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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { BoxGeometry, BufferGeometry, CylinderGeometry, DoubleSide, Euler, Float32BufferAttribute, Line, LineBasicMaterial, Matrix4, Mesh, MeshBasicMaterial, Object3D, OctahedronGeometry, PlaneGeometry, Quaternion, Raycaster, SphereGeometry, TorusGeometry, Vector3 } from "three"; const ratio = 0.5; const translatePlaneSize = 0.15; const hexRed = 0xcc4444; const hexGreen = 0x44cc44; const hexBlue = 0x4444cc; const hexYellow = 0xccbb44; const hexGray = 0x787878; const _raycaster = new Raycaster(); const _tempVector = new Vector3(); const _tempVector2 = new Vector3(); const _tempQuaternion = new Quaternion(); const _unit = { X: new Vector3(1, 0, 0), Y: new Vector3(0, 1, 0), Z: new Vector3(0, 0, 1) }; const _changeEvent = { type: "change" }; const _mouseDownEvent = { type: "mouseDown" }; const _mouseUpEvent = { type: "mouseUp", mode: null }; const _objectChangeEvent = { type: "objectChange" }; class TransformControls extends Object3D { constructor(camera, domElement) { super(); if (domElement === undefined) { console.warn('THREE.TransformControls: The second parameter "domElement" is now mandatory.'); domElement = document; } this.isTransformControls = true; this.visible = false; this.domElement = domElement; this.domElement.style.touchAction = "none"; // disable touch scroll const _gizmo = new TransformControlsGizmo(); this._gizmo = _gizmo; this.add(_gizmo); const _plane = new TransformControlsPlane(); this._plane = _plane; this.add(_plane); const scope = this; // Defined getter, setter and store for a property function defineProperty(propName, defaultValue) { let propValue = defaultValue; Object.defineProperty(scope, propName, { get: function () { return propValue !== undefined ? propValue : defaultValue; }, set: function (value) { if (propValue !== value) { propValue = value; _plane[propName] = value; _gizmo[propName] = value; scope.dispatchEvent({ type: propName + "-changed", value: value }); scope.dispatchEvent(_changeEvent); } } }); scope[propName] = defaultValue; _plane[propName] = defaultValue; _gizmo[propName] = defaultValue; } // Define properties with getters/setter // Setting the defined property will automatically trigger change event // Defined properties are passed down to gizmo and plane defineProperty("camera", camera); defineProperty("object", undefined); defineProperty("enabled", true); defineProperty("axis", null); defineProperty("mode", "translate"); defineProperty("translationSnap", null); defineProperty("rotationSnap", null); defineProperty("scaleSnap", null); defineProperty("space", "world"); defineProperty("size", 1); defineProperty("dragging", false); defineProperty("showX", true); defineProperty("showY", true); defineProperty("showZ", true); // Reusable utility variables const worldPosition = new Vector3(); const worldPositionStart = new Vector3(); const worldQuaternion = new Quaternion(); const worldQuaternionStart = new Quaternion(); const cameraPosition = new Vector3(); const cameraQuaternion = new Quaternion(); const pointStart = new Vector3(); const pointEnd = new Vector3(); const rotationAxis = new Vector3(); const rotationAngle = 0; const eye = new Vector3(); // TODO: remove properties unused in plane and gizmo defineProperty("worldPosition", worldPosition); defineProperty("worldPositionStart", worldPositionStart); defineProperty("worldQuaternion", worldQuaternion); defineProperty("worldQuaternionStart", worldQuaternionStart); defineProperty("cameraPosition", cameraPosition); defineProperty("cameraQuaternion", cameraQuaternion); defineProperty("pointStart", pointStart); defineProperty("pointEnd", pointEnd); defineProperty("rotationAxis", rotationAxis); defineProperty("rotationAngle", rotationAngle); defineProperty("eye", eye); this._offset = new Vector3(); this._startNorm = new Vector3(); this._endNorm = new Vector3(); this._cameraScale = new Vector3(); this._parentPosition = new Vector3(); this._parentQuaternion = new Quaternion(); this._parentQuaternionInv = new