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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import ObjectManager from "../core/ObjectManager"; import { Sphere } from "three"; import HelperSprite from "../core/utils/HelperSprite"; import Cube from "../primitives/Cube"; export default class PooledPointLightBase extends ObjectManager { $light; $boundingSphere = new Sphere(); helperSprite; constructor() { super(); this.helperSprite = new HelperSprite("light", this); } disposeNode() { super.disposeNode(); this.helperSprite.dispose(); } _distance = 500; get distance() { return this._distance; } set distance(value) { this._distance = value; if (this.$light) this.$light.distance = value; } _intensity = 10; get intensity() { return this._intensity; } set intensity(value) { this._intensity = value; if (this.$light) this.$light.intensity = value; } _shadows = true; get shadows() { return this._shadows; } set shadows(value) { this._shadows = value; if (this.$light) this.$light.shadows = value; } _color = "#ffffff"; get color() { return this._color; } set color(value) { this._color = value; if (this.$light) this.$light.color = value; } _fade = true; get fade() { return this._fade; } set fade(value) { this._fade = value; if (this.$light) this.$light.fade = value; } renderCheckBox; get isRendered() { if (!this.renderCheckBox) { const renderCheckBox = (this.renderCheckBox = new Cube()); renderCheckBox.$ghost(); renderCheckBox.opacity = 0.001; this.append(renderCheckBox); } return this.renderCheckBox.isRendered; } } //# sourceMappingURL=PooledPointLightBase.js.map