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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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export class VelocityPass extends Pass { constructor(scene: any, camera: any); cachedMaterials: WeakMap<object, any>; lastCameraTransform: { position: Vector3; quaternion: Quaternion; }; visibleMeshes: any[]; renderedMeshesThisFrame: number; renderedMeshesLastFrame: number; _scene: any; _camera: any; renderTarget: WebGLRenderTarget; setVelocityMaterialInScene(): void; saveBoneTexture(object: any): void; unsetVelocityMaterialInScene(): void; setSize(width: any, height: any): void; renderVelocity(renderer: any): void; render(renderer: any): void; } import { Pass } from "postprocessing"; import { Vector3 } from "three"; import { Quaternion } from "three"; import { WebGLRenderTarget } from "three";