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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Group, Object3D } from "three"; import ILoaded from "../../interface/ILoaded"; import { PhysicsOptions } from "../../interface/IPhysicsObjectManager"; import { StandardMesh } from "./mixins/TexturedStandardMixin"; import PhysicsObjectManager from "./PhysicsObjectManager"; export default abstract class Loaded<T = Object3D> extends PhysicsObjectManager<StandardMesh> implements ILoaded { $loadedGroup: Group; $loadedObject3d?: Object3D; constructor(); protected disposeNode(): void; abstract $load(src: string): Promise<T>; abstract $resolveLoaded(data: T, src: string): Group; protected _src?: string; get src(): string | undefined; set src(val: string | undefined); private _onLoad?; get onLoad(): (() => void) | undefined; set onLoad(cb: (() => void) | undefined); protected widthSet?: boolean; get width(): number; set width(val: number); protected heightSet?: boolean; get height(): number; set height(val: number); protected depthSet?: boolean; get depth(): number; set depth(val: number); get innerRotationX(): number; set innerRotationX(val: number); get innerRotationY(): number; set innerRotationY(val: number); get innerRotationZ(): number; set innerRotationZ(val: number); get innerX(): number; set innerX(val: number); get innerY(): number; set innerY(val: number); get innerZ(): number; set innerZ(val: number); get innerVisible(): boolean; set innerVisible(val: boolean); get boxVisible(): boolean; set boxVisible(val: boolean); $getPxShape(mode: PhysicsOptions, actor: any): any; }