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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { revoluteJointDefaults, revoluteJointSchema } from "../../interface/IRevoluteJoint"; import JointBase from "../core/JointBase"; import { physxPtr } from "../../pointers/physxPtr"; import { configRevoluteJointSystem } from "../../systems/configSystems/configRevoluteJointSystem"; const createRevolute = (actor0, pose0, actor1, pose1) => { const { physics, Px } = physxPtr[0]; return Px.RevoluteJointCreate(physics, actor0, pose0, actor1, pose1); }; class RevoluteJoint extends JointBase { static componentName = "revoluteJoint"; static defaults = revoluteJointDefaults; static schema = revoluteJointSchema; $createJoint(fromPxTransform, toPxTransform, fromManager, toManager) { configRevoluteJointSystem.add(this); return createRevolute(fromManager.$actor, fromPxTransform, toManager.$actor, toPxTransform); } _limited; get limited() { return this._limited ?? false; } set limited(val) { this._limited = val; configRevoluteJointSystem.add(this); } _limitLow; get limitLow() { return this._limitLow ?? -360; } set limitLow(val) { this._limitLow = val; configRevoluteJointSystem.add(this); } _limitHigh; get limitHigh() { return this._limitHigh ?? 360; } set limitHigh(val) { this._limitHigh = val; configRevoluteJointSystem.add(this); } _stiffness; get stiffness() { return this._stiffness ?? 0; } set stiffness(val) { this._stiffness = val; configRevoluteJointSystem.add(this); } _damping; get damping() { return this._damping ?? 0; } set damping(val) { this._damping = val; configRevoluteJointSystem.add(this); } _driveVelocity; get driveVelocity() { return this._driveVelocity ?? 0; } set driveVelocity(val) { this._driveVelocity = val; configRevoluteJointSystem.add(this); } } export default RevoluteJoint; //# sourceMappingURL=RevoluteJoint.js.map