lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
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TypeScript
import { PerspectiveCamera } from "three";
import ObjectManager from "../ObjectManager";
import ICameraBase, { MouseControl } from "../../../interface/ICameraBase";
import { Reactive } from "@lincode/reactivity";
import MeshAppendable from "../MeshAppendable";
import { Point3dType } from "../../../utils/isPoint";
export default abstract class CameraBase<T extends PerspectiveCamera = PerspectiveCamera> extends ObjectManager implements ICameraBase {
$camera: T;
midObject3d: import("three").Object3D<import("three").Event>;
constructor($camera: T);
protected disposeNode(): void;
lookAt(target: MeshAppendable | Point3dType): void;
lookAt(x: number, y: number | undefined, z: number): void;
private _fov;
get fov(): number;
set fov(val: number);
private _zoom;
get zoom(): number;
set zoom(val: number);
private _active?;
get active(): boolean;
set active(val: boolean);
get transition(): boolean;
set transition(val: boolean);
protected getRay(): import("three").Ray;
protected orbitMode?: boolean;
private _gyrate;
gyrate(movementX: number, movementY: number): void;
private _minPolarAngle;
get minPolarAngle(): number;
set minPolarAngle(val: number);
private _maxPolarAngle;
get maxPolarAngle(): number;
set maxPolarAngle(val: number);
private _minAzimuthAngle;
get minAzimuthAngle(): number;
set minAzimuthAngle(val: number);
private _maxAzimuthAngle;
get maxAzimuthAngle(): number;
set maxAzimuthAngle(val: number);
setPolarAngle(angle: number): void;
setAzimuthAngle(angle: number): void;
private _polarAngle?;
get polarAngle(): number | undefined;
set polarAngle(val: number | undefined);
private _azimuthAngle?;
get azimuthAngle(): number | undefined;
set azimuthAngle(val: number | undefined);
inertia: boolean;
protected mouseControlState: Reactive<MouseControl>;
private mouseControlInit?;
get mouseControl(): MouseControl;
set mouseControl(val: MouseControl);
}