UNPKG

lingo3d

Version:

Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

43 lines 1.48 kB
import { sphericalJointDefaults, sphericalJointSchema } from "../../interface/ISphericalJoint"; import JointBase from "../core/JointBase"; import { physxPtr } from "../../pointers/physxPtr"; import { configSphericalJointSystem } from "../../systems/configSystems/configSphericalJointSystem"; const createSpherical = (actor0, pose0, actor1, pose1) => { const { physics, Px } = physxPtr[0]; return Px.SphericalJointCreate(physics, actor0, pose0, actor1, pose1); }; class SphericalJoint extends JointBase { static componentName = "sphericalJoint"; static defaults = sphericalJointDefaults; static schema = sphericalJointSchema; $createJoint(fromPxTransform, toPxTransform, fromManager, toManager) { configSphericalJointSystem.add(this); return createSpherical(fromManager.$actor, fromPxTransform, toManager.$actor, toPxTransform); } _limited; get limited() { return this._limited ?? false; } set limited(val) { this._limited = val; configSphericalJointSystem.add(this); } _limitY; get limitY() { return this._limitY ?? 360; } set limitY(val) { this._limitY = val; configSphericalJointSystem.add(this); } _limitZ; get limitZ() { return this._limitZ ?? 360; } set limitZ(val) { this._limitZ = val; configSphericalJointSystem.add(this); } } export default SphericalJoint; //# sourceMappingURL=SphericalJoint.js.map