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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import addInputs from "./addInputs"; import createParams from "./createParams"; import splitObject from "./splitObject"; import { Cancellable } from "@lincode/promiselikes"; export default (pane, targetSetup, includeKeys) => { const handle = new Cancellable(); const [params, manager] = createParams(targetSetup, includeKeys, true); const [editorParams, editorRest] = splitObject(params, ["grid", "stats"]); addInputs(handle, pane, "editor", manager, editorParams); const [rendererParams, rendererRest] = splitObject(editorRest, [ "antiAlias", "pixelRatio", "fps" ]); addInputs(handle, pane, "renderer", manager, rendererParams); const [physicsParams, physicsRest] = splitObject(rendererRest, ["gravity"]); addInputs(handle, pane, "physics", manager, physicsParams); const [sceneParams, sceneRest] = splitObject(physicsRest, [ "exposure", "defaultLight", "lightDistance", "pointLightPool", "spotLightPool", "shadowMode", "environment", "skybox", "texture", "color" ]); addInputs(handle, pane, "lighting & environment", manager, sceneParams); const [effectsParams, effectsRest] = splitObject(sceneRest, [ "bloom", "bloomIntensity", "bloomThreshold", "bloomRadius", "ssr", "ssrIntensity", "ssrJitter", "ssao", "ssaoIntensity", "bokeh", "bokehScale", "vignette" ]); addInputs(handle, pane, "effects", manager, effectsParams); const [outlineParams, outlineRest] = splitObject(effectsRest, [ "outlineColor", "outlineHiddenColor", "outlinePattern", "outlinePulse", "outlineStrength" ]); addInputs(handle, pane, "outline effect", manager, outlineParams); Object.keys(outlineRest).length && addInputs(handle, pane, "settings", manager, outlineRest); return handle; }; //# sourceMappingURL=addSetupInputs.js.map