lingo3d
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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
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TypeScript
import { Object3D } from "three";
import IPhysicsObjectManager, { PhysicsOptions } from "../../interface/IPhysicsObjectManager";
import Nullable from "../../interface/utils/Nullable";
import MeshAppendable from "./MeshAppendable";
import VisibleObjectManager from "./VisibleObjectManager";
import JointBase from "./JointBase";
export default class PhysicsObjectManager<T extends Object3D = Object3D> extends VisibleObjectManager<T> implements IPhysicsObjectManager {
$actor?: any;
$capsuleHeight?: number;
$controller?: any;
$convexGeometry?: any;
private _mass?;
get mass(): number;
set mass(val: number);
gravity: Nullable<boolean>;
get velocityX(): number;
set velocityX(val: number);
get velocityY(): number;
set velocityY(val: number);
get velocityZ(): number;
set velocityZ(val: number);
addForce(x: number, y: number, z: number): void;
addLocalForceAtPos(x: number, y: number, z: number, posX?: number, posY?: number, posZ?: number): void;
addLocalForceAtLocalPos(x: number, y: number, z: number, posX?: number, posY?: number, posZ?: number): void;
addTorque(x: number, y: number, z: number): void;
private _joints?;
get $joints(): Set<JointBase>;
$initActor(actor: any): any;
protected disposeNode(): void;
$getPxShape(_: PhysicsOptions, actor: any): any;
private _physics?;
get physics(): PhysicsOptions;
set physics(val: PhysicsOptions);
private _jointCount?;
get $jointCount(): number;
set $jointCount(val: number);
hitTest(target: MeshAppendable | PhysicsObjectManager): any;
}