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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Events } from "@lincode/events"; import { Cancellable, Disposable } from "@lincode/promiselikes"; import { GetGlobalState, Reactive } from "@lincode/reactivity"; import IAppendable from "../../interface/IAppendable"; import Nullable from "../../interface/utils/Nullable"; import type MeshAppendable from "./MeshAppendable"; import { GameObjectType } from "../../api/serializer/types"; type EventName = "name" | "runtimeSchema" | "loaded"; export default class Appendable extends Disposable implements IAppendable { constructor(); get componentName(): GameObjectType; runtimeData: Nullable<Record<string, any>>; runtimeDefaults: Nullable<Record<string, any>>; parent?: Appendable | MeshAppendable; children?: Set<Appendable>; get firstChild(): Appendable | undefined; private _firstChildState?; protected get firstChildState(): Reactive<Appendable | undefined>; private refreshFirstChildState; $appendNode(child: Appendable): void; append(child: Appendable): void; attach(child: Appendable): void; private _deleteSystemSet?; get $deleteSystemSet(): Set<(self: any) => void>; protected disposeNode(): void; private disposeChildren; dispose(): this; traverse(cb: (appendable: Appendable) => void): void; traverseSome(cb: (appendable: Appendable) => unknown): boolean; private _events?; get $events(): Events<any, EventName>; $emitEvent(key: EventName, payload?: any): void; protected _name?: string; get name(): string | undefined; set name(val: string | undefined); protected _id?: string; get id(): string | undefined; set id(val: string | undefined); private _uuid?; get uuid(): string; set uuid(val: string); private _proxy?; get proxy(): Appendable | undefined; set proxy(val: Appendable | undefined); protected createEffect(cb: () => (() => void) | void, getStates: Array<GetGlobalState<any> | any>): Cancellable; private handles?; cancelHandle(name: string, lazyHandle: undefined | false | "" | (() => Cancellable)): Cancellable | undefined; private _onLoop?; get onLoop(): ((dt: number) => void) | undefined; set onLoop(cb: ((dt: number) => void) | undefined); $disableSerialize?: boolean; $disableSceneGraph?: boolean; $disableUnload?: boolean; $disableSelection?: boolean; $ghost(disableSelection?: boolean): void; $unghost(): void; } export {};