Quaternion(); this._parentScale = new Vector3(); this._worldScaleStart = new Vector3(); this._worldQuaternionInv = new Quaternion(); this._worldScale = new Vector3(); this._positionStart = new Vector3(); this._quaternionStart = new Quaternion(); this._scaleStart = new Vector3(); this._getPointer = getPointer.bind(this); this._onPointerDown = onPointerDown.bind(this); this._onPointerHover = onPointerHover.bind(this); this._onPointerMove = onPointerMove.bind(this); this._onPointerUp = onPointerUp.bind(this); this.domElement.addEventListener("pointerdown", this._onPointerDown); this.domElement.addEventListener("pointermove", this._onPointerHover); this.domElement.addEventListener("pointerup", this._onPointerUp); } // updateMatrixWorld updates key transformation variables updateMatrixWorld() { if (this.object !== undefined) { this.object.updateMatrixWorld(); if (this.object.parent === null) { console.error("TransformControls: The attached 3D object must be a part of the scene graph."); } else { this.object.parent.matrixWorld.decompose(this._parentPosition, this._parentQuaternion, this._parentScale); } this.object.matrixWorld.decompose(this.worldPosition, this.worldQuaternion, this._worldScale); this._parentQuaternionInv.copy(this._parentQuaternion).invert(); this._worldQuaternionInv.copy(this.worldQuaternion).invert(); } this.camera.updateMatrixWorld(); this.camera.matrixWorld.decompose(this.cameraPosition, this.cameraQuaternion, this._cameraScale); if (this.camera.isOrthographicCamera) { this.camera.getWorldDirection(this.eye).negate(); } else { this.eye .copy(this.cameraPosition) .sub(this.worldPosition) .normalize(); } super.updateMatrixWorld(this); } pointerHover(pointer) { if (this.object === undefined || this.dragging === true) return; _raycaster.setFromCamera(pointer, this.camera); const intersect = intersectObjectWithRay(this._gizmo.picker[this.mode], _raycaster); if (intersect) { this.axis = intersect.object.name; } else { this.axis = null; } } pointerDown(pointer) { if (this.object === undefined || this.dragging === true || pointer.button !== 0) return; if (this.axis !== null) { _raycaster.setFromCamera(pointer, this.camera); const planeIntersect = intersectObjectWithRay(this._plane, _raycaster, true); if (planeIntersect) { this.object.updateMatrixWorld(); this.object.parent.updateMatrixWorld(); this._positionStart.copy(this.object.position); this._quaternionStart.copy(this.object.quaternion); this._scaleStart.copy(this.object.scale); this.object.matrixWorld.decompose(this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart); this.pointStart .copy(planeIntersect.point) .sub(this.worldPositionStart); } this.dragging = true; _mouseDownEvent.mode = this.mode; this.dispatchEvent(_mouseDownEvent); } } pointerMove(pointer) { const axis = this.axis; const mode = this.mode; const object = this.object; let space = this.space; if (mode === "scale") { space = "local"; } else if (axis === "E" || axis === "XYZE" || axis === "XYZ") { space = "world"; } if (object === undefined || axis === null || this.dragging === false || pointer.button !== -1) return; _raycaster.setFromCamera(pointer, this.camera); const planeIntersect = intersectObjectWithRay(this._plane, _raycaster, true); if (!planeIntersect) return; this.pointEnd.copy(planeIntersect.point).sub(this.worldPositionStart); if (mode === "translate") { // Apply translate this._offset.copy(this.pointEnd).sub(this.pointStart); if (space === "local" && axis !== "XYZ") { this._offset.applyQuaternion(this._worldQuaternionInv); } if (axis.indexOf("X") === -1) this._offset.x = 0; if (axis.indexOf("Y") === -1) this._offset.y = 0; if (axis.indexOf("Z") === -1) this._offset.z = 0; if (space === "local" && axis !== "XYZ") { this._offset .applyQuaternion(this._quaternionStart) .divide(this._parentScale); } else { this._offset .applyQuaternion(this._parentQuaternionInv) .divide(this._parentScale); } object.position.copy(this._offset).add(this._positionStart); // Apply translation snap if (this.translationSnap) { if (space === "local") { object.position.applyQuaternion(_tempQuaternion.copy(this._quaternionStart).invert()); if (axis.search("X") !