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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Quaternion } from "three"; import MeshAppendable from "../../display/core/MeshAppendable"; import { Point3dType } from "../../utils/isPoint"; export declare const setPxVec: (x: number, y: number, z: number) => any; export declare const setPxVec_: (x: number, y: number, z: number) => any; export declare const setPxVec__: (x: number, y: number, z: number) => any; export declare const setPxExtendedVec: (x: number, y: number, z: number) => any; export declare const assignPxVec: (pt: Point3dType) => any; export declare const assignPxVec_: (pt: Point3dType) => any; export declare const assignPxExtendedVec: (pt: Point3dType) => any; export declare const setPxQuat: (x: number, y: number, z: number, w: number) => any; export declare const assignPxQuat: (q: Quaternion) => any; export declare const assignPxTransform: (manager: MeshAppendable) => any; export declare const assignPxTransform_: (manager: MeshAppendable) => any; export declare const setPxTransform: (x: number, y: number, z: number, qx?: number, qy?: number, qz?: number, qw?: number) => any; export declare const setPxTransform_: (x: number, y: number, z: number, qx?: number, qy?: number, qz?: number, qw?: number) => any; export declare const setPxTransform__: (x: number, y: number, z: number, qx?: number, qy?: number, qz?: number, qw?: number) => any; export declare const multPxTransform: (t0: any, t1: any) => any;