lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
52 lines (51 loc) • 2.4 kB
TypeScript
import { Cancellable } from "@lincode/promiselikes";
import { Object3D } from "three";
import MeshAppendable from "../MeshAppendable";
import { LingoMouseEvent } from "../../../interface/IMouse";
import IVisible, { HitEvent } from "../../../interface/IVisible";
import Nullable from "../../../interface/utils/Nullable";
export default abstract class VisibleMixin<T extends Object3D = Object3D> extends MeshAppendable<T> implements IVisible {
private _bloom?;
get bloom(): boolean | undefined;
set bloom(val: boolean | undefined);
private _outline?;
get outline(): boolean | undefined;
set outline(val: boolean | undefined);
private _visible?;
get visible(): boolean | undefined;
set visible(val: boolean | undefined);
private _reflectionVisible?;
get reflectionVisible(): boolean | undefined;
set reflectionVisible(val: boolean | undefined);
private initRenderCheck?;
get isRendered(): boolean;
private _castShadow?;
get castShadow(): boolean;
set castShadow(val: boolean);
$addToRaycastSet(set: Set<Object3D>): Cancellable;
private _onClick?;
get onClick(): ((e: LingoMouseEvent) => void) | undefined;
set onClick(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseDown?;
get onMouseDown(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseDown(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseUp?;
get onMouseUp(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseUp(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseOver?;
get onMouseOver(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseOver(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseOut?;
get onMouseOut(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseOut(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseMove?;
get onMouseMove(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseMove(cb: ((e: LingoMouseEvent) => void) | undefined);
hitTest(target: MeshAppendable): boolean;
private _hitTarget?;
get hitTarget(): string | string[] | undefined;
set hitTarget(val: string | string[] | undefined);
onHit: Nullable<(instance: HitEvent) => void>;
onHitStart: Nullable<(instance: HitEvent) => void>;
onHitEnd: Nullable<(instance: HitEvent) => void>;
}