lingo3d
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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
24 lines • 1.39 kB
JavaScript
import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "preact/jsx-runtime";
import { sceneGraphContextMenuSignal } from ".";
import MenuButton from "../../component/MenuButton";
import createJoint from "./createJoint";
const CreateJointItems = () => {
return (_jsxs(_Fragment, { children: [_jsx(MenuButton, { onClick: () => {
createJoint("fixedJoint");
sceneGraphContextMenuSignal.value = undefined;
}, children: "Fixed joint" }), _jsx(MenuButton, { onClick: () => {
createJoint("sphericalJoint");
sceneGraphContextMenuSignal.value = undefined;
}, children: "Spherical joint" }), _jsx(MenuButton, { onClick: () => {
createJoint("revoluteJoint");
sceneGraphContextMenuSignal.value = undefined;
}, children: "Revolute joint" }), _jsx(MenuButton, { onClick: () => {
createJoint("prismaticJoint");
sceneGraphContextMenuSignal.value = undefined;
}, children: "Prismatic joint" }), _jsx(MenuButton, { onClick: () => {
createJoint("d6Joint");
sceneGraphContextMenuSignal.value = undefined;
}, children: "D6 joint" })] }));
};
export default CreateJointItems;
//# sourceMappingURL=CreateJointItems.js.map