== -1) { object.position.x = Math.round(object.position.x / this.translationSnap) * this.translationSnap; } if (axis.search("Y") !== -1) { object.position.y = Math.round(object.position.y / this.translationSnap) * this.translationSnap; } if (axis.search("Z") !== -1) { object.position.z = Math.round(object.position.z / this.translationSnap) * this.translationSnap; } object.position.applyQuaternion(this._quaternionStart); } if (space === "world") { if (object.parent) { object.position.add(_tempVector.setFromMatrixPosition(object.parent.matrixWorld)); } if (axis.search("X") !== -1) { object.position.x = Math.round(object.position.x / this.translationSnap) * this.translationSnap; } if (axis.search("Y") !== -1) { object.position.y = Math.round(object.position.y / this.translationSnap) * this.translationSnap; } if (axis.search("Z") !== -1) { object.position.z = Math.round(object.position.z / this.translationSnap) * this.translationSnap; } if (object.parent) { object.position.sub(_tempVector.setFromMatrixPosition(object.parent.matrixWorld)); } } } } else if (mode === "scale") { if (axis.search("XYZ") !== -1) { let d = this.pointEnd.length() / this.pointStart.length(); if (this.pointEnd.dot(this.pointStart) < 0) d *= -1; _tempVector2.set(d, d, d); } else { _tempVector.copy(this.pointStart); _tempVector2.copy(this.pointEnd); _tempVector.applyQuaternion(this._worldQuaternionInv); _tempVector2.applyQuaternion(this._worldQuaternionInv); _tempVector2.divide(_tempVector); if (axis.search("X") === -1) { _tempVector2.x = 1; } if (axis.search("Y") === -1) { _tempVector2.y = 1; } if (axis.search("Z") === -1) { _tempVector2.z = 1; } } // Apply scale object.scale.copy(this._scaleStart).multiply(_tempVector2); if (this.scaleSnap) { if (axis.search("X") !== -1) { object.scale.x = Math.round(object.scale.x / this.scaleSnap) * this.scaleSnap || this.scaleSnap; } if (axis.search("Y") !== -1) { object.scale.y = Math.round(object.scale.y / this.scaleSnap) * this.scaleSnap || this.scaleSnap; } if (axis.search("Z") !== -1) { object.scale.z = Math.round(object.scale.z / this.scaleSnap) * this.scaleSnap || this.scaleSnap; } } } else if (mode === "rotate") { this._offset.copy(this.pointEnd).sub(this.pointStart); const ROTATION_SPEED = 20 / this.worldPosition.distanceTo(_tempVector.setFromMatrixPosition(this.camera.matrixWorld)); if (axis === "E") { this.rotationAxis.copy(this.eye); this.rotationAngle = this.pointEnd.angleTo(this.pointStart); this._startNorm.copy(this.pointStart).normalize(); this._endNorm.copy(this.pointEnd).normalize(); this.rotationAngle *= this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1; } else if (axis === "XYZE") { this.rotationAxis.copy(this._offset).cross(this.eye).normalize(); this.rotationAngle = this._offset.dot(_tempVector.copy(this.rotationAxis).cross(this.eye)) * ROTATION_SPEED; } else if (axis === "X" || axis === "Y" || axis === "Z") { this.rotationAxis.copy(_unit[axis]); _tempVector.copy(_unit[axis]); if (space === "local") { _tempVector.applyQuaternion(this.worldQuaternion); } _tempVector.cross(this.eye).normalize(); if (_tempVector.x === 0 && _tempVector.y === 0 && _tempVector.z === 0) _tempVector.set(0, 1, 0); this.rotationAngle = this._offset.dot(_tempVector) * ROTATION_SPEED; } // Apply rotation snap if (this.rotationSnap) this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap; // Apply rotate if (space === "local" && axis !== "E" && axis !== "XYZE") { object.quaternion.copy(this._quaternionStart); object.quaternion .multiply(_tempQuaternion.setFromAxisAngle(this.rotationAxis, this.rotationAngle)) .normalize(); } else { this.rotationAxis.applyQuaternion(this._parentQuaternionInv); object.quaternion.copy(_tempQuaternion.setFromAxisAngle(this.rotationAxis, this.rotationAngle)); object.quaternion.multiply(this._quaternionStart).normalize(); } } this.dispatchEvent(_changeEvent); this.dispatchEvent(_objectChangeEvent); } pointerUp(pointer) { if (pointer.button !== 0) return; if (this.dragging && this.axis !