lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
52 lines (39 loc) • 1.52 kB
JavaScript
export default `
uniform sampler2D inputTexture;
uniform sampler2D reflectionsTexture;
void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
vec4 reflectionsTexel = texture2D(reflectionsTexture, vUv);
ivec2 size = textureSize(reflectionsTexture, 0);
vec2 invTexSize = 1. / vec2(size.x, size.y);
vec3 reflectionClr = reflectionsTexel.xyz;
if (blur > FLOAT_EPSILON) {
vec3 blurredReflectionsColor = denoise(reflectionsTexel.rgb, reflectionsTexture, vUv, invTexSize, blur, blurSharpness, blurKernel);
reflectionClr = mix(reflectionClr, blurredReflectionsColor.rgb, blur);
}
outputColor = vec4(inputColor.rgb + reflectionClr, 1.0);
outputColor = vec4(reflectionClr, 1.0);
outputColor = vec4(reflectionsTexel.xyz, 1.0);
outputColor = vec4(blurredReflectionsTexel.xyz, 1.0);
outputColor = vec4(inputColor.xyz, 1.0);
outputColor = vec4(vec3(blur), 1.0);
}`;
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