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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import ID6Joint, { D6MotionOptions } from "../../interface/ID6Joint"; import JointBase from "../core/JointBase"; import PhysicsObjectManager from "../core/PhysicsObjectManager"; export default class D6Joint extends JointBase implements ID6Joint { static componentName: string; static defaults: Partial<import("../../interface/utils/Defaults").default<ID6Joint>>; static schema: Required<import("../../interface/utils/extractProps").ExtractProps<ID6Joint>>; $createJoint(fromPxTransform: any, toPxTransform: any, fromManager: PhysicsObjectManager, toManager: PhysicsObjectManager): any; private _linearX?; get linearX(): D6MotionOptions; set linearX(val: D6MotionOptions); private _linearLimitXLow?; get linearLimitXLow(): number; set linearLimitXLow(val: number); private _linearLimitXHigh?; get linearLimitXHigh(): number; set linearLimitXHigh(val: number); private _linearStiffnessX?; get linearStiffnessX(): number; set linearStiffnessX(val: number); private _linearDampingX?; get linearDampingX(): number; set linearDampingX(val: number); private _linearY?; get linearY(): D6MotionOptions; set linearY(val: D6MotionOptions); private _linearLimitYLow?; get linearLimitYLow(): number; set linearLimitYLow(val: number); private _linearLimitYHigh?; get linearLimitYHigh(): number; set linearLimitYHigh(val: number); private _linearStiffnessY?; get linearStiffnessY(): number; set linearStiffnessY(val: number); private _linearDampingY?; get linearDampingY(): number; set linearDampingY(val: number); private _linearZ?; get linearZ(): D6MotionOptions; set linearZ(val: D6MotionOptions); private _linearLimitZLow?; get linearLimitZLow(): number; set linearLimitZLow(val: number); private _linearLimitZHigh?; get linearLimitZHigh(): number; set linearLimitZHigh(val: number); private _linearStiffnessZ?; get linearStiffnessZ(): number; set linearStiffnessZ(val: number); private _linearDampingZ?; get linearDampingZ(): number; set linearDampingZ(val: number); private _twistX?; get twistX(): D6MotionOptions; set twistX(val: D6MotionOptions); private _twistLimitLow?; get twistLimitLow(): number; set twistLimitLow(val: number); private _twistLimitHigh?; get twistLimitHigh(): number; set twistLimitHigh(val: number); private _twistStiffness?; get twistStiffness(): number; set twistStiffness(val: number); private _twistDamping?; get twistDamping(): number; set twistDamping(val: number); private _swingY?; get swingY(): D6MotionOptions; set swingY(val: D6MotionOptions); private _swingZ?; get swingZ(): D6MotionOptions; set swingZ(val: D6MotionOptions); private _swingStiffness?; get swingStiffness(): number; set swingStiffness(val: number); private _swingDamping?; get swingDamping(): number; set swingDamping(val: number); private _swingLimitY?; get swingLimitY(): number; set swingLimitY(val: number); private _swingLimitZ?; get swingLimitZ(): number; set swingLimitZ(val: number); }