== null) { _mouseUpEvent.mode = this.mode; this.dispatchEvent(_mouseUpEvent); } this.dragging = false; this.axis = null; } dispose() { this.domElement.removeEventListener("pointerdown", this._onPointerDown); this.domElement.removeEventListener("pointermove", this._onPointerHover); this.domElement.removeEventListener("pointermove", this._onPointerMove); this.domElement.removeEventListener("pointerup", this._onPointerUp); this.traverse(function (child) { if (child.geometry) child.geometry.dispose(); if (child.material) child.material.dispose(); }); } // Set current object attach(object) { this.object = object; this.visible = true; return this; } // Detach from object detach() { this.object = undefined; this.visible = false; this.axis = null; return this; } reset() { if (!this.enabled) return; if (this.dragging) { this.object.position.copy(this._positionStart); this.object.quaternion.copy(this._quaternionStart); this.object.scale.copy(this._scaleStart); this.dispatchEvent(_changeEvent); this.dispatchEvent(_objectChangeEvent); this.pointStart.copy(this.pointEnd); } } getRaycaster() { return _raycaster; } // TODO: deprecate getMode() { return this.mode; } setMode(mode) { this.mode = mode; } setTranslationSnap(translationSnap) { this.translationSnap = translationSnap; } setRotationSnap(rotationSnap) { this.rotationSnap = rotationSnap; } setScaleSnap(scaleSnap) { this.scaleSnap = scaleSnap; } setSize(size) { this.size = size; } setSpace(space) { this.space = space; } } // mouse / touch event handlers function getPointer(event) { if (this.domElement.ownerDocument.pointerLockElement) { return { x: 0, y: 0, button: event.button }; } else { const rect = this.domElement.getBoundingClientRect(); return { x: ((event.clientX - rect.left) / rect.width) * 2 - 1, y: (-(event.clientY - rect.top) / rect.height) * 2 + 1, button: event.button }; } } function onPointerHover(event) { if (!this.enabled) return; switch (event.pointerType) { case "mouse": case "pen": this.pointerHover(this._getPointer(event)); break; } } function onPointerDown(event) { if (!this.enabled) return; if (!document.pointerLockElement) { this.domElement.setPointerCapture(event.pointerId); } this.domElement.addEventListener("pointermove", this._onPointerMove); this.pointerHover(this._getPointer(event)); this.pointerDown(this._getPointer(event)); } function onPointerMove(event) { if (!this.enabled) return; this.pointerMove(this._getPointer(event)); } function onPointerUp(event) { if (!this.enabled) return; this.domElement.releasePointerCapture(event.pointerId); this.domElement.removeEventListener("pointermove", this._onPointerMove); this.pointerUp(this._getPointer(event)); } function intersectObjectWithRay(object, raycaster, includeInvisible) { const allIntersections = raycaster.intersectObject(object, true); for (let i = 0; i < allIntersections.length; i++) { if (allIntersections[i].object.visible || includeInvisible) { return allIntersections[i]; } } return false; } // // Reusable utility variables const _tempEuler = new Euler(); const _alignVector = new Vector3(0, 1, 0); const _zeroVector = new Vector3(0, 0, 0); const _lookAtMatrix = new Matrix4(); const _tempQuaternion2 = new Quaternion(); const _identityQuaternion = new Quaternion(); const _dirVector = new Vector3(); const _tempMatrix = new Matrix4(); const _unitX = new Vector3(1, 0, 0); const _unitY = new Vector3(0, 1, 0); const _unitZ = new Vector3(0, 0, 1); const _v1 = new Vector3(); const _v2 = new Vector3(); const _v3 = new Vector3(); class TransformControlsGizmo extends Object3D { constructor() { super(); this.isTransformControlsGizmo = true; this.type = "TransformControlsGizmo"; // shared materials const gizmoMaterial = new MeshBasicMaterial({ depthTest: false, depthWrite: false, fog: false, toneMapped: false, transparent: true }); const gizmoLineMaterial = new LineBasicMaterial({ depthTest: false, depthWrite: false, fog: false, toneMapped: false, transparent: true }); // Make unique material for each axis/color const matInvisible = gizmoMaterial.clone(); matInvisible.opacity = 0.15; const matHelper = gizmoLineMaterial.clone(); matHelper.opacity = 0.5; const matRed = gizmoMaterial.clone(); matRed.color.setHex(hexRed); const matGreen = gizmoMaterial.clone(); matGreen.color.setHex(hexGreen); const matBlue = gizmoMaterial.clone(); matBlue.color.setHex(hexBlue); const matRedTransparent = gizmoMaterial.clone(); matRedTransparent.color.setHex(hexRed); matRedTransparent.opacity = 1; const matGreenTransparent = gizmoMaterial.clone(); matGreenTransparent.color.setHex(hexGreen); matGreenTransparent.opacity = 1; const matBlueTransparent = gizmoMaterial.clone(); matBlueTransparent.color.setHex(hexBlue); matBlueTransparent.opacity = 1; const matWhiteTransparent = gizmoMaterial.clone(); matWhiteTransparent.opacity = 0.25; const matYellowTransparent = gizmoMaterial.clone(); matYellowTransparent.color.setHex(hexYellow); matYellowTransparent.opacity = 0.25; const matYellow = gizmoMaterial.clone(); matYellow.color.setHex(hexYellow); const matGray = gizmoMaterial.clone(); matGray.color.setHex(hexGray); // reusable geometry const arrowGeometry = new CylinderGeometry(0, 0.04 * ratio, 0.1 * ratio, 12); arrowGeometry.translate(0, 0.05 * ratio, 0); const scaleHandleGeometry = new BoxGeometry(0.08 * ratio, 0.08 * ratio, 0.08 * ratio); scaleHandleGeometry.translate(0, 0.04 * ratio, 0); const lineGeometry = new BufferGeometry(); lineGeometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 1, 0, 0], 3)); const lineGeometry2 = new CylinderGeometry(0.0075, 0.0075, 0.5 * ratio, 3); lineGeometry2.translate(0, 0.25 * ratio, 0); function CircleGeometry(radius, arc) { const geometry = new TorusGeometry(radius * ratio, 0.0075, 3, 64, arc * Math.PI * 2); geometry.rotateY(Math.PI / 2); geometry.rotateX(Math.PI / 2); return geometry; } // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position function TranslateHelperGeometry() { const geometry = new BufferGeometry(); geometry.setAttribute("position", new Float32BufferAttribute([0, 0, 0, 1, 1, 1], 3)); return geometry; } // Gizmo definitions - custom hierarchy definitions for setupGizmo() function const gizmoTranslate = { X: [ [ new Mesh(arrowGeometry, matRed), [0.5 * ratio, 0, 0], [0, 0, -Math.PI / 2] ], // [ // new Mesh(arrowGeometry, matRed), // [-0.5 * ratio, 0, 0], // [0, 0, Math.PI / 2] // ], [ new Mesh(lineGeometry2, matRed), [0, 0, 0], [0, 0, -Math.PI / 2] ] ], Y: [ [new Mesh(arrowGeometry, matGreen), [0, 0.5 * ratio, 0]], // [ // new Mesh(arrowGeometry, matGreen), // [0, -0.5 * ratio, 0], // [Math.PI, 0, 0] // ], [new Mesh(lineGeometry2, matGreen)] ], Z: [ [ new Mesh(arrowGeometry, matBlue), [0, 0, 0.5 * ratio], [Math.PI / 2, 0, 0] ], // [ // new Mesh(arrowGeometry, matBlue), // [0, 0, -0.5 * ratio], // [-Math.PI / 2, 0, 0] // ], [new Mesh(lineGeometry2, matBlue), null, [Math.PI / 2, 0, 0]] ], // XYZ: [ // [ // new Mesh( // new OctahedronGeometry(0.1 * ratio, 0), // matWhiteTransparent.clone() // ), // [0, 0, 0] // ] // ], XY: [ [ new Mesh(new BoxGeometry(translatePlaneSize * ratio, translatePlaneSize * ratio, 0.01 * ratio), matBlueTransparent.clone()), [translatePlaneSize * ratio, translatePlaneSize * ratio, 0] ] ], YZ: [ [ new Mesh(new BoxGeometry(translatePlaneSize * ratio, translatePlaneSize * ratio, 0.01 * ratio), matRedTransparent.clone()), [0, translatePlaneSize * ratio, translatePlaneSize * ratio], [0, Math.PI / 2, 0] ] ], XZ: [ [ new Mesh(new BoxGeometry(translatePlaneSize * ratio, translatePlaneSize * ratio, 0.01 * ratio), matGreenTransparent.clone()), [translatePlaneSize * ratio, 0, translatePlaneSize * ratio], [-Math.PI / 2, 0, 0] ] ] }; const pickerTranslate = { X: [ [ new Mesh(new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), matInvisible), [0.3 * ratio, 0, 0], [0, 0, -Math.PI / 2] ] // [ // new Mesh( // new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), // matInvisible // ), // [-0.3 * ratio, 0, 0], // [0, 0, Math.PI / 2] // ] ], Y: [ [ new Mesh(new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), matInvisible), [0, 0.3 * ratio, 0] ] // [ // new Mesh( // new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), // matInvisible // ), // [0, -0.3 * ratio, 0], // [0, 0, Math.PI] // ] ], Z: [ [ new Mesh(new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), matInvisible), [0, 0, 0.3 * ratio], [Math.PI / 2, 0, 0] ] // [ // new Mesh( // new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), // matInvisible // ), // [0, 0, -0.3 * ratio], // [-Math.PI / 2, 0, 0] // ] ], // XYZ: [ // [new Mesh(new OctahedronGeometry(0.2 * ratio, 0), matInvisible)] // ], XY: [ [ new Mesh(new BoxGeometry(0.2 * ratio, 0.2 * ratio, 0.01 * ratio), matInvisible), [translatePlaneSize * ratio, translatePlaneSize * ratio, 0] ] ], YZ: [ [ new Mesh(new BoxGeometry(0.2 * ratio, 0.2 * ratio, 0.01 * ratio), matInvisible), [0, translatePlaneSize * ratio, translatePlaneSize * ratio], [0, Math.PI / 2, 0] ] ], XZ: [ [ new Mesh(new BoxGeometry(0.2 * ratio, 0.2 * ratio, 0.01 * ratio), matInvisible), [translatePlaneSize * ratio, 0, translatePlaneSize * ratio], [-Math.PI / 2, 0, 0] ] ] }; const helperTranslate = { START: [ [ new Mesh(new OctahedronGeometry(0.01, 2), matHelper), null, null, null, "helper" ] ], END: [ [ new Mesh(new OctahedronGeometry(0.01, 2), matHelper), null, null, null, "helper" ] ], DELTA: [ [ new Line(TranslateHelperGeometry(), matHelper), null, null, null, "helper" ] ], X: [ [ new Line(lineGeometry, matHelper.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper" ] ], Y: [ [ new Line(lineGeometry, matHelper.clone()), [0, -1e3, 0], [0, 0, Math.PI / 2], [1e6, 1, 1], "helper" ] ], Z: [ [ new Line(lineGeometry, matHelper.clone()), [0, 0, -1e3], [0, -Math.PI / 2, 0], [1e6, 1, 1], "helper" ] ] }; const gizmoRotate = { XYZE: [ [ new Mesh(CircleGeometry(0.5, 1), matGray), null, [0, Math.PI / 2, 0] ] ], X: [[new Mesh(CircleGeometry(0.5, 0.5), matRed)]], Y: [ [ new Mesh(CircleGeometry(0.5, 0.5), matGreen), null, [0, 0, -Math.PI / 2] ] ], Z: [ [ new Mesh(CircleGeometry(0.5, 0.5), matBlue), null, [0, Math.PI / 2, 0] ] ] // E: [ // [ // new Mesh(CircleGeometry(0.75, 1), matYellowTransparent), // null, // [0, Math.PI / 2, 0] // ] // ] }; const helperRotate = { AXIS: [ [ new Line(lineGeometry, matHelper.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper" ] ] }; const pickerRotate = { // XYZE: [ // [ // new Mesh( // new SphereGeometry(0.25 * ratio, 10, 8), // matInvisible // ) // ] // ], X: [ [ new Mesh(new TorusGeometry(0.5 * ratio, 0.1 * ratio, 4, 24), matInvisible), [0, 0, 0], [0, -Math.PI / 2, -Math.PI / 2] ] ], Y: [ [ new Mesh(new TorusGeometry(0.5 * ratio, 0.1 * ratio, 4, 24), matInvisible), [0, 0, 0], [Math.PI / 2, 0, 0] ] ], Z: [ [ new Mesh(new TorusGeometry(0.5 * ratio, 0.1 * ratio, 4, 24), matInvisible), [0, 0, 0], [0, 0, -Math.PI / 2] ] ] // E: [ // [ // new Mesh( // new TorusGeometry(0.75 * ratio, 0.1 * ratio, 2, 24), // matInvisible // ) // ] // ] }; const gizmoScale = { X: [ [ new Mesh(scaleHandleGeometry, matRed), [0.5 * ratio, 0, 0], [0, 0, -Math.PI / 2] ], [ new Mesh(lineGeometry2, matRed), [0, 0, 0], [0, 0, -Math.PI / 2] ] // [ // new Mesh(scaleHandleGeometry, matRed), // [-0.5 * ratio, 0, 0], // [0, 0, Math.PI / 2] // ] ], Y: [ [new Mesh(scaleHandleGeometry, matGreen), [0, 0.5 * ratio, 0]], [new Mesh(lineGeometry2, matGreen)] // [ // new Mesh(scaleHandleGeometry, matGreen), // [0, -0.5 * ratio, 0], // [0, 0, Math.PI] // ] ], Z: [ [ new Mesh(scaleHandleGeometry, matBlue), [0, 0, 0.5 * ratio], [Math.PI / 2, 0, 0] ], [ new Mesh(lineGeometry2, matBlue), [0, 0, 0], [Math.PI / 2, 0, 0] ] // [ // new Mesh(scaleHandleGeometry, matBlue), // [0, 0, -0.5 * ratio], // [-Math.PI / 2, 0, 0] // ] ], XY: [ [ new Mesh(new BoxGeometry(0.15 * ratio, 0.15 * ratio, 0.01 * ratio), matBlueTransparent), [0.15 * ratio, 0.15 * ratio, 0] ] ], YZ: [ [ new Mesh(new BoxGeometry(0.15 * ratio, 0.15 * ratio, 0.01 * ratio), matRedTransparent), [0, 0.15 * ratio, 0.15 * ratio], [0, Math.PI / 2, 0] ] ], XZ: [ [ new Mesh(new BoxGeometry(0.15 * ratio, 0.15 * ratio, 0.01 * ratio), matGreenTransparent), [0.15 * ratio, 0, 0.15 * ratio], [-Math.PI / 2, 0, 0] ] ], XYZ: [ [ new Mesh(new BoxGeometry(0.1 * ratio, 0.1 * ratio, 0.1 * ratio), matWhiteTransparent.clone()) ] ] }; const pickerScale = { X: [ [ new Mesh(new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), matInvisible), [0.3 * ratio, 0, 0], [0, 0, -Math.PI / 2] ] // [ // new Mesh( // new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), // matInvisible // ), // [-0.3 * ratio, 0, 0], // [0, 0, Math.PI / 2] // ] ], Y: [ [ new Mesh(new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), matInvisible), [0, 0.3 * ratio, 0] ] // [ // new Mesh( // new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), // matInvisible // ), // [0, -0.3 * ratio, 0], // [0, 0, Math.PI] // ] ], Z: [ [ new Mesh(new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), matInvisible), [0, 0, 0.3 * ratio], [Math.PI / 2, 0, 0] ] // [ // new Mesh( // new CylinderGeometry(0.2 * ratio, 0, 0.6 * ratio, 4), // matInvisible // ), // [0, 0, -0.3 * ratio], // [-Math.PI / 2, 0, 0] // ] ], XY: [ [ new Mesh(new BoxGeometry(0.2 * ratio, 0.2 * ratio, 0.01 * ratio), matInvisible), [0.15 * ratio, 0.15 * ratio, 0] ] ], YZ: [ [ new Mesh(new BoxGeometry(0.2 * ratio, 0.2 * ratio, 0.01 * ratio), matInvisible), [0, 0.15 * ratio, 0.15 * ratio], [0, Math.PI / 2, 0] ] ], XZ: [ [ new Mesh(new BoxGeometry(0.2 * ratio, 0.2 * ratio, 0.01 * ratio), matInvisible), [0.15 * ratio, 0, 0.15 * ratio], [-Math.PI / 2, 0, 0] ] ], XYZ: [ [ new Mesh(new BoxGeometry(0.2 * ratio, 0.2 * ratio, 0.2 * ratio), matInvisible), [0, 0, 0] ] ] }; const helperScale = { X: [ [ new Line(lineGeometry, matHelper.clone()), [-1e3, 0, 0], null, [1e6, 1, 1], "helper" ] ], Y: [ [ new Line(lineGeometry, matHelper.clone()), [0, -1e3, 0], [0, 0, Math.PI / 2], [1e6, 1, 1], "helper" ] ], Z: [ [ new Line(lineGeometry, matHelper.clone()), [0, 0, -1e3], [0, -Math.PI / 2, 0], [1e6, 1, 1], "helper" ] ] }; // Creates an Object3D with gizmos described in custom hierarchy definition. function setupGizmo(gizmoMap) { const gizmo = new Object3D(); for (const name in gizmoMap) { for (let i = gizmoMap[name].length; i--;) { const object = gizmoMap[name][i][0].clone(); const position = gizmoMap[name][i][1]; const rotation = gizmoMap[name][i][2]; const scale = gizmoMap[name][i][3]; const tag = gizmoMap[name][i][4]; // name and tag properties are essential for picking and updating logic. object.name = name; object.tag = tag; if (position) { object.position.set(position[0], position[1], position[2]); } if (rotation) { object.rotation.set(rotation[0], rotation[1], rotation[2]); } if (scale) { object.scale.set(scale[0], scale[1], scale[2]); } object.updateMatrix(); const tempGeometry = object.geometry.clone(); tempGeometry.applyMatrix4(object.matrix); object.geometry = tempGeometry; object.renderOrder = Infinity; object.position.set(0, 0, 0); object.rotation.set(0, 0, 0); object.scale.set(1, 1, 1); gizmo.add(object); } } return gizmo; } // Gizmo creation this.gizmo = {}; this.picker = {}; this.helper = {}; this.add((this.gizmo["translate"] = setupGizmo(gizmoTranslate))); this.add((this.gizmo["rotate"] = setupGizmo(gizmoRotate))); this.add((this.gizmo["scale"] = setupGizmo(gizmoScale))); this.add((this.picker["translate"] = setupGizmo(pickerTranslate))); this.add((this.picker["rotate"] = setupGizmo(pickerRotate))); this.add((this.picker["scale"] = setupGizmo(pickerScale))); this.add((this.helper["translate"] = setupGizmo(helperTranslate))); this.add((this.helper["rotate"] = setupGizmo(helperRotate))); this.add((this.helper["scale"] = setupGizmo(helperScale))); // Pickers should be hidden always this.picker["translate"].visible = false; this.picker["rotate"].visible = false; this.picker["scale"].visible = false; } // updateMatrixWorld will update transformations and appearance of individual handles updateMatrixWorld(force) { const space = this.mode === "scale" ? "local" : this.space; // scale always oriented to local rotation const quaternion = space === "local" ? this.worldQuaternion : _identityQuaternion; // Show only gizmos for current transform mode this.gizmo["translate"].visible = this.mode === "translate"; this.gizmo["rotate"].visible = this.mode === "rotate"; this.gizmo["scale"].visible = this.mode === "scale"; this.helper["translate"].visible = this.mode === "translate"; this.helper["rotate"].visible = this.mode === "rotate"; this.helper["scale"].visible = this.mode === "scale"; let handles = []; handles = handles.concat(this.picker[this.mode].children); handles = handles.concat(this.gizmo[this.mode].children); handles = handles.concat(this.helper[this.mode].children); for (let i = 0; i < handles.length; i++) { const handle = handles[i]; // hide aligned to camera handle.visible = true; handle.rotation.set(0, 0, 0); handle.position.copy(this.worldPosition); let factor; if (this.camera.isOrthographicCamera) { factor = (this.camera.top - this.camera.bottom) / this.camera.zoom; } else { factor = this.worldPosition.distanceTo(this.cameraPosition) * Math.min((1.9 * Math.tan((Math.PI * this.camera.fov) / 360)) / this.camera.zoom, 7); } handle.scale.set(1, 1, 1).multiplyScalar((factor * this.size) / 4); // TODO: simplify helpers and consider decoupling from gizmo if (handle.tag === "helper") { handle.visible = false; if (handle.name === "AXIS") { handle.visible = !!this.axis; if (this.axis === "X") { _tempQuaternion.setFromEuler(_tempEuler.set(0, 0, 0)); handle.quaternion .copy(quaternion) .multiply(_tempQuaternion); if (Math.abs(_alignVector .copy(_unitX) .applyQuaternion(quaternion) .dot(this.eye)) > 0.9) { handle.visible = false; } } if (this.axis === "Y") { _tempQuaternion.setFromEuler(_tempEuler.set(0, 0, Math.PI / 2)); handle.quaternion .copy(quaternion) .multiply(_tempQuaternion); if (Math.abs(_alignVector .copy(_unitY) .applyQuaternion(quaternion) .dot(this.eye)) > 0.9) { handle.visible = false; } } if (this.axis === "Z") { _tempQuaternion.setFromEuler(_tempEuler.set(0, Math.PI / 2, 0)); handle.quaternion .copy(quaternion) .multiply(_tempQuaternion); if (Math.abs(_alignVector .copy(_unitZ) .applyQuaternion(quaternion) .dot(this.eye)) > 0.9) { handle.visible = false; } } if (this.axis === "XYZE") { _tempQuaternion.setFromEuler(_tempEuler.set(0, Math.PI / 2, 0)); _alignVector.copy(this.rotationAxis); handle.quaternion.setFromRotationMatrix(_lookAtMatrix.lookAt(_zeroVector, _alignVector, _unitY)); handle.quaternion.multiply(_tempQuaternion); handle.visible = this.dragging; } if (this.axis === "E") { handle.visible = false; } } else if (handle.name === "START") { handle.position.copy(this.worldPositionStart); handle.visible = this.dragging; } else if (handle.name === "END") { handle.position.copy(this.worldPosition); handle.visible = this.dragging; } else if (handle.name === "DELTA") { handle.position.copy(this.worldPositionStart); handle.quaternion.copy(this.worldQuaternionStart); _tempVector .set(1e-10, 1e-10, 1e-10) .add(this.worldPositionStart) .sub(this.worldPosition) .multiplyScalar(-1); _tempVector.applyQuaternion(this.worldQuaternionStart.clone().invert()); handle.scale.copy(_tempVector); handle.visible = this.dragging; } else { handle.quaternion.copy(quaternion); if (this.dragging) { handle.position.copy(this.worldPositionStart); } else { handle.position.copy(this.worldPosition); } if (this.axis) { handle.visible = this.axis.search(handle.name) !== -1; } } // If updating helper, skip rest of the loop continue; } // Align handles to current local or world rotation handle.quaternion.copy(quaternion); if (this.mode === "translate" || this.mode === "scale") { // Hide translate and scale axis facing the camera const AXIS_HIDE_THRESHOLD = 0.99; const PLANE_HIDE_THRESHOLD = 0.2; if (handle.name === "X") { if (Math.abs(_alignVector .copy(_unitX) .applyQuaternion(quaternion) .dot(this.eye)) > AXIS_HIDE_THRESHOLD) { handle.scale.set(1e-10, 1e-10, 1e-10); handle.visible = false; } } if (handle.name === "Y") { if (Math.abs(_alignVector .copy(_unitY) .applyQuaternion(quaternion) .dot(this.eye)) > AXIS_HIDE_THRESHOLD) { handle.scale.set(1e-10, 1e-10, 1e-10); handle.visible = false; } } if (handle.name === "Z") { if (Math.abs(_alignVector .copy(_unitZ) .applyQuaternion(quaternion) .dot(this.eye)) > AXIS_HIDE_THRESHOLD) { handle.scale.set(1e-10, 1e-10, 1e-10); handle.visible = false; } } if (handle.name === "XY") { if (Math.abs(_alignVector