cube"; import Sphere from "./display/primitives/Sphere"; import Cone from "./display/primitives/Cone"; import Cylinder from "./display/primitives/Cylinder"; import Octahedron from "./display/primitives/Octahedron"; import Tetrahedron from "./display/primitives/Tetrahedron"; import Torus from "./display/primitives/Torus"; import Plane from "./display/primitives/Plane"; import Circle from "./display/primitives/Circle"; import Model from "./display/Model"; import Dummy from "./display/Dummy"; import DummyIK from "./display/DummyIK"; import SvgMesh from "./display/SvgMesh"; import HTMLMesh from "./display/HTMLMesh"; import Reflector from "./display/Reflector"; import Water from "./display/Water"; import Sprite from "./display/Sprite"; import SpriteSheet from "./display/SpriteSheet"; import Group from "./display/Group"; import Curve from "./display/Curve"; import Line from "./display/Line"; import SpawnPoint from "./display/SpawnPoint"; import SphericalJoint from "./display/joints/SphericalJoint"; import FixedJoint from "./display/joints/FixedJoint"; import RevoluteJoint from "./display/joints/RevoluteJoint"; import PrismaticJoint from "./display/joints/PrismaticJoint"; import D6Joint from "./display/joints/D6Joint"; import GameGraph from "./visualScripting/GameGraph"; import Connector from "./visualScripting/Connector"; import MathNode from "./visualScripting/MathNode"; import NumberNode from "./visualScripting/NumberNode"; import AddNode from "./visualScripting/AddNode"; import ProjectionNode from "./visualScripting/ProjectionNode"; import SpawnNode from "./visualScripting/SpawnNode"; import LoopNode from "./visualScripting/LoopNode"; import TemplateNode from "./visualScripting/TemplateNode"; import Audio from "./display/Audio"; import Skybox from "./display/Skybox"; import Environment from "./display/Environment"; import Setup from "./display/Setup"; import Template from "./display/Template"; import Script from "./display/Script"; import Timeline from "./display/Timeline"; import TimelineAudio from "./display/TimelineAudio"; import Sky from "./display/Sky"; import Camera from "./display/cameras/Camera"; import ThirdPersonCamera from "./display/cameras/ThirdPersonCamera"; import FirstPersonCamera from "./display/cameras/FirstPersonCamera"; import OrbitCamera from "./display/cameras/OrbitCamera"; import AmbientLight from "./display/lights/AmbientLight"; import AreaLight from "./display/lights/AreaLight"; import DirectionalLight from "./display/lights/DirectionalLight"; import SkyLight from "./display/lights/SkyLight"; import DefaultSkyLight from "./display/lights/DefaultSkyLight"; import PointLight from "./display/lights/PointLight"; import SpotLight from "./display/lights/SpotLight"; import PooledPointLight from "./display/lights/PooledPointLight"; import PooledSpotLight from "./display/lights/PooledSpotLight"; import Joystick from "./ui/Joystick"; import Reticle from "./ui/Reticle"; import SplashScreen from "./ui/SplashScreen"; import Text from "./ui/Text"; import Keyboard from "./display/Keyboard"; import Mouse from "./display/Mouse"; import createSystem from "./systems/utils/createSystem"; import createProxy from "./api/createProxy"; import settings from "./api/settings"; import preload from "./api/preload"; import screenshot from "./api/screenshot"; import root from "./api/root"; import serialize from "./api/serializer/serialize"; import deserialize from "./api/serializer/deserialize"; import { onAfterRender } from "./events/onAfterRender"; import { onBeforeRender } from "./events/onBeforeRender"; import { Point } from "@lincode/math"; import Point3d from "./math/Point3d"; import clientToWorld from "./display/utils/clientToWorld"; import math from "./math"; import { setAssetsPath } from "./pointers/assetsPathPointers"; import FoundManager from "./display/core/FoundManager"; import ObjectManager from "./display/core/ObjectManager"; import { LingoKeyboardEvent } from "./interface/IKeyboard"; import { SimpleMouseEvent, LingoMouseEvent } from "./interface/IMouse"; import { HitEvent } from "./interface/IVisible"; const keyboard = new Keyboard(); keyboard.$ghost(); keyboard.$disableUnload = true; const mouse = new Mouse(); mouse.$ghost(); mouse.$disableUnload = true; export { Cube, Sphere, Cone, Cylinder, Octahedron, Tetrahedron, Torus, Plane, Circle, Model, Dummy, DummyIK, SvgMesh, HTMLMesh, Reflector, Water, Sprite, SpriteSheet, Group, Curve, Line, SpawnPoint, SphericalJoint, FixedJoint, RevoluteJoint, PrismaticJoint, D6Joint, GameGraph, Connector, MathNode, NumberNode, AddNode, ProjectionNode, SpawnNode, LoopNode, TemplateNode, Audio, Skybox, Environment, Setup, Template, Script, Timeline, TimelineAudio, Sky, Camera, ThirdPersonCamera, FirstPersonCamera, OrbitCamera, AmbientLight, AreaLight, DirectionalLight, SkyLight, DefaultSkyLight, PointLight, SpotLight, PooledPointLight, PooledSpotLight, Joystick, Reticle, SplashScreen, Text, Keyboard, Mouse, createSystem, createProxy, settings, preload, screenshot, root, serialize, deserialize, onAfterRender, onBeforeRender, Point, Point3d, clientToWorld, math, keyboard, mouse, setAssetsPath, ObjectManager as Object, FoundManager as Found, SimpleMouseEvent, LingoMouseEvent, LingoKeyboardEvent, HitEvent }; //# sourceMappingURL=index.js.map