lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
46 lines (45 loc) • 1.66 kB
TypeScript
import { Group, Object3D } from "three";
import ILoaded from "../../interface/ILoaded";
import { PhysicsOptions } from "../../interface/IPhysicsObjectManager";
import { StandardMesh } from "./mixins/TexturedStandardMixin";
import PhysicsObjectManager from "./PhysicsObjectManager";
export default abstract class Loaded<T = Object3D> extends PhysicsObjectManager<StandardMesh> implements ILoaded {
$loadedGroup: Group;
$loadedObject3d?: Object3D;
constructor();
protected disposeNode(): void;
abstract $load(src: string): Promise<T>;
abstract $resolveLoaded(data: T, src: string): Group;
protected _src?: string;
get src(): string | undefined;
set src(val: string | undefined);
private _onLoad?;
get onLoad(): (() => void) | undefined;
set onLoad(cb: (() => void) | undefined);
protected widthSet?: boolean;
get width(): number;
set width(val: number);
protected heightSet?: boolean;
get height(): number;
set height(val: number);
protected depthSet?: boolean;
get depth(): number;
set depth(val: number);
get innerRotationX(): number;
set innerRotationX(val: number);
get innerRotationY(): number;
set innerRotationY(val: number);
get innerRotationZ(): number;
set innerRotationZ(val: number);
get innerX(): number;
set innerX(val: number);
get innerY(): number;
set innerY(val: number);
get innerZ(): number;
set innerZ(val: number);
get innerVisible(): boolean;
set innerVisible(val: boolean);
get boxVisible(): boolean;
set boxVisible(val: boolean);
$getPxShape(mode: PhysicsOptions, actor: any): any;
}