lingo3d
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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
25 lines • 1.13 kB
JavaScript
import { FBXLoader } from "./loaders/FBXLoader";
import { forceGet } from "@lincode/utils";
import cloneSkinnedMesh from "../cloneSkinnedMesh";
import { handleProgress } from "./utils/bytesLoaded";
import { decreaseLoadingAssetsCount, increaseLoadingAssetsCount } from "../../../states/useLoadingAssetsCount";
import processChildren from "./utils/processChildren";
import { assetsPathPtr } from "../../../pointers/assetsPathPointers";
const cache = new Map();
const loader = new FBXLoader();
export default async (url, clone) => {
const [group, noBone] = await forceGet(cache, url, () => new Promise((resolve, reject) => {
const isAssets = url.startsWith(assetsPathPtr[0]);
isAssets && increaseLoadingAssetsCount();
loader.load(url, (group) => {
const noBonePtr = [true];
processChildren(group, noBonePtr);
isAssets && decreaseLoadingAssetsCount();
resolve([group, noBonePtr[0]]);
}, handleProgress(url), reject);
}));
if (clone)
return cloneSkinnedMesh(group, noBone);
return group;
